Bullet only: made the bullet jump velocity configurable.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1292 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -82,6 +82,13 @@
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(gravity-center-shift 0.4 ) ;; Shift center of gravity down by that many
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;; units of kart_height (usually between 0 and 0.5)
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(suspension-rest 0.1 )
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;; The z-axis velocity set when a jump is initiated. This will cause the
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;; kart to start rising, till it is pulled back by gravity. A higher value
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;; means higher Z velocity, meaning the kart will rise faster and higher,
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;; and will be in the air longer
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(jump-velocity 3.0 )
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;; The following two vectors define at what ratio of the maximum speed what
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;; gear is selected, e.g. 0.25 means: if speed <=0.25*maxSpeed --> gear 1,
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;; 0.5 means: if speed <=0.5 *maxSpeed --> gear 2
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@ -972,7 +972,7 @@ void Kart::updatePhysics (float dt)
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//Vector3 impulse(0.0f, 0.0f, 10.0f);
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// getVehicle()->getRigidBody()->applyCentralImpulse(impulse);
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btVector3 velocity = m_body->getLinearVelocity();
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velocity.setZ( 3.0f );
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velocity.setZ( m_kart_properties->getJumpVelocity() );
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getBody()->setLinearVelocity( velocity );
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@ -161,6 +161,7 @@ void KartProperties::getAllData(const lisp::Lisp* lisp)
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lisp->get("maximum-speed", m_maximum_speed );
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lisp->get("gravity-center-shift", m_gravity_center_shift );
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lisp->get("suspension-rest", m_suspension_rest );
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lisp->get("jump-velocity", m_jump_velocity );
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#ifdef BULLET
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// getVector appends to existing vectors, so a new one must be used to load
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std::vector<float> temp;
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@ -225,6 +226,7 @@ void KartProperties::init_defaults()
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m_max_speed_reverse_ratio = stk_config->m_max_speed_reverse_ratio;
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m_gravity_center_shift = stk_config->m_gravity_center_shift;
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m_suspension_rest = stk_config->m_suspension_rest;
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m_jump_velocity = stk_config->m_jump_velocity;
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m_gear_switch_ratio = stk_config->m_gear_switch_ratio;
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m_gear_power_increase = stk_config->m_gear_power_increase;
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@ -90,6 +90,7 @@ protected:
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float m_max_speed_reverse_ratio;
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float m_gravity_center_shift;
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float m_suspension_rest;
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float m_jump_velocity; // z velocity set when jumping
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// The following two vectors define at what ratio of the maximum speed what
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// gear is selected, e.g. 0.25 means: if speed <=0.25*maxSpeed --> gear 1,
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// 0.5 means: if speed <=0.5 *maxSpeed --> gear 2
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@ -156,6 +157,7 @@ public:
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float getMaximumSpeed () const {return m_maximum_speed; }
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float getGravityCenterShift () const {return m_gravity_center_shift; }
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float getSuspensionRest () const {return m_suspension_rest; }
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float getJumpVelocity () const {return m_jump_velocity; }
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const std::vector<float>&
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getGearSwitchRatio () const {return m_gear_switch_ratio; }
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const std::vector<float>&
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@ -111,6 +111,7 @@ void STKConfig::load(const std::string filename)
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CHECK_NEG(m_max_road_distance, "shortcut-road-distance" );
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CHECK_NEG(m_shortcut_segments, "shortcut-skipped-segments" );
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CHECK_NEG(m_suspension_rest, "suspension-rest" );
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CHECK_NEG(m_jump_velocity, "jump-velocity" );
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CHECK_NEG(m_explosion_impulse, "explosion-impulse" );
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// Precompute some handy values to reduce work later
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@ -139,7 +140,7 @@ void STKConfig::init_defaults()
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m_wheelie_lean_recovery = m_wheelie_step = m_wheelie_balance_recovery =
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m_wheelie_power_boost = m_chassis_linear_damping = m_chassis_angular_damping =
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m_maximum_speed = m_brake_force = m_gravity_center_shift = m_suspension_rest =
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m_max_speed_reverse_ratio = m_explosion_impulse = -99.9f;
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m_max_speed_reverse_ratio = m_explosion_impulse = m_jump_velocity = -99.9f;
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m_max_karts = -100;
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m_air_res_reduce[0] = 1.0f;
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