First part of directory restructuring: all track specific files are
now in their own subdirectory (including models, textures). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1605 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
parent
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@ -406,7 +406,6 @@ AC_CONFIG_FILES([ \
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doc/Makefile \
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doc/players_manual/Makefile \
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fonts/Makefile \
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images/Makefile \
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models/Makefile \
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oggs/Makefile \
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src/Makefile \
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@ -1,194 +0,0 @@
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#
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# In this files materials with special properties are listed, along with
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# the values for these properties. Only materials that are in some way
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# special need to be listed here, the others will use the default values.
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#
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# Here is an explanation of what each property do and their default values,
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# the actual properties are at the bottom of the file:
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#
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# UVClamp
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# -----
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# Clamp texture border instead of repeating the texture. This has
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# two values, one for the X-axis and another for the Y-axis, which can be
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# Y or N (yes or no).
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#
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# To understand what clamping is, hre is an example with my poor ASCII art:
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#
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# ox
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# Suppose you have a 2x2 texture which represented here by xo , where o is a
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# black square and x is a white square. If you place the texture in a 4x4
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# grid, you would think you get this:
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#
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# ....
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# ....
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# ox..
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# xo..
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#
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# Where the . are empty spaces.
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#
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# However, what really happens is that by default the texture repeats itself:
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#
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# oxox
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# xoxo
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# oxox
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# xoxo
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#
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# But if you clamp the texture on both the X and the Y axis you get this:
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#
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# oxoo
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# oxoo
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# oxxx
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# xooo
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#
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# So only the borders repeat in the X and Y direction, not the whole texture.
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#
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#
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# Translucency
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# ------------
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# Use the alpha value of the texture to produce translucent areas. Can be
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# Y or N, default is N.
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#
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#
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# Alpha reference
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# ---------------
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# This value is used for the alpha test, which is to compare all the
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# alpha values of the pixels of the texture against the alpha refence, and
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# if the test succeeds, the pixel is not drawn. Values go from 0.0 to 1.0.
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# 1.0 that no pixels are drawn, 0.0 means that only pixels completely
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# translucent are not drawn. Default is 0.1.
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#
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#
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# Lighting
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# --------
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# Let lights affect how dark or light a texture is. Can be Y or N, default is
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# Y.
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#
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#
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# Sphere map
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# ----------
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# Place the texture as if it is on top of a reflective sphere. This is useful
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# on shiny metal objects, for example the coins. Can be Y or N, default is
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# N.
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#
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#
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# Friction
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# --------
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# How much friction there is between an object with this texture and the
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# wheels of the kart. Obviously, is only useful if a kart will ever be
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# standing on top of an object with this texture. The smaller this value is,
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# the more slippery a surface is. Values should go from 1.0 to 0.1, where
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# 1.0 is the friction of the road. Default is 1.0 .
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#
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# At the moment, friction only limits the speed and acceleration of the karts.
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#
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#
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#
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# Ignore
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# ------
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# Don't crash with a surface that has this texture applied. Values can be Y or
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# N. Default is N.
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#
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#
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# Zipper
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# ------
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# Karts get a speed boost when they touch a surface with this texture. Values
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# can be Y or N. Default is N.
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#
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#
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# Resetter
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# --------
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# When a kart touches this surface, it is rescued, useful for lava and others.
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# Values can be Y or N. Default value is N.
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#
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#
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# Collide
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# -------
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# When you crash against a surface with this texture, the kart will not
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# continue moving, instead it will stop the kart dead. Values can be Y or N,
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# default value is Y.
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# TextureName Clamp Trans Alpha Light SphMp Frict Ign Zip Rst Col
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"chrome.rgb" N N N 0.0 N Y 0.5 N N N N
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"chrome2.rgb" N N N 0.0 N Y 0.5 N N N N
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"railing.rgb" N Y Y 0.5 Y N 1.0 N N N N
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"ruler.rgb" N N Y 0.2 Y N 1.0 N N N N
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"adverts.rgb" N N N 0.0 Y N 1.0 N N N Y
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"wood.rgb" N N N 0.0 Y N 1.0 N N N N
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"concrete.rgb" N N N 0.0 Y N 1.0 N N N Y
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"brick.rgb" N N N 0.0 Y N 1.0 N N N Y
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"stonewall.rgb" N N N 0.0 Y N 1.0 N N N N
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"stones.rgb" N N N 0.0 Y N 0.2 N N N N
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"pebbles.rgb" N N N 0.0 Y N 1.0 N N N N
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"floor.rgb" N N N 0.0 Y N 1.0 N N N N
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"sand.rgb" N N N 0.0 Y N 0.0000001 N N N N
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"sandgrass.rgb" N N N 0.0 Y N 0.5 N N N N
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"egypt.rgb" N N N 0.0 Y N 1.0 N N N Y
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"pyramidwall.rgb" N N N 0.0 Y N 1.0 N N N N
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"lava.rgb" N N N 0.0 N N 1.0 N N Y Y
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"lava2.rgb" N N N 0.0 N N 1.0 N N Y Y
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"Tuxclouds.rgb" N N N 0.1 Y N 1.0 N N Y Y
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"metalgrid.rgb" N N Y 0.3 Y N 1.0 N N N N
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"fuzzy_sand.rgb" N N Y 0.0 N N 1.0 Y N N N
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"roadway.rgb" Y N Y 0.0 Y N 1.0 N N N N
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"track.rgb" Y N Y 0.0 Y N 1.0 N N N N
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"rainbow.rgb" N N Y 0.0 N N 1.0 N N N N
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"tinytux.rgb" Y Y Y 0.8 N N 1.0 Y N N N
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"butterfly.rgb" Y Y Y 0.8 N N 1.0 Y N N N
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"Penguin_orig.rgb" N N N 0.0 Y N 1.0 N N N N
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"grass.rgb" N N N 0.0 Y N 0.7 N N N N
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"island/grass2.rgb" N N N 0.0 Y N 0.7 N N N N
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"island/rock1.rgb" N N N 0.0 Y N 0.5 N N N N
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"island/rock4.rgb" N N N 0.0 Y N 0.5 N N N N
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"island/water2.rgb" N N N 0.0 Y N 1.0 N N Y N
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"island/sand2.rgb" N N N 0.0 Y N 0.7 N N N N
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"track2.rgb" N N N 0.0 Y N 1.0 N N N N
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"zipper_collect.rgb" N N N 0.0 N N 1.0 N Y N N
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"zipper.rgb" N N N 0.0 N N 1.0 N Y N N
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"bananawrap.rgb" Y Y Y 0.5 N N 1.0 N Y N N
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"fuzzy.rgb" Y Y Y 0.2 N N 0.5 Y N N N
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"mriceblockshadow.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"mriceblockicon.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"tuxkartshadow.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"eviltuxicon.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"sushishadow.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"sushiicon.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"yetishadow.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"yetiicon.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"dinoshadow.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"dinoicon.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"nolokicon.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"pennyshadow.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"hexleyicon.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"hexleyshadow.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"wilbericon.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"wilbershadow.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"spark.rgb" Y Y N 0.2 N N 1.0 Y N N N
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"smoke.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"explode.rgb" Y Y Y 0.2 N N 1.0 Y N N N
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"tuxicon.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"skirpyicon.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"pennyicon.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"missile.rgb" Y Y Y 0.1 N N 1.0 Y N N N
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"flames.rgb" N N N 0.9 N N 1.0 Y N N N
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"magnet.rgb" Y Y Y 0.1 N N 1.0 Y N N N
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"bzzt.rgb" N N Y 0.1 N N 1.0 Y N N N
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"homingmissile.rgb" Y Y Y 0.1 N N 1.0 Y N N N
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"anvil.rgb" Y Y Y 0.1 N N 1.0 Y N N N
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"parachute.rgb" Y Y Y 0.1 N N 1.0 Y N N N
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"herring.rgb" Y Y Y 0.9 N N 1.0 Y N N N
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"wheel.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"water.rgb" N N N 0.1 Y N 1.0 N N Y N
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"speedback.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"speedfore.rgb" Y Y Y 0.0 N N 1.0 Y N N N
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"st_title_screen.rgb" Y Y N 1.0 N N 1.0 N N N Y
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"water_light.rgb" N N N 0.1 N N 1.0 N N Y N
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"lighthouse.rgb" N N N 0.0 N N 0.5 N N N N
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"lighthouse_sky.rgb" N N N 0.0 N N 0.5 N N Y Y
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"sea.rgb" N N N 0.0 N N 0.5 N N Y Y
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"rock.rgb" N N N 0.0 N N 0.5 N N N N
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"coniferous_tree.rgb" Y Y Y 0.5 N N 0.5 N N N N
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"island/sky2.rgb" N N N 0.0 N N 1.0 N N N N
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"window.rgb" N N Y 0.0 Y N 1.0 N N N N
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"waterfall.rgb" N N Y 0.0 N N 1.0 N N Y N
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# EOF #
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@ -8,7 +8,7 @@
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(grid-order 1 ) ;; order for grand prix, 1 is most
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;; points 1st, 0 is least points
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;; 1st
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(title-music "oggs/main_theme.ogg")
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(title-music "main_theme.ogg")
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;; Attachment related parameters
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;; -----------------------------
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@ -1,165 +0,0 @@
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# images/
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pkgdatadir = $(datadir)/games/@PACKAGE@/images
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pkgdata_DATA = \
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aarmco.rgb \
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adverts.rgb \
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anvil.rgb \
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backpack.rgb \
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banana.rgb \
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bananawrap.rgb \
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bonusblock.rgb \
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bow.rgb \
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brick.rgb \
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butterfly.rgb \
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bzzt.rgb \
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candy_stripe.rgb \
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coniferous_tree.rgb \
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chess.rgb \
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chrome2.rgb \
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chrome.rgb \
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concrete.rgb \
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dinoicon.rgb \
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dinoshadow.rgb \
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dirt.rgb \
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dirtwall.rgb \
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egypt.rgb \
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embossed_herring.rgb \
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eviltuxicon.rgb \
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explode.rgb \
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fence.rgb \
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flames.rgb \
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floor.rgb \
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fuzzy.rgb \
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fuzzy_sand.rgb \
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Gown_beak.rgb \
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Gown_body.rgb \
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grass.rgb \
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herringbones.rgb \
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herring.rgb \
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herringwall.rgb \
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hexley_eye.rgb \
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hexleyicon.rgb \
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hexley_kart_textura.rgb \
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hexleyshadow.rgb \
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homework.rgb \
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homingmissile.rgb \
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icecreamtruck.rgb \
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lava2.rgb \
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lava.rgb \
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lighthouse.rgb \
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lighthouse_sky.rgb \
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lscales.rgb \
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lunchbox2.rgb \
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lunchbox.rgb \
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magnet.rgb \
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mathclassceiling.rgb \
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mathclasseast.rgb \
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mathclassfloor.rgb \
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mathclassnorth.rgb \
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mathclasssouth.rgb \
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mathclasswest.rgb \
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metalgrid.rgb \
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missile.rgb \
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mriceblockicon.rgb \
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mriceblockshadow.rgb \
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nolokicon.rgb \
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palm.rgb \
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palmtree.rgb \
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parachute.rgb \
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pebbles.rgb \
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Penguin_orig.rgb \
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pennyicon.rgb \
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pennyshadow.rgb \
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pyramidwall.rgb \
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railing.rgb \
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rainbow3.rgb \
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rainbow.rgb \
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redwhite.rgb \
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roadway.rgb \
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rock.rgb \
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ruler.rgb \
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sandgrass.rgb \
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sand.rgb \
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sea.rgb \
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shine.rgb \
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skirpyicon.rgb \
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smoke.rgb \
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spark.rgb \
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speedback.rgb \
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speedfore.rgb \
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sshot-beach.rgb \
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sshot-bsodcastle.rgb \
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sshot-geekopeak.rgb \
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sshot-gownsbow.rgb \
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sshot-islandtrack.rgb \
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sshot-lighthouse.rgb \
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sshot-littlevolcano.rgb \
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sshot-olivermath.rgb \
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sshot-race.rgb \
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sshot-sandtrack.rgb \
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sshot-startrack.rgb \
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sshot-subseatrack.rgb \
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sshot-tuxtrack.rgb \
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sshot-volcano.rgb \
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stonegrass.rgb \
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stones.rgb \
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stonetex.rgb \
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stonewall.rgb \
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st_title_screen.rgb \
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sushiicon.rgb \
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sushishadow.rgb \
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tinytux.rgb \
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topview-beach.rgb \
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topview-bsodcastle.rgb \
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topview-geekopeak.rgb \
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topview-gownsbow.rgb \
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topview-islandtrack.rgb \
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topview-lighthouse.rgb \
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topview-littlevolcano.rgb \
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topview-olivermath.rgb \
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topview-race.rgb \
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topview-sandtrack.rgb \
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topview-startrack.rgb \
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topview-subseatrack.rgb \
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topview-tuxtrack.rgb \
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topview-volcano.rgb \
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track2.rgb \
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trackborder.rgb \
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track.rgb \
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tux_body.rgb \
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Tuxclouds.rgb \
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tuxicon.rgb \
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tuxkart.rgb \
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tuxkartshadow.rgb \
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tv.rgb \
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usaflag.rgb \
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water.rgb \
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waterfall.rgb \
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water_light.rgb \
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wheel.rgb \
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wilbericon.rgb \
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wilber.rgb \
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wilbershadow.rgb \
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window.rgb \
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wood.rgb \
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yetiicon.rgb \
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yetishadow.rgb \
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zipper_collect.rgb \
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zipper.rgb
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nobase_pkgdata_DATA = \
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island/grass2.rgb \
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island/palmtree3.rgb \
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island/road_sand.rgb \
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island/road_sand_side.rgb \
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island/rock1.rgb \
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island/rock4.rgb \
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island/sand2.rgb \
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island/sky2.rgb \
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island/water2.rgb \
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island/rock4.rgb \
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island/readme.txt
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EXTRA_DIST = $(pkgdata_DATA) $(nobase_pkgdata_DATA)
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BIN
images/anvil.rgb
BIN
images/anvil.rgb
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BIN
images/bow.rgb
BIN
images/bow.rgb
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BIN
images/brick.rgb
BIN
images/brick.rgb
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BIN
images/bzzt.rgb
BIN
images/bzzt.rgb
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BIN
images/chess.rgb
BIN
images/chess.rgb
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BIN
images/dirt.rgb
BIN
images/dirt.rgb
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BIN
images/egypt.rgb
BIN
images/egypt.rgb
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BIN
images/fence.rgb
BIN
images/fence.rgb
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BIN
images/floor.rgb
BIN
images/floor.rgb
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BIN
images/fuzzy.rgb
BIN
images/fuzzy.rgb
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BIN
images/grass.rgb
BIN
images/grass.rgb
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@ -1,6 +0,0 @@
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The images in this folder were either photographied by the island track
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author's or taken from imageafter.com and edited, but since at the moment
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there is not clear distinction of which images are original and which are
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not, treat all these images as if you cathey fall under the terms at
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http://imageafter.com/terms.php .
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images/lava.rgb
BIN
images/lava.rgb
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BIN
images/lava2.rgb
BIN
images/lava2.rgb
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images/palm.rgb
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images/rock.rgb
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images/ruler.rgb
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images/ruler.rgb
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images/sand.rgb
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images/sand.rgb
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images/sea.rgb
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images/sea.rgb
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images/shine.rgb
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images/shine.rgb
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images/smoke.rgb
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images/smoke.rgb
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images/spark.rgb
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images/spark.rgb
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Reference in New Issue
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