Mattes D
564b9ad337
Generator: Fixed crash with trees too high.
2014-11-15 21:45:24 +01:00
Mattes D
b0bcd75732
Snow generator: Fixed failure at top of the world.
2014-11-15 20:24:15 +01:00
Mattes D
889aa7404d
ChunkDesc: Fixed comment about indexing.
2014-11-15 20:23:47 +01:00
Mattes D
30fa6a642c
DungeonRooms: Changed to work with the new shape generators.
2014-11-15 11:17:05 +01:00
Mattes D
644240a0e5
Noise3D: Added jungles.
2014-11-14 22:17:11 +01:00
Mattes D
2789fafeb7
Noise3D: Added oceans.
2014-11-13 21:47:39 +01:00
Mattes D
7a3b3aeb3c
Gen refactor: Implemented CompositedHeiGen.
...
This fixes crashes in the Village generator due to the missing generator.
2014-11-13 21:28:50 +01:00
STRWarrior
5584144be2
First implementation for the LargeOakTree
2014-11-13 10:44:36 +01:00
Mattes D
5fb2526e07
Generator: Shape initial refactoring.
...
The code compiles, but several structure generators are broken, crash on start.
2014-11-12 21:24:26 +01:00
Mattes D
b525eee8e0
BiomalNoise3D: Added a few biomes.
2014-11-10 22:08:29 +01:00
STRWarrior
9a50a1fe0c
TallGrassGenerator: Fixed crash when too high
2014-11-10 21:55:13 +01:00
Mattes D
4b95f7c69a
Added BiomalNoise3D shape generator.
2014-11-10 17:00:14 +01:00
Mattes D
5993c06bd7
Noise3d Generator: Fixed unused function error.
2014-11-09 15:33:01 +01:00
Mattes D
c43391fd8c
Noise3D generator: rewritten from scratch.
...
Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable.
2014-11-09 14:34:10 +01:00
Mattes D
136d6b5c30
Noise3D CompoGen: Fixed missing initialization.
2014-11-06 19:25:42 +01:00
Mattes D
7d2b2f90b6
MinMax heigen: Reduced the number of octaves.
...
They didn't affect the terrain that much anyway.
2014-11-04 08:41:18 +01:00
Mattes D
f239a28d06
Added MinMax height generator.
...
Fixes #1578 .
2014-11-04 08:40:23 +01:00
Mattes D
c5f3663bea
Fixed a missing endline.
2014-11-03 11:48:03 +01:00
Mattes D
f5c4a6a27d
Added a (disabled) perf test for biome generators.
2014-11-03 10:36:12 +01:00
Mattes D
ca29683738
HeiGen: Moved construction to the end of file.
...
This will allow us to define generators in the cpp file instead of needing them in the header, thus speeding up compilation on changes.
2014-11-03 08:17:19 +01:00
Mattes D
dbed5c0726
Grown biomes: fixed Linux build.
2014-11-02 16:47:56 +01:00
Mattes D
d5b6353493
Grown biomes: Unified with GrownProt biomes.
...
Also fixed a Zoom filter randomness.
2014-11-02 16:36:59 +01:00
Mattes D
d868346491
GrownProt: Added the rest of rare and M biomes.
2014-11-01 21:01:33 +01:00
Mattes D
4873890cfb
GrownProt biome gen: Added biome edges.
2014-11-01 16:37:56 +01:00
Mattes D
13f0e93d69
GrownProt biomes: added alterations.
2014-10-31 12:52:07 +01:00
Mattes D
8c04abf9aa
QtBiomeVisualiser: Added a prototyping int generator flavor.
...
This generator is easier to manipulate, since it doesn't require rewriting the sizes in the template parameters. On the other hand, it doesn't optimize so well, so it's a bit slower.
2014-10-30 16:24:35 +01:00
Mattes D
f34b1291be
Grown biomes: made biomes smaller, made beaches smaller.
2014-10-29 15:28:27 +01:00
Mattes D
791f891212
Merged branch 'master' into GrownBiomes.
2014-10-28 22:29:46 +01:00
Alexander Harkness
dbe7c8b170
Comment alignment.
2014-10-27 21:38:00 +00:00
Alexander Harkness
a4932bbd8b
CheckBasicStyle'd
2014-10-27 21:34:02 +00:00
Alexander Harkness
7de8757ac9
Fixed more warnings.
...
It's ugly though.
2014-10-27 20:05:34 +00:00
Alexander Harkness
59ca542c28
Another switch.
2014-10-27 19:53:16 +00:00
Alexander Harkness
0cdf262053
Fix missing biomes in enum.
2014-10-27 19:52:04 +00:00
Alexander Harkness
6e21897bc6
Fixed remaining warnings.
2014-10-27 19:49:52 +00:00
Alexander Harkness
c0a9a83abf
Actually fixed the warning.
2014-10-27 18:09:34 +00:00
Alexander Harkness
8a443c028f
Test warning fix.
2014-10-27 17:11:31 +00:00
Mattes D
a068ebf3e0
cIntGen: Added a virtual destructor.
2014-10-27 09:48:57 +01:00
Mattes D
7d08d34693
Removed too advanced C++11 features.
...
We need to keep gcc 4.6 compatibility; these features were not implemented in that version yet.
2014-10-27 09:35:21 +01:00
Mattes D
7d6db6f33d
IntGen: Attempt at fixing Linux compilation.
2014-10-26 22:59:59 +01:00
Mattes D
74df4618de
BioGenGrown: Smaller biomes, add land to map center.
2014-10-26 22:56:02 +01:00
Mattes D
dcbe1717cc
Fixed a copypasta error in cIntGenAddToOcean.
2014-10-26 21:35:24 +01:00
Mattes D
dcad6d3626
Added a missing header to CMakeLists.
2014-10-26 20:12:29 +01:00
Mattes D
7e1d603080
Added new biomegen: Grown
2014-10-26 19:58:16 +01:00
Mattes D
765bf006ad
Merged branch 'master' into c++11.
2014-10-24 10:19:13 +02:00
Mattes D
1235ccb1e2
Removed iniFile library from linux dependencies.
2014-10-23 15:26:43 +02:00
Mattes D
449d08cb3d
Merged IniFile into main MCS sources.
2014-10-23 15:15:10 +02:00
Mattes D
f8c54f4243
Merged branch 'master' into c++11.
2014-10-23 08:40:39 +02:00
Tiger Wang
a26541a7c3
En masse NULL -> nullptr replace
2014-10-22 20:12:49 -07:00
Mattes D
2ac3a807b7
ComposableGenerator: Removed nullptr initializers.
2014-10-22 22:58:36 +02:00
Tiger Wang
987f79afdd
En masse NULL -> nullptr replace
2014-10-20 21:55:07 +01:00
Tiger Wang
2334c8dd9d
Merge branch 'master' of https://github.com/mc-server/MCServer
2014-10-20 19:01:53 +01:00
Julian Laubstein
48470c858b
Fixed #1550
2014-10-20 19:36:16 +02:00
Mattes D
262e6d06aa
TwoLevel BioGen: fixed swapped inside and outside biomes.
2014-10-19 16:07:29 +02:00
Tiger Wang
aa19a3afb0
Migrated random generators to std::random
2014-10-19 14:10:18 +01:00
Mattes D
3ee47df118
Mountain height gen: Added ditches.
2014-10-19 14:35:49 +02:00
Mattes D
e0cfbc4d85
Generator: Rewritten to use SharedPtrs.
2014-10-19 14:01:59 +02:00
STRWarrior
132a92226b
Merge branch 'master' into DungeonLoot
...
Conflicts:
src/ItemGrid.cpp
2014-10-16 11:43:59 +02:00
Mattes D
799ae87d3f
BioGen: Fixed a compiler warning.
2014-10-16 11:00:30 +02:00
STRWarrior
5ed6d280ce
Reversed wrong fix for #1517 .
2014-10-16 10:26:17 +02:00
STRWarrior
3f0d4fe250
Reversed the order of the loot
...
For some reason the rare items weren't generating at all.
Added forgotten Golden Apple
2014-10-15 22:10:14 +02:00
STRWarrior
08676128b0
Added loot to dungeons.
2014-10-15 21:15:12 +02:00
Mattes D
f91aa6f1d3
DistortedHeightmap: Fixed crash on number rounding.
...
Fixes #1521 .
2014-10-09 12:33:42 +02:00
STRWarrior
e95ee55974
Added comments to the GetAcaciaTreeImage function
2014-10-08 21:32:09 +02:00
STRWarrior
36fa1c5c73
Using array with possible directions.
2014-10-08 21:25:59 +02:00
STRWarrior
68a54c90c9
Added AcaciaTrees for the savanna biomes
2014-10-08 20:31:16 +02:00
win32re
f8c1da4a71
Fixes #1503 - No gravel is being generated
2014-10-04 14:02:40 +02:00
STRWarrior
7c18681e09
Fixed compilation
2014-09-28 22:10:03 +02:00
STRWarrior
76e0c592ef
Added Granite, Diorite and Andesite to the NaturalPatches generator.
2014-09-28 19:27:08 +02:00
madmaxoft
113b54aefd
BioGen: TwoLevel is now fully settable in INI.
2014-09-27 22:01:47 +02:00
worktycho
411c69b420
Merge pull request #1419 from mc-server/redstoneTests
...
Added test mocking to IncrementalRedstoneSimulator
2014-09-26 16:04:26 +01:00
madmaxoft
e5293706de
TwoLevel BioGen: reads params from INI file.
2014-09-25 20:47:29 +02:00
Tycho
9c459cbe50
Merge branch 'master' into redstoneTests
...
Conflicts:
src/Mobs/Monster.h
2014-09-25 15:22:08 +01:00
Chris Darnell
195b646aa4
Made it compile with clang
2014-09-22 03:22:36 -04:00
madmaxoft
6f5aa487ed
Voronoi biomegen: Added JitterSize and OddRowOffset.
2014-09-17 23:24:22 +02:00
Tycho
6e7c0e33b5
Added first test to show the object can be created
2014-09-17 18:40:10 +01:00
Mattes D
103fa8812d
WorldStorage no longer queues chunks into generator.
2014-09-05 23:26:00 +02:00
Mattes D
137b021d26
Rewritten chunk status to specify whether the chunk is in queue.
...
This fixes #1370 .
2014-09-05 22:16:48 +02:00
Mattes D
e15b8600a6
BiomeMultiCache is not used for simple generators.
2014-09-05 22:08:00 +02:00
Mattes D
60e235362c
Fixed style.
2014-09-05 22:07:13 +02:00
Mattes D
b590eed42f
Merge pull request #1371 from DayBr3ak/master
...
issue381, multicache for cBioGen
2014-09-04 14:09:54 +02:00
madmaxoft
bae928fd27
ChunkGenerator: Log world seed when creating a new one.
2014-09-03 23:02:00 +02:00
DayBr3ak
d2bacc34f6
change to linear calculation
2014-09-03 18:48:47 +02:00
DayBr3ak
5a608dc279
adapting format
2014-09-03 02:53:21 +02:00
LO1ZB
554f585017
re-add the missing "s" too cChunkCoordsWithBoolList
2014-09-03 00:28:08 +02:00
LO1ZB
a600e3bdfe
hopefully the last commit for removing y-coord from chunks. :)
2014-09-03 00:14:51 +02:00
DayBr3ak
b8636ee53a
forgot this one
2014-09-02 18:18:43 +02:00
DayBr3ak
82911f3662
opting for size_t
2014-09-02 18:13:24 +02:00
DayBr3ak
29811c4f21
fixing memory leak
2014-09-02 18:05:53 +02:00
DayBr3ak
ac4ec5117d
changing implem, using vectors
2014-09-02 10:54:26 +02:00
DayBr3ak
d9afe6dd65
adding config file entry #381
2014-09-02 01:19:52 +02:00
DayBr3ak
77409d47eb
adding the multicache behavior
2014-09-02 01:13:19 +02:00
DayBr3ak
7695471ff9
added multicache class definition
2014-09-01 21:37:36 +02:00
LO1ZB
4c9abab2d1
fix possibility of a twice generated chunk
2014-09-01 15:01:56 +02:00
LO1ZB
75e1316386
fix chunk regenerating
2014-08-29 20:19:45 +02:00
LO1ZB
3c1c073714
remove y-coord from chunks
2014-08-28 11:36:35 +02:00
Mattes D
e54c78923e
DungeonRooms: Fixed an off-by-one error.
2014-08-27 20:55:28 +03:00
Mattes D
e54a7dc6c4
More basic style fixes.
2014-08-27 15:21:20 +03:00
Mattes D
62e1c45ca5
DungeonRooms: Added a height probability distribution function.
2014-08-27 13:25:27 +03:00
Mattes D
c6beb9760b
DungeonRooms: Added the spawner in the center of the room.
2014-08-27 08:12:26 +03:00
Mattes D
0c3c136c72
DungeonRooms: Chests are never placed next to each other.
2014-08-26 17:46:14 +03:00
Mattes D
a40f358064
DungeonRooms: Random pattern for floors.
2014-08-26 17:25:38 +03:00
Mattes D
2d569ce6dd
DungeonRooms: Replaced explicit switch with CanBeTerraformed().
2014-08-26 17:13:46 +03:00
Mattes D
ac4d3a30ed
Added initial dungeon rooms finisher.
2014-08-26 15:16:33 +03:00
Mattes D
64fec204c4
Added initializers for class members.
...
As reported by Coverity, these weren't initialized.
2014-08-21 22:39:53 +02:00
STRWarrior
9522bd842e
SwamplandM: Fixed sometimes having no mountains.
2014-08-18 12:53:36 +02:00
STRWarrior
d95768d01a
Bunch of tweaks:
...
Renamed Quarts to Quartz
Using const_iterator instead of iterator
Used CheckBasicStyle script to find style errors
2014-08-10 22:36:02 +02:00
STRWarrior
e529401dbb
Added NaturalPatches generator
...
It generates gravel and dirt.
2014-08-10 11:57:05 +02:00
STRWarrior
0ac3c67a21
Added NetherOreNests.
...
It generates Nether Quarts.
2014-08-10 11:48:05 +02:00
STRWarrior
ecfae28606
Changed cStructGenOreNests to take a list of ores + the block to replace.
2014-08-10 11:40:33 +02:00
STRWarrior
5eb5411f1e
Removed an old and outdated comment.
2014-08-10 11:06:04 +02:00
madmaxoft
7bfb0b05d0
CheckBasicStyle: multi-level indent change.
2014-08-04 13:20:29 +02:00
STRWarrior
dd9a19e395
VillageGen: Fixed a typo in comment
2014-08-03 15:31:59 +02:00
STRWarrior
a44fbf2338
Added proper trees and height for SwamplandM biome
2014-08-02 21:44:16 +02:00
STRWarrior
7821326370
Suggestions
2014-07-30 22:43:59 +02:00
STRWarrior
6e0a8d393b
Moved GetRoofedForestTreeImage content to GetDarkoakTreeImage
2014-07-30 21:56:33 +02:00
STRWarrior
f232ef5cd6
Fixed doxy comment
2014-07-30 21:50:02 +02:00
STRWarrior
fd2d338a25
Fixed comment at the end of a for-loop
2014-07-30 21:42:48 +02:00
STRWarrior
17b679f355
Fixed compiling using Clang
2014-07-30 17:09:00 +02:00
STRWarrior
5249f574bd
Added RoofedForest trees.
...
Could still be improved allot.
2014-07-30 15:55:50 +02:00
STRWarrior
75b7c37755
PreSimulator: Added configurations.
...
You can now choose if it should pregenerate something or not
2014-07-30 13:06:48 +02:00
Mattes D
b41c8b5de7
Merge pull request #1262 from mc-server/CanBeTerraformed
...
Added cBlockInfo::CanBeTerraformed and made finishers use it
2014-07-30 07:09:33 +02:00
madmaxoft
7022ae7988
Fixed FinishGen.h types.
2014-07-30 07:08:29 +02:00
Howaner
438e4088d6
Changed size_t to 'unsigned long'
2014-07-30 01:22:51 +02:00
Howaner
9a4d80fc3b
Fixed compile error with clang.
2014-07-30 00:45:03 +02:00
STRWarrior
adae2b70b1
Added cBlockInfo::CanBeTerraformed and made finishers use it
...
I might have forgotten some of them though
2014-07-29 22:31:31 +02:00
Tiger Wang
4f5d73b770
Slight cleanup after portals
2014-07-29 20:50:30 +01:00
Mattes D
30e64ed4d8
Merge pull request #1061 from mc-server/portals
...
Portals and others
2014-07-29 17:48:56 +02:00
Mattes D
d715eb7f5e
Merge pull request #1254 from mc-server/SingleTopBlockFinisher
...
Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlock
2014-07-29 17:47:40 +02:00
Mattes D
8287f2d933
Merge pull request #1252 from mc-server/RoughRavinesGen
...
Rough ravines gen
2014-07-29 17:46:57 +02:00
STRWarrior
4ccf14f3b3
Some finishing touches
...
Removed whitespace
fixed dead bush comment
2014-07-29 17:01:15 +02:00
Tiger Wang
8811837aea
Merge branch 'master' into portals
...
Conflicts:
src/World.h
2014-07-29 15:27:19 +01:00
STRWarrior
c8c01b055d
Fixed comment above cFinishGenSingleTopBlock
2014-07-29 15:24:11 +02:00
STRWarrior
57bb03148a
SingleTopBlock: All blocktypes and biometypes get initialized properly
2014-07-29 13:13:23 +02:00
STRWarrior
e74984675c
Using suggestions
2014-07-28 16:53:01 +02:00
STRWarrior
579f850506
Forgot Mesa Plateau biome.
2014-07-28 14:28:16 +02:00
STRWarrior
bf1aa79932
Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlock
...
Now accepts a vector of biomes and a vector of allowed blocks.
2014-07-28 14:23:29 +02:00
STRWarrior
5b69b2ce4f
DistortedHeightmap: Now generates gravel in deep ocean.
2014-07-28 12:30:16 +02:00
STRWarrior
d61f1d0f4a
NetherClumpGenerator: Fixed generating stuff on halfslabs and fences
2014-07-27 20:48:39 +02:00
madmaxoft
003f0e69a9
Updated NetherForts' weights.
2014-07-27 20:04:55 +02:00
madmaxoft
30893e7ee2
RoughRavines: Made floor and ceiling settings-adjustable.
...
The world.ini has settings for the minimum and maximum height for each at the ravines' center and edges.
2014-07-27 19:57:47 +02:00
madmaxoft
960ab982b9
RoughRavines: Added per-height radius modifier. Ledges!
2014-07-27 16:05:45 +02:00
STRWarrior
3addd4890c
Removed forgotten comment
2014-07-27 14:04:34 +02:00
STRWarrior
bfad1be567
Made nether ceiling smooth.
2014-07-27 14:03:23 +02:00
madmaxoft
472f70a676
RoughRavines: More settings - size, width, roughness
2014-07-27 13:54:27 +02:00
STRWarrior
fe7018bd00
Added a ceiling to disguise the bedrock above it.
2014-07-27 13:12:45 +02:00
STRWarrior
50fc1a5469
NetherClumpFoliage: Fixed assert
2014-07-27 11:59:54 +02:00
madmaxoft
ce54936f01
Updated NetherFort prefabs to latest Gallery content.
2014-07-27 00:08:25 +02:00
madmaxoft
77f4297c6e
RoughRavines: Initial generator implementation.
...
This provides the basic shape of the ravines, with the basic settings based on GridStructGen, and good default values.
2014-07-27 00:03:26 +02:00
STRWarrior
a39e19e94a
Tweaks to NetherClumpFoliage
...
Simplefied the way NetherClupFoliage creates the X and Z coordinate.
2014-07-25 21:01:40 +02:00
STRWarrior
0f298c8b84
Speed up the NetherClumpFoliage finisher.
...
Using IntNoiseXX instead of CubicNoiseXX.
2014-07-25 14:23:36 +02:00
archshift
4191be7ddb
Removed redundant semicolons and re-added warning
2014-07-24 11:21:37 -07:00
STRWarrior
7e38c123fc
TallGrass: Less grass on mountains.
2014-07-23 11:23:35 +02:00
STRWarrior
9080f14dc2
Fixed possible crash in the NetherClumpFoliage finisher.
2014-07-23 11:02:42 +02:00
archshift
f78bf254e3
Merge pull request #1234 from mc-server/GeneratorTweaks
...
ExtremeHillsPlus and ExtremeHills spawn with grass only
2014-07-22 14:20:06 -07:00
STRWarrior
5b148c30f7
Extreme Hills M variant only spawn with grass and stone
...
Removed gravel.
2014-07-22 14:44:26 +02:00
Tiger Wang
3385ed56b8
Merge remote-tracking branch 'origin/master' into portals
...
Conflicts:
src/Chunk.cpp
src/Entities/Player.cpp
src/Root.cpp
src/World.cpp
2014-07-22 10:24:28 +01:00
madmaxoft
31b22e14b7
Updated prefabs to current Gallery content.
2014-07-22 10:04:53 +02:00
STRWarrior
bea574bf54
ExtremeHillsPlus and ExtremeHills spawn with grass only
...
Turns out only the M variants have stone and gravel in them.
2014-07-21 18:53:56 +02:00
madmaxoft
7672418ca8
Merged branch 'origin/Foliage'.
2014-07-21 18:18:54 +02:00
madmaxoft
93d29555e5
Style: Normalized to no spaces before closing parenthesis.
2014-07-21 17:40:43 +02:00
STRWarrior
39623251c4
Fixed a missing enter.
2014-07-21 16:34:35 +02:00
STRWarrior
ce956bcdf2
Removed y for-loop.
...
Only the top block now gets long grass.
2014-07-21 16:01:16 +02:00
STRWarrior
0c816dd697
Fixed indentation
2014-07-21 10:58:13 +02:00
STRWarrior
a4470da876
Changed CubicNoiseXX to IntNoiseXX
...
Added some comments
2014-07-20 22:43:31 +02:00
STRWarrior
76b79b51ad
Renamed cFinishGenFoliage to cFinishGenTallGrass
...
Better grass density
Added double tall grass.
2014-07-20 19:22:41 +02:00
STRWarrior
51ad6cd1b2
Fixed warnings
2014-07-20 16:31:28 +02:00
STRWarrior
7bf9da7441
First attempt for a new foliage finisher
2014-07-20 16:23:45 +02:00
madmaxoft
00c524519e
Fixed style: spaces after commas.
2014-07-19 14:53:41 +02:00
Mattes D
4293db5eae
Merge pull request #1214 from mc-server/anti-glob
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CMake - Explicitly lists all source files
2014-07-19 14:29:22 +02:00
archshift
f86eefa2ae
Trees.cpp: removed unused "debug" fields
2014-07-19 02:54:44 -07:00
archshift
725d1fd1e2
Subdirs: Only add_library if not using MSVC
2014-07-18 17:41:43 -07:00
archshift
de48688fdb
Generating/Prefabs/CMakeLists.txt: Replaced glob with list of files
2014-07-18 17:41:43 -07:00
archshift
06bef093bf
Generating/CMakeLists.txt: Replaced glob with list of files
2014-07-18 17:41:43 -07:00
Tiger Wang
37140ae578
Merge branch 'master' into portals
...
Conflicts:
src/Blocks/WorldInterface.h
src/ClientHandle.cpp
src/ClientHandle.h
src/Entities/Player.cpp
src/Entities/Player.h
src/Generating/FinishGen.cpp
src/Protocol/Protocol.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol125.h
src/Protocol/Protocol16x.cpp
src/Protocol/Protocol16x.h
src/Protocol/Protocol17x.cpp
src/Protocol/Protocol17x.h
src/Protocol/ProtocolRecognizer.cpp
src/Protocol/ProtocolRecognizer.h
src/Root.h
src/World.cpp
2014-07-18 20:10:51 +01:00
madmaxoft
2df5e26d3b
Fixed spaces before commas.
2014-07-18 09:57:34 +02:00
archshift
32b25ec7f7
Generator: removed rnd definitions that are never read
2014-07-17 18:34:47 -07:00
madmaxoft
b2716c720e
Fixed code style in Trees.cpp.
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The src folder now has zero BasicStyle violations.
2014-07-17 23:25:21 +02:00
madmaxoft
c03161f75d
Fixed tabs used for alignment.
2014-07-17 23:16:55 +02:00
madmaxoft
5e198c6730
Basic style fixes.
2014-07-17 22:50:58 +02:00
madmaxoft
2423fbf2ef
Normalized comments.
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
madmaxoft
7195c7dfe2
Added missing member initialization to cGridStructGen.
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Fixes CID 68228.
2014-07-15 08:28:31 +02:00
Mattes D
69eaa55b55
Merge pull request #1172 from mc-server/coverity_fixes
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Coverity fixes
2014-07-13 17:10:57 +02:00
worktycho
132b367316
CopyPaste Error
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Fixes CID 70460.
2014-07-13 15:32:44 +01:00
worktycho
64697f0cab
Another COpyPaste Error
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Fixes CID 70461
2014-07-13 15:29:43 +01:00
worktycho
bfc485bfe2
Fix CopyPaste error that ment a_MaxRelX wasdn't checked
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Fixes CID 70464
2014-07-13 15:05:54 +01:00
madmaxoft
a6d30a7254
Removed lilypad from plains village prefabs.
2014-07-10 12:27:08 +02:00
madmaxoft
f2419afac5
Updated generator prefabs to current Gallery contents.
2014-07-08 23:11:06 +02:00
worktycho
25a0264cc4
Check GridSize for 0
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Fixes CID 68226 and CID 66437
2014-06-26 19:04:56 +01:00
Tiger Wang
bd5df3d3b9
Merge branch 'master' of https://github.com/mc-server/MCServer into portals
2014-06-24 21:15:48 +01:00
madmaxoft
82dcc0b4db
Prefabs don't draw into chunk if they don't intersect.
2014-06-23 00:15:55 +02:00
Tiger Wang
7615ed90c0
Merge branch 'master' into portals
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Conflicts:
src/Chunk.cpp
src/Entities/Entity.h
src/Entities/Player.h
2014-06-21 22:14:23 +01:00
madmaxoft
0a95d04ab3
Added a TestRails generator.
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This is for debugging purposes only.
2014-06-21 20:19:44 +02:00
madmaxoft
9a57c590cd
Fixed a caching bug in GridStructGen.
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The elements in cache were queried wrong, so sometimes they wouldn't be used even if they were the ones to use.
2014-06-21 20:17:17 +02:00
madmaxoft
0e8c4ca5ab
Updated prefabs to the latest Gallery content.
2014-06-21 15:02:40 +02:00
madmaxoft
b4ba86d758
Updated all prefabs to current Gallery content.
2014-06-20 22:45:08 +02:00
madmaxoft
9db9445e9f
Optimized Voronoi calculation.
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Fixes #818 .
2014-06-20 17:10:18 +02:00
archshift
e8143de01b
Nullify deleted pointers.
2014-06-19 01:49:56 -07:00
Tycho
ee50790398
Merge branch 'master' of github.com:mc-server/MCServer
2014-06-16 15:12:50 +01:00
Tiger Wang
7188a1f670
Merge remote-tracking branch 'origin/master' into portals
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Conflicts:
src/World.h
2014-06-14 09:57:07 +01:00
STRWarrior
7cf544079f
Roads in villages are made out of wooden planks if they generate on water.
2014-06-11 19:12:29 +02:00
madmaxoft
7e4abcfe2d
Revert "Initial Mesa Bryce implementation."
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This reverts commit 1ff1a93866
.
2014-06-11 14:15:18 +02:00
madmaxoft
1ff1a93866
Initial Mesa Bryce implementation.
2014-06-10 22:59:45 +02:00
Tiger Wang
bfa8aaf41b
Merge branch 'master' into portals
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Conflicts:
src/ClientHandle.cpp
src/Entities/Player.cpp
src/Entities/Player.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol17x.cpp
2014-06-10 20:51:22 +01:00
madmaxoft
9ff0ef87d4
Added an experimental height generator, Mountains.
2014-06-09 23:40:51 +02:00
madmaxoft
0544b96f80
docs/Generator: Added the easy Finishers.
2014-06-07 13:59:51 +02:00
madmaxoft
ec40c7c83a
Added RainbowRoads finisher generator.
2014-06-07 13:59:50 +02:00
Tiger Wang
156c9851b8
Suggestions
2014-06-05 17:58:29 +01:00
Tiger Wang
7d3d9e92e8
Fixed a NetherFinisher bug
2014-06-04 20:01:05 +01:00
Tiger Wang
86e5273cd1
Merge remote-tracking branch 'origin/master' into portals
2014-06-04 13:14:38 +01:00
Mattes D
60786cb06d
Merge pull request #1052 from mc-server/UnderwaterBaseGen
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Underwater base gen
2014-06-02 21:49:47 +02:00
madmaxoft
23b0823108
Update UnderwaterBase prefabs.
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Added the waterfall room and the decaying sphere room. Re-tweaked the pieces' weights.
2014-06-01 22:02:58 +02:00
madmaxoft
046c149797
Updated UnderwaterBase prefabs.
2014-06-01 10:07:57 +02:00
madmaxoft
75fe89b8ae
Updated AlchemistVillage prefabs.
2014-06-01 09:27:54 +02:00
Tiger Wang
8bff3e5af2
Implemented end and nether portals
2014-05-31 22:28:51 +01:00
madmaxoft
7672ca7eef
Added an initial version of the underwater base generator.
2014-05-31 22:06:14 +02:00
madmaxoft
600c93bdc1
Updated PlainsVillage prefabs.
2014-05-31 10:33:29 +02:00
madmaxoft
f4e9c88dcd
Fixed a memory leak in VillagGen.
2014-05-31 10:33:12 +02:00
madmaxoft
8bf7aed67c
Updated PlainsVillage and AlchemistVillage.
2014-05-30 22:40:19 +02:00
madmaxoft
e5187aa645
Fixed a memory leak in cPOCPieceGenerator
2014-05-29 09:19:20 +02:00
madmaxoft
b56033d541
Merge remote-tracking branch 'origin/master' into VillageGen
2014-05-29 09:14:47 +02:00
madmaxoft
d29b242674
Fixed a memory leak in cPrefabPiecePool.
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The pool pieces weren't freed upon pool destruction.
2014-05-28 16:33:10 +02:00
madmaxoft
dff71823d4
Merge branch 'master' into VillageGen
2014-05-27 22:09:30 +02:00
madmaxoft
6b41d1a422
Added AlchemistVillage prefabs (Thanks, KingsCraftAu).
2014-05-27 22:08:20 +02:00
madmaxoft
71256c98ed
Fixed testing weights in PlainsVillages.
2014-05-27 22:06:49 +02:00
madmaxoft
ff99373237
cPieceGenerator chooses starting pieces based on weights.
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Fixes #1033 .
2014-05-27 22:05:50 +02:00
madmaxoft
6c25c356c7
Biome generators: biome lists can contain spaces.
2014-05-27 21:18:15 +02:00
madmaxoft
24137e282b
Fixed prefab test initialization.
2014-05-26 10:05:51 +02:00
madmaxoft
1a742a2b52
Added support for Miners' Village.
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The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027 .
2014-05-25 23:50:16 +02:00
madmaxoft
96a22cd82c
Added Japanese village prefabs.
2014-05-24 15:03:39 +02:00
Mattes D
97865bff7c
Fixed Mineshaft system size.
2014-05-23 13:01:50 +02:00
Mattes D
a4c964c888
Auto-enlargement for cGridStructGen cache.
2014-05-23 13:01:06 +02:00
madmaxoft
da843a1881
Updated plains village prefabs.
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Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects.
2014-05-22 22:19:44 +02:00
madmaxoft
6aa7df367f
Villages have min and max density setting.
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Also made roads use 3+9 scheme, instead of 3+5, for the house connectors.
Fixes #1020 .
2014-05-22 21:47:56 +02:00
madmaxoft
ebb1ef237a
Updated plains village prefabs.
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The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes.
2014-05-22 08:57:57 +02:00
madmaxoft
85fc0dbd97
Changed desert village roads to gravel.
2014-05-21 23:17:09 +02:00
madmaxoft
efcae77828
Added second kind of desert village (FlatRoof).
2014-05-21 23:16:43 +02:00
madmaxoft
e69a11012f
Merged branch 'master' into VillageGen.
2014-05-18 23:10:23 +02:00
madmaxoft
ec50c0f9e1
Updated SandVillage prefabs to latest Gallery content.
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This fixes sand village generation.
2014-05-18 23:09:39 +02:00
madmaxoft
a7e52e51dc
Village roads are drawn properly.
2014-05-17 22:26:09 +02:00
madmaxoft
7004043c61
Village houses are height-adjusted onto the terrain.
2014-05-17 21:54:04 +02:00
madmaxoft
fc5c3abcba
Updated PlainsVillage prefabs to the latest Gallery contents.
2014-05-17 02:26:44 +02:00
madmaxoft
70b0547499
Fixed a NULL ptr failure in GridStructGen.
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When the descendant generator returned a NULL structure, the generator would crash. Now it uses a special cEmptyStructure class instead.
2014-05-15 16:03:45 +02:00
madmaxoft
56f7ad2cd9
Changed village generator defaults to more reasonable values.
2014-05-15 10:44:08 +02:00
madmaxoft
34e5f0c164
Changed village road generation to use multiple prefabs.
2014-05-15 10:43:54 +02:00
madmaxoft
f5fdbdaf29
VillageGen rewritten using BFSPieceGenerator.
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Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
2014-05-15 00:14:06 +02:00
madmaxoft
3660ce6834
cPrefab can be constructed in code.
2014-05-15 00:12:01 +02:00
madmaxoft
9c8e8ef7ae
VillageGen: Added well placement and the general algorithm description.
2014-05-12 22:43:59 +02:00
archshift
3a5e04d118
More switch warnings.
2014-05-11 16:54:42 -07:00
archshift
3f9e00a3f3
Fixed a few more switch warnings.
2014-05-11 16:28:48 -07:00
madmaxoft
c0727c4265
Initial VillageGen implementation.
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WIP, doesn't generate anything yet.
Ref.: 740.
2014-05-11 22:35:41 +02:00