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Commit Graph

613 Commits

Author SHA1 Message Date
Tycho Bickerstaff
2e1588820d fixed warnings in World.cpp 2013-12-31 09:16:42 +01:00
Tycho Bickerstaff
2e113c63f9 fixxed warnings in Server.cpp 2013-12-31 09:16:42 +01:00
Tycho Bickerstaff
3152c72959 fixed warnings in Inventory.cpp 2013-12-31 09:16:42 +01:00
Tycho Bickerstaff
c83dfdb66e fixed warnings in bytebuffer.cpp 2013-12-31 09:16:41 +01:00
Tycho Bickerstaff
e41dec458c fixed ClientHandle warnings 2013-12-31 09:16:41 +01:00
Tycho Bickerstaff
9ebc623a0a fixed warnings in webadmin.cpp 2013-12-31 09:16:41 +01:00
Tycho Bickerstaff
25d42c44d5 fixed warnings in BlockArea.cpp 2013-12-31 09:16:40 +01:00
Morgan Redshaw
782818ffb5 Fixed a cPlayer::IsGameModeAdventure. It was determined based off of gmCreate rather than gmAdventure. 2013-12-30 21:30:20 -07:00
STRWarrior
cd435ffca9 Implented OnPlayerFishing and OnPlayerFished. 2013-12-30 22:56:08 +01:00
madmaxoft
ee15d4e08e Fixed compilation in VC2008.
Also removed an unused inline header file (yuck).
2013-12-30 17:41:59 +01:00
madmaxoft
a1211bcdff Added support for out-of-source builds. 2013-12-28 14:42:11 +01:00
madmaxoft
90213d324a Merge branch 'master' into cmake-win 2013-12-27 11:53:12 +01:00
madmaxoft
1cf6502be2 Made cmake compilation possible on Windows. 2013-12-27 11:51:08 +01:00
Tiger Wang
f1142af455 Server now handles death messages 2013-12-26 14:55:19 +00:00
Mattes D
ac0c024e31 Merge pull request #472 from mc-server/Extreme_Hills_M
Extreme hills
2013-12-26 06:20:31 -08:00
madmaxoft
2560fb40c6 Added proper precompiled headers for MSVC. 2013-12-26 14:54:46 +01:00
STRWarrior
6884d4235e Simplefied Extreme Hills M pattern select. 2013-12-26 14:37:48 +01:00
madmaxoft
5689c00131 cBlockArea: Fixed writing full-height areas. 2013-12-26 10:59:01 +01:00
Mattes D
e0e01d0615 Merge pull request #461 from mc-server/repeaters
Repeaters, pressure plates, and others
2013-12-25 23:57:02 -08:00
Tiger Wang
d0572e73a0 Moved increment operator to back of variables 2013-12-26 00:12:06 +00:00
STRWarrior
b767fd784c Extreme Hills M biomes now generate gravel, stone and grass patterns. 2013-12-25 23:18:33 +01:00
STRWarrior
e282eb73c8 Changed tbGravel. Vanilla has 3 layers of gravel and then stone. 2013-12-25 23:05:22 +01:00
STRWarrior
caf3b6d70c Normal extreme hills (plus) now generate a stone/grass pattern. 2013-12-25 22:43:26 +01:00
STRWarrior
2f59a93f2a Re-added empty line. 2013-12-25 22:10:27 +01:00
STRWarrior
59b80c84fa This generates gravel in Extreme Hills M biomes. 2013-12-25 22:08:41 +01:00
Mattes D
abbb82d442 Merge pull request #471 from mc-server/Fishing_Catapult
You are now able to sweep mobs to your position using fishing rods.
2013-12-25 11:48:26 -08:00
madmaxoft
77aaa5c367 Merge branch 'fixes&features' of git://github.com/tonibm19/MCServer 2013-12-25 19:50:18 +01:00
madmaxoft
c2befd9777 Fixed block area height check.
The block area couldn't be read up to chunk height.
2013-12-25 19:39:07 +01:00
tonibm19
4cee3d8fe3 (Hopefully) fixed if conditions 2013-12-25 19:32:45 +01:00
STRWarrior
5eacf327b7 Fixed Parentheses. 2013-12-25 18:14:00 +01:00
STRWarrior
17a84111ce You are now able to sweep mobs to your position using fishing rods. 2013-12-25 17:26:17 +01:00
Tiger Wang
548273c8f7 Preliminary mobile entity saving
* Fixes #252
* Alleviates #380
+ Adds mob saving
* Fixed some debug !ASSERTs
2013-12-25 16:07:52 +00:00
tonibm19
6b6b6e7498 Implemented xoft suggestion (partly)
I only get it working in first condition. It seems it's not compatible with else if...
2013-12-25 16:59:26 +01:00
Tiger Wang
1a02d94ed2 Fixed rails not updating with diagonals 2013-12-25 14:12:48 +00:00
Tiger Wang
40c2826a21 Braced up some code 2013-12-25 14:05:37 +00:00
Tiger Wang
508e505ace Used IsGamemodeCreative() function 2013-12-24 23:47:04 +00:00
tonibm19
258bb45880 BLOCKTYPE... 2013-12-24 19:31:32 +01:00
tonibm19
96c94a79a7 Fixed compilation 2013-12-24 19:25:34 +01:00
tonibm19
e3f89400d8 Implemented xoft suggestion 2013-12-24 19:13:18 +01:00
tonibm19
276f7dae5c Using BLOCKTYPE instead of int 2013-12-24 19:08:22 +01:00
tonibm19
59f8068cf4 Fixed comments 2013-12-24 18:41:49 +01:00
tonibm19
85fc1478fa Changed a little how detection works and added comments. 2013-12-24 18:37:09 +01:00
tonibm19
c06388aa4a Storing Y -1 and -2 blocks in a variable 2013-12-24 18:07:33 +01:00
Tiger Wang
9e5e415674 Merge pull request #469 from mc-server/Android_Update
Android update
2013-12-24 08:20:55 -08:00
Tiger Wang
ae6cb01e56 Fixed comments in main.cpp and Player.cpp 2013-12-24 15:16:30 +00:00
Tiger Wang
c6314e8935 Implemented stone and wooden pressure plates 2013-12-24 15:02:55 +00:00
Tiger Wang
89f87f66a5 Improved knockback animation
* Critical hits now actually increase damage
* Looking down at an entity and hitting them still produces upwards
motion (as per Vanilla experience)
* Reduced force to be more realistic
2013-12-24 15:02:35 +00:00
STRWarrior
b424877448 Fixed getting configure button going to port 0. 2013-12-24 14:44:24 +01:00
Alexander Harkness
200f37c41f removed the function def also 2013-12-24 13:26:54 +00:00
Alexander Harkness
e1d3b201bd Finally removed the function. 2013-12-24 13:25:58 +00:00
tonibm19
5e24577373 Using parenthesis 2013-12-24 12:35:40 +01:00
tonibm19
84bfffcc15 Fixed a possible crash 2013-12-24 12:23:20 +01:00
Alexander Harkness
8c91f7062a fixed compile? 2013-12-24 10:36:06 +00:00
Alexander Harkness
af6389ea7a finally removed them all? 2013-12-24 10:30:36 +00:00
Alexander Harkness
8674c6800f updated another file... 2013-12-24 10:29:18 +00:00
Alexander Harkness
b397dc438b Updated MakeColour's defenition in the header. 2013-12-24 10:24:08 +00:00
Alexander Harkness
085008ff8c Update as per xoft's instructions. 2013-12-24 10:17:44 +00:00
Alexander Harkness
be79d12966 Update chat colours
@madmaxoft, is this right? fixes #467
2013-12-24 10:14:33 +00:00
madmaxoft
5bbe72bc90 Replaced esCreeper with esMonster.
Any monster will be able to explode, and also this fixes #425.
2013-12-23 22:36:22 +01:00
Tiger Wang
1014c737a4 Improved player fall particle positions 2013-12-23 21:18:01 +00:00
Tiger Wang
76444470a4 Provides an enhancement to daylight sensors 2013-12-23 15:22:05 +00:00
tonibm19
99ade2fa12 Improved iron golem detection algorithm
- You need to make it like in vanilla
- Only used blocks are removed
2013-12-23 12:00:08 +01:00
Tiger Wang
9c796bf6b4 Clarified some code in Player.cpp 2013-12-23 09:51:41 +00:00
Tiger Wang
d8221854d2 Fixed a comment in Entity.cpp 2013-12-23 09:41:45 +00:00
Tiger Wang
003043f8ab Added some comments in main.cpp 2013-12-23 09:41:34 +00:00
tonibm19
c6946fb8c4 Some fixes (SEE DESC)
-Added missing mobs (wither, enderdragon and iron golem) to type to string list.
-Wither and iron golem can now spawn
2013-12-23 10:32:49 +01:00
tonibm19
b95ee2d230 You can now spawn iron golems.
You can spawn them like in vanilla.
2013-12-23 10:26:45 +01:00
Tiger Wang
11fbfb458d Daylight sensor sensing enhancement 2013-12-22 23:20:43 +00:00
Tycho Bickerstaff
d0cd9a2b36 added link dependency between WorldStorage and OSSupport 2013-12-22 22:52:21 +00:00
STRWarrior
5af74fe77c Fixed bug where snowgolems could replace non-solid blocks to snow blocks. 2013-12-22 21:12:34 +01:00
Tiger Wang
48b388aa97 A fix for daylight sensors 2013-12-22 20:06:15 +00:00
Tiger Wang
b02a81678c Implemented knockback and critical hit 2013-12-22 20:04:17 +00:00
Tiger Wang
43e8196309 Added many event catchers
* Window close
* CTRL-C
* etc.
2013-12-22 20:03:58 +00:00
Tiger Wang
945ba36d1b Implemented fall particles 2013-12-22 20:03:09 +00:00
STRWarrior
5a9b26d322 Snow golems die in hot biomes and leave a snow trail. 2013-12-22 20:40:07 +01:00
STRWarrior
4115724736 You can spawn snow golems with snow blocks and pumpkins. 2013-12-22 20:15:56 +01:00
STRWarrior
488d7ddd7d EnderDragons and SnowGolems are able to spawn. 2013-12-22 20:15:09 +01:00
STRWarrior
05c670dc50 Fixed cacus breaking when next to any non-air block. 2013-12-22 18:37:56 +01:00
Tycho Bickerstaff
75abce905d fixed bad merge 2013-12-22 16:33:40 +00:00
Tycho Bickerstaff
10e5540f98 merged in more warning fixes 2013-12-22 16:25:02 +00:00
Tycho Bickerstaff
a295e0c342 merged in changes 2013-12-22 16:22:25 +00:00
Tycho Bickerstaff
09b9661fff Merge branch 'master' into threadsafequeue 2013-12-22 16:14:34 +00:00
Tycho Bickerstaff
15a980a616 merged in warnings changes 2013-12-22 16:11:34 +00:00
Tycho Bickerstaff
a7a4b2886d fixed accedental commit 2013-12-22 15:55:57 +00:00
Tycho Bickerstaff
a71299c46b fixed rdynamic as its not acctually needed a cmake handles it, looks like the problem was caused by the linux linker accepting the option twice and the os x linker not 2013-12-22 15:41:01 +00:00
Tycho Bickerstaff
1a9d93665f Merge remote-tracking branch 'upstream/master' into threadsafequeue 2013-12-22 15:21:34 +00:00
madmaxoft
248ba1ea9f Added HOOK_PLUGINS_LOADED.
This fixes #482.
2013-12-29 12:51:58 +01:00
Mattes D
d40ed86907 Merge pull request #481 from MikeHunsinger/master
Added function to create large birch tree images in birch forests
2013-12-29 00:04:08 -08:00
Mike Hunsinger
b93b4c4825 Added function to create Tall Birch tree in BirchTreeForest biomes 2013-12-28 23:49:51 -07:00
madmaxoft
725b997a28 Fixed a (valid) warning in RCONServer. 2013-12-28 22:00:01 +01:00
STRWarrior
318dc76fc9 Made the lure enchantment work. 2013-12-22 16:03:11 +01:00
madmaxoft
dfa81829fe Fixed signedness warning in cItemGrid. 2013-12-22 15:45:45 +01:00
STRWarrior
5f18abaa27 Fixed compiler warning. 2013-12-22 15:30:47 +01:00
STRWarrior
8d51c22b36 Fishing underground is slower and fishing while raining is faster. 2013-12-22 15:22:50 +01:00
STRWarrior
caccf72b46 Fixed compiler warnings. 2013-12-22 14:54:07 +01:00
STRWarrior
9de847c9b1 Countdown time is between 100 and 900 ticks. 2013-12-22 14:51:19 +01:00
STRWarrior
7a299f1ba6 Fishing now uses a countdown instead of a random number each tick. 2013-12-22 14:48:22 +01:00
Tycho Bickerstaff
d724241407 converted commneted paramater names to the unused macro 2013-12-22 13:46:55 +00:00
STRWarrior
e9d1352f6e Implented BroadcastParticleEffect 2013-12-22 14:45:25 +01:00
Tycho Bickerstaff
94ca07cfbf Merge branch 'master' of github.com:mc-server/MCServer 2013-12-22 13:19:27 +00:00
Tiger Wang
acb5a36a6a Daylight sensors 2013-12-22 00:33:22 +00:00
Tiger Wang
5b2ac381b6 Fixed them again, confound it 2013-12-22 00:30:21 +00:00
STRWarrior
c676216791 Using regular assignments. 2013-12-21 22:20:54 +01:00
STRWarrior
76ff71810a Once again better Y direction for the items given when fishing. 2013-12-21 20:42:43 +01:00
STRWarrior
f244dbfb12 You are now able to get different items from fishing. 2013-12-21 19:58:52 +01:00
madmaxoft
abd1ca4fef Bindings regen script updated.
The Bindings.cpp / .h files are no longer stored in the git repo.
2013-12-21 19:30:16 +01:00
STRWarrior
bd6574230a Floater now dissapears when the player doesn't have an fishing rod equipped. 2013-12-21 17:31:05 +01:00
Tycho Bickerstaff
b3046a09e5 Chunk is now warnings clean 2013-12-21 15:58:21 +00:00
Tycho Bickerstaff
3289abde73 fixed hidden bug with furnaces ignoring time burnt
this patch fixes an issue with furnaces where they would ignore the time burnt in setBurnTimes
this did not cause a problem as this function was only called with the same value as the one
it was using for time burnt
2013-12-21 15:49:59 +00:00
Tycho Bickerstaff
9f41761e8e Root is now warnings clean 2013-12-21 15:38:37 +00:00
Tycho Bickerstaff
5034ae29b8 Piston is now warnings clean 2013-12-21 15:08:01 +00:00
Tycho Bickerstaff
38f808ac3d ChunkSender is now warnings clean 2013-12-21 15:00:31 +00:00
Tycho Bickerstaff
14d2085e35 basic threadsafe queue interface 2013-12-21 14:43:32 +00:00
Tycho Bickerstaff
b4fb8ace03 Merge branch 'cmake' of github.com:worktycho/MCServer into cmake 2013-12-21 13:33:09 +00:00
Tycho Bickerstaff
779aca6051 Merge branch 'master' into cmake 2013-12-21 13:32:40 +00:00
STRWarrior
128de10a2f You could now only get fish from non-source blocks. Fixed it. 2013-12-21 14:11:21 +01:00
STRWarrior
3c73076be4 Fixed bug where you could pickup the floater only to get one spawned instantly or the other way around. 2013-12-21 14:08:58 +01:00
STRWarrior
8efde94e4e Fixed bug where you could get fish from non-source blocks. 2013-12-21 14:07:32 +01:00
Tiger Wang
432a28d935 Fixed repeaters delay, maybe
Also added basic daylight sensors, though because GetBlockSkylight
always is 15, it doesn't work.
2013-12-20 21:19:13 +00:00
STRWarrior
9c575681f8 Merge branch 'master' of https://github.com/mc-server/MCServer 2013-12-20 19:50:47 +01:00
STRWarrior
6afe6b7928 Increased the range an Floater can shoot to. 2013-12-20 19:49:30 +01:00
madmaxoft
f5e6124ee0 Fixed the rest of constructor reorders. 2013-12-20 19:10:15 +01:00
STRWarrior
61120686c6 Fish now actualy jumps to the player instead of a few block bellow them. 2013-12-20 18:35:13 +01:00
STRWarrior
af98fc6170 Fixed bug where the floater could pop in the water while you could already get a fish. 2013-12-20 18:34:08 +01:00
madmaxoft
8570d08eb4 More reordering fixes. 2013-12-20 17:11:51 +01:00
tycho
f739246e52 added precompiled headers 2013-12-20 16:05:12 +00:00
madmaxoft
fc97cb8c58 Fixed a typo in cBlockArea merging code. 2013-12-20 16:48:45 +01:00
madmaxoft
d6de11da07 Sorted a few constructors to remove warnings. 2013-12-20 16:39:20 +01:00
tycho
f6d5a788aa fixed include of math on windows 2013-12-20 15:37:35 +00:00
Tycho Bickerstaff
32e6be002d Merge branch 'master' into cmake 2013-12-20 15:33:04 +00:00
madmaxoft
eabb88eb74 Fixed minor warnings. 2013-12-20 16:22:16 +01:00
madmaxoft
b66722f735 Fixed warnings in HTTP parser. 2013-12-20 16:20:54 +01:00
madmaxoft
812375fab1 Attempt at fixing cChunkDef::Height signedness. 2013-12-20 16:15:39 +01:00
madmaxoft
b6e4d2c263 Properly fixed warnings in cFastRandom. 2013-12-20 16:11:25 +01:00
madmaxoft
8610d45ef1 Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT). 2013-12-20 16:01:34 +01:00
madmaxoft
b19d765666 Fixed melon and pumpkin growing. 2013-12-20 15:50:46 +01:00
madmaxoft
00911c5f94 Fixed missing parenthesis. 2013-12-20 15:44:56 +01:00
madmaxoft
ea65243119 Fixed clang warnings in Noise.cpp.
Fix-a-random-warning-per-day :)
2013-12-20 10:11:33 +01:00
Tiger Wang
c08910d4af Fixed assertion during dirt block OnUpdate() 2013-12-19 23:06:26 +00:00
Mattes D
39251bccd3 Merge pull request #450 from mc-server/redstonefixes
Multiple fixes
2013-12-19 13:58:49 -08:00
STRWarrior
a1ce0a6d73 Fixed #include in Floater.cpp. 2013-12-19 22:44:10 +01:00
STRWarrior
32d117a498 The floater now actualy dives under water. 2013-12-19 22:18:05 +01:00
STRWarrior
018c65b4e3 You can get fish from fishing :D. Only one type of fish though. 2013-12-19 22:16:15 +01:00
Tiger Wang
03a8dfc4a8 Fixed PlayerAbilities and creative 2013-12-19 20:53:47 +00:00
Tycho Bickerstaff
cb9f30d4ee Merge branch 'cmake' of github.com:worktycho/MCServer into cmake 2013-12-19 17:21:29 +00:00
tycho
162b085d80 fixed include paths on windows and added build dir to gitignore 2013-12-20 00:31:52 +00:00
tycho
c7d766bbcc fixed compile errors with headers and math library 2013-12-20 00:22:06 +00:00
tycho
7735a956f0 Merge branch 'master' into cmake 2013-12-20 00:13:04 +00:00
tycho
44638cd24a fixed multiprocessing on windows and removed redundend compile of headers 2013-12-19 23:37:24 +00:00
Tycho Bickerstaff
fbb47cd2ae Merge branch 'master' into cmake 2013-12-19 17:14:52 +00:00
STRWarrior
d9c8ae37cf Implented cItemFishingRodHandler. 2013-12-19 17:34:03 +01:00
STRWarrior
3d70d7198d Implented IsFishing, SetIsFishing and GetFloaterID(). 2013-12-19 17:33:21 +01:00
STRWarrior
86bfed735e Added cFloater class. 2013-12-19 17:32:06 +01:00
Tycho Bickerstaff
0e6107bfdd Merge branch 'master' into cmake 2013-12-19 16:16:35 +00:00
Tiger Wang
53e8c067ea Fixed 1.7 arm swing animation 2013-12-19 16:03:43 +00:00
Tiger Wang
53ff372624 Fixed dust from being placed on nonsolids 2013-12-19 15:57:35 +00:00
Tiger Wang
b083979cb2 Fixed repeaters not updating power 2013-12-19 15:57:15 +00:00
tycho
7d096c41f7 fixed a number of windows issues 2013-12-19 15:07:45 +00:00
Tycho Bickerstaff
95c7407dd3 added md5 as a dependency for bindings 2013-12-19 00:55:01 +00:00
Tycho Bickerstaff
e2549dfcb2 added expat as lua bindings dependincy 2013-12-19 00:52:52 +00:00
Tycho Bickerstaff
afa259e530 added all cpp files to bindings 2013-12-19 00:24:47 +00:00
Tycho Bickerstaff
d2f29cb866 moved HTTPServer to globs 2013-12-19 00:16:44 +00:00
Tycho Bickerstaff
e02fbd37ab added pthread linking code to OSSupport 2013-12-19 00:15:30 +00:00
Tycho Bickerstaff
0a96bf1c03 moved protocol to glob 2013-12-19 00:11:04 +00:00
Tycho Bickerstaff
3585f93fc9 added blocks and blockentities 2013-12-19 00:06:24 +00:00
Tycho Bickerstaff
9515ece2bd linked in lua 2013-12-19 00:02:15 +00:00
Tycho Bickerstaff
cdca5a3eac Merge branch 'master' into cmake 2013-12-19 00:00:14 +00:00
Tycho Bickerstaff
7dd1561a88 fixed bindings generation 2013-12-18 23:59:07 +00:00
Tycho Bickerstaff
0dbd55614b bindings regenration logic 2013-12-18 23:14:11 +00:00
Tiger Wang
2dd823da09 Disconnection message no longer shown if ping 2013-12-18 22:06:36 +00:00
Tiger Wang
b4ac4a14fa Prettified command error messages
Using the magic of overlords (overloads) and standards compliance.
2013-12-18 22:05:41 +00:00
Tycho Bickerstaff
95ebc37faa added zlib and UI 2013-12-18 19:10:47 +00:00
Tycho Bickerstaff
e627f2f98c Merge branch 'master' into cmake 2013-12-18 19:06:11 +00:00
Tiger Wang
aaaa53ce9d The "<>" of a player name is now coloured 2013-12-18 18:18:06 +00:00
Tiger Wang
26632bbb8a Fixed 1.7 player disconnection not calling hook
This fixes #357
2013-12-18 18:17:17 +00:00
Mattes D
acf90a2c1a Merge pull request #440 from mc-server/repeaterfixes
Fixed redstone wire and certain repeater scenarios
2013-12-18 09:59:31 -08:00
Mattes D
b6e1f62df7 Merge pull request #442 from mc-server/Nether_Wart
Implented Nether Wart.
2013-12-18 09:58:41 -08:00
STRWarrior
ffca4f94c1 Implented Nether Wart. 2013-12-18 18:33:18 +01:00
Tiger Wang
db5d7963e2 Renamed back EntityAnimation to PlayerAnimation
This fixes #411 and partially reverts
30ead79049
2013-12-18 16:11:15 +00:00
madmaxoft
4402725c61 Removed offending tr1/memory header inclusion.
We already use <memory> at line 160, this was a double include, additionally causing problems (#424).
2013-12-18 12:04:31 +01:00
Tiger Wang
13a22918e5 Fixed wire powering blocks beneath 2013-12-17 23:05:42 +00:00
Tiger Wang
09c47fabd2 Fixed bad repeater power queuing in corner case
Repeaters remain queued to power even if their original source has since
unpowered. Also functionised and cleaned up code.
2013-12-17 23:05:27 +00:00
madmaxoft
f8f4ab88f6 Fixed player falling through the floor on spawn.
The 1.7 client seems to have math issues with exact coords. Adding 0.001 to the Y coord fixed the problem.
2013-12-17 20:16:06 +01:00
madmaxoft
bd568ed089 cBlockArea: origin is initialized in the constructor and the loader. 2013-12-17 20:16:06 +01:00
madmaxoft
a4f4ba534e Fixed naming and initialization. 2013-12-17 20:10:03 +01:00
STRWarrior
a74fdd9023 Forgot to change one Vector3d to Vector3i. 2013-12-17 20:04:39 +01:00
STRWarrior
a1bfc89118 Renamed Pos to m_Pos. 2013-12-17 20:02:44 +01:00
STRWarrior
f1a1d6fa5c Using Recommendations. 2013-12-17 19:42:06 +01:00
STRWarrior
d28142ff71 Made buckets work when the player does not 'look' at a block. This fixes #265 2013-12-17 17:33:48 +01:00
Tiger Wang
ed80ff9fc8 Merge pull request #438 from mc-server/Boats
Implemented boating functionality.
2013-12-16 14:14:44 -08:00
madmaxoft
daade8ddee Fixed multiple inheritance in ToLua++.
This fixes #422.
2013-12-16 22:13:46 +01:00
STRWarrior
59165dcba5 Boats spawn on top of a block. not between 4 blocks. 2013-12-16 21:50:57 +01:00
STRWarrior
6b21dc6d11 Using suggestions for Boat placing. 2013-12-16 20:53:43 +01:00
Tiger Wang
3e6fd5c6e5 Removed some old cRedstone remnants 2013-12-16 17:35:20 +00:00
STRWarrior
199123d4f2 Boats drop a boat pickup when destroyed by hand. You can now actualy use boats. 2013-12-16 18:03:39 +01:00
STRWarrior
459d636948 Added HandleSpeedFromAttachee so an entity can override the function. 2013-12-16 18:02:33 +01:00
STRWarrior
324fa55bf0 You can spawn boats on water. 2013-12-16 18:01:33 +01:00
madmaxoft
f521cbeb31 Fixed cClientHandle::Tick() being called from two threads.
When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread.
Final fix for #187.
2013-12-16 10:41:51 +01:00
madmaxoft
e024278b02 Fixed multiple player spawn broadcasts. 2013-12-16 10:41:50 +01:00
STRWarrior
007d668c1b Server saves if a player is flying. 2013-12-15 21:25:13 +01:00
STRWarrior
9b8112dbc2 Merge pull request #437 from mc-server/ShootTo_function
Shoot to function
2013-12-15 12:05:18 -08:00
madmaxoft
c33c8882b3 Fixed player spawning packet.
The player was spawned 1.62 blocks below their pos. This fixes #323.
2013-12-15 20:50:07 +01:00
STRWarrior
a2612fa68a Exported to Lua 2013-12-15 20:25:53 +01:00
STRWarrior
5e75408b3b Renamed ShootTo function to ForceSetSpeed. 2013-12-15 20:19:58 +01:00
madmaxoft
4ee4cab2d3 Fixed calling OnPlayerJoined() in the wrong place.
This is the first part of a fix for #187.
2013-12-15 20:12:55 +01:00
STRWarrior
0efd74f114 This adds a function that allows you to 'shoot' a player towards a direction. 2013-12-15 18:54:54 +01:00
Mattes D
54b5f3b712 Merge pull request #433 from mc-server/redstoneimprovements
Fixed more wire bugs
2013-12-15 08:18:42 -08:00
Tiger Wang
ba4eae2d16 Implemented xoft's suggestions 2013-12-15 15:36:20 +00:00
madmaxoft
368b7a40b5 Fixed indentation. 2013-12-15 15:58:03 +01:00
STRWarrior
ffb5a69a9e Moved reading flags to the protocol. 2013-12-15 15:11:59 +01:00
Tiger Wang
b87055f7a5 Fixed wire repeater checking 2013-12-15 13:56:32 +00:00
STRWarrior
9fe06af598 Exported Set and Get functions to Lua. 2013-12-15 14:52:17 +01:00
STRWarrior
b10d0b95cb Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() function 2013-12-15 14:48:17 +01:00
Tiger Wang
bbcef6d6eb Wires now power repeaters properly 2013-12-15 13:08:08 +00:00
Mattes D
4f92f18a8d Merge pull request #432 from mc-server/Broadcast_Effects
Broadcast effects
2013-12-15 04:42:15 -08:00
Tiger Wang
ceb11cb477 Fixed the hopefully final wire self-powering bug 2013-12-15 12:17:29 +00:00
STRWarrior
828cca5c7e Fixed pre 1.7 clients crashing. 2013-12-15 11:34:00 +01:00
STRWarrior
9c2089dc5a cPlayer is using the broadcast functions. 2013-12-15 10:52:54 +01:00
STRWarrior
c56af9a214 This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions. 2013-12-15 10:51:46 +01:00
Mattes D
5e6a4c99a7 Merge pull request #431 from mc-server/Entity_Effects
Entity Effects
2013-12-14 14:40:24 -08:00
madmaxoft
812ea39a5c Added tolua++ redirection include.
This is needed because ToLua++ regenerates the Bindings file with bad #include, and it would be too difficult to fix ToLua++; this is an easier solution.
Should fix PR #431.
2013-12-14 23:34:57 +01:00
madmaxoft
322382e379 Removed leftover debugging messages from cProtocol172. 2013-12-14 23:34:56 +01:00
STRWarrior
8c04afe18a Exported E_EFFECTS_<Effect> to lua. Forgot to commit Globals.h. 2013-12-14 22:34:49 +01:00
STRWarrior
71250b275f Added E_EFFECT_<Effect> 2013-12-14 22:23:20 +01:00
Mattes D
22ee94ffaf Merge pull request #430 from mc-server/redstoneimprovements
Implemented note block playing and fixed wire
2013-12-14 13:00:30 -08:00
Tiger Wang
765b847281 Potentially fixed debug asserts 2013-12-14 19:29:50 +00:00
Tiger Wang
7f9f6f5095 Wires no longer power if a block cuts them off
Also reduced more unneeded code.
2013-12-14 19:11:15 +00:00
STRWarrior
123799a4e0 Forgot to commit the ClientHandle. 2013-12-14 18:19:56 +01:00
STRWarrior
37069288d5 Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison. 2013-12-14 18:03:00 +01:00
Tiger Wang
95be80cdb5 Implemented note block playing and fixed wire
Game of Thrones music in Minecraft, here I come!
2013-12-14 16:52:22 +00:00
Tiger Wang
5685e5ba33 Fixed compilating! 2013-12-14 12:10:05 +00:00
Tiger Wang
4622d4ac09 Improved player permissions logging 2013-12-14 02:54:08 +00:00
Tiger Wang
0aeece7fda Fixes to redstone wire and torches
+ Wires now power blocks around the block beneath
* Torches no longer power off if it is on a linked powered block
* Enhanced code, split functions, etc.
2013-12-14 02:40:54 +00:00
Tiger Wang
4e11095441 Groups.ini and Users.ini are now generated 2013-12-14 02:02:26 +00:00
Tiger Wang
d94ee0fa79 Removed loads of unneeded code again 2013-12-14 01:14:09 +00:00
Tiger Wang
d110d798d2 Reduced loads of unneeded code
Merged wire powering detection code into a single function.
2013-12-14 00:43:05 +00:00
Mattes D
8033abe8ce Merge pull request #419 from mc-server/redstoneloading
Redstone data is now loaded on chunk load
2013-12-13 11:55:08 -08:00
Tiger Wang
99043091df Improved redstone loading performance 2013-12-13 19:01:15 +00:00
madmaxoft
33c6bcc2f4 Fixed threading issues affecting cProtocol172. 2013-12-13 17:53:26 +01:00
STRWarrior
39443c63ad Using "a_ClosestPlayer != NULL" in cExpOrb. 2013-12-13 15:32:25 +01:00
Tiger Wang
3757054d81 Fixed QueueSetBlock not sending to client changes 2013-12-13 00:06:47 +00:00
Tiger Wang
6b6905fe1c Redstone data is now loaded on chunk load 2013-12-12 23:49:10 +00:00
madmaxoft
91587f63c4 Unknown packet type extended to 32 bits. 2013-12-12 23:05:23 +01:00
madmaxoft
f3c9ea0ed2 Fixed protocol 1.7 recovery after unknown packet. 2013-12-12 23:05:02 +01:00
Tiger Wang
cd35bd2c49 Fixed pistons being viable middle block
Also an excuse to update submodules
2013-12-11 18:42:38 +00:00
Mattes D
7035d31e9d Merge pull request #417 from mc-server/WorldUpdate
World update
2013-12-11 08:02:45 -08:00
STRWarrior
5a39dff904 HOOK_WORLD_STARTED now gets called when the CreateAndInitializeWorld function is used. 2013-12-11 16:19:38 +01:00
STRWarrior
bba51755d4 ExpOrbs now move. 2013-12-11 16:14:08 +01:00
STRWarrior
12bd5082b8 Added a HOOK_WORLD_STARTED hook and a cRoot::CreateAndInitializeWorld function for plugins. 2013-12-11 12:39:13 +01:00
Tycho Bickerstaff
5155aa4096 added zlib 2013-12-10 23:27:35 +00:00