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Exported to Lua

This commit is contained in:
STRWarrior 2013-12-15 20:25:53 +01:00
parent 5e75408b3b
commit a2612fa68a
2 changed files with 10 additions and 10 deletions

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@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 12/15/13 18:47:13.
** Generated automatically by tolua++-1.0.92 on 12/15/13 20:25:06.
*/
#ifndef __cplusplus
@ -9395,9 +9395,9 @@ static int tolua_AllToLua_cPlayer_GetIP00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: ShootTo of class cPlayer */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_ShootTo00
static int tolua_AllToLua_cPlayer_ShootTo00(lua_State* tolua_S)
/* method: ForceSetSpeed of class cPlayer */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_ForceSetSpeed00
static int tolua_AllToLua_cPlayer_ForceSetSpeed00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
@ -9411,18 +9411,18 @@ static int tolua_AllToLua_cPlayer_ShootTo00(lua_State* tolua_S)
#endif
{
cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
Vector3d Vector = *((Vector3d*) tolua_tousertype(tolua_S,2,0));
Vector3d a_Direction = *((Vector3d*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ShootTo'", NULL);
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ForceSetSpeed'", NULL);
#endif
{
self->ShootTo(Vector);
self->ForceSetSpeed(a_Direction);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'ShootTo'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'ForceSetSpeed'.",&tolua_err);
return 0;
#endif
}
@ -31109,7 +31109,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00);
tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cPlayer_IsGameModeAdventure00);
tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00);
tolua_function(tolua_S,"ShootTo",tolua_AllToLua_cPlayer_ShootTo00);
tolua_function(tolua_S,"ForceSetSpeed",tolua_AllToLua_cPlayer_ForceSetSpeed00);
tolua_function(tolua_S,"MoveTo",tolua_AllToLua_cPlayer_MoveTo00);
tolua_function(tolua_S,"GetWindow",tolua_AllToLua_cPlayer_GetWindow00);
tolua_function(tolua_S,"CloseWindow",tolua_AllToLua_cPlayer_CloseWindow00);

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@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 12/15/13 18:47:14.
** Generated automatically by tolua++-1.0.92 on 12/15/13 20:25:06.
*/
/* Exported function */