Groups.ini and Users.ini are now generated
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d94ee0fa79
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@ -1,3 +0,0 @@
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[Banned]
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;PlayerName=1
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@ -1,17 +0,0 @@
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[Admins]
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Permissions=*
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Color=c
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[Mods]
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Color=5
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Inherits=Vips
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Permissions=core.time,core.item
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[Vips]
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Permissions=core.teleport
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Color=2
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Inherits=Default
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[Default]
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Permissions=core.build,core.help,core.playerlist,core.pluginlist,core.spawn,transapi.setlang,core.tell,core.me
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Color=7
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@ -1,23 +0,0 @@
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[FakeTruth]
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Groups=Admins
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[Duralex]
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Groups=Admins
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[Luthrandel]
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Groups=Admins
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[cruisecho]
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Groups=Admins
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[Kwen]
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Groups=Admins
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[aloe_vera]
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Groups=Admins
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[xoft]
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Groups=Admins
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[Player]
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Groups=Admins
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@ -1,6 +0,0 @@
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[WhiteListSettings]
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WhiteListOn=0
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[WhiteList]
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;PlayerName=1
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@ -1393,7 +1393,12 @@ void cPlayer::LoadPermissionsFromDisk()
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}
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else
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{
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LOGWARN("Failed to read the users.ini file. The player will be added only to the Default group.");
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LOGWARN("Regenerating users.ini, player %s will be added to the \"Default\" group", m_PlayerName.c_str());
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IniFile.AddHeaderComment(" This is the file in which the group the player belongs to is stored");
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IniFile.AddHeaderComment(" The format is: [PlayerName] | Groups=GroupName");
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IniFile.SetValue(m_PlayerName, "Groups", "Default");
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IniFile.WriteFile("users.ini");
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AddToGroup("Default");
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}
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ResolvePermissions();
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@ -47,8 +47,25 @@ cGroupManager::cGroupManager()
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cIniFile IniFile;
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if (!IniFile.ReadFile("groups.ini"))
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{
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LOGWARNING("groups.ini inaccessible, no groups are defined");
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return;
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LOGWARNING("Regenerating groups.ini, all groups will be reset");
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IniFile.AddHeaderComment(" This is the MCServer permissions manager groups file");
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IniFile.AddHeaderComment(" It stores all defined groups such as Administrators, Players, or Moderators");
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IniFile.SetValue("Owner", "Permissions", "*", true);
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IniFile.SetValue("Owner", "Color", "2", true);
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IniFile.SetValue("Moderator", "Permissions", "core.time,core.item,core.teleport,core.ban,core.unban,core.save-all,core.toggledownfall");
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IniFile.SetValue("Moderator", "Color", "2", true);
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IniFile.SetValue("Moderator", "Inherits", "Player", true);
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IniFile.SetValue("Player", "Permissions", "core.build", true);
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IniFile.SetValue("Player", "Color", "f", true);
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IniFile.SetValue("Player", "Inherits", "Default", true);
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IniFile.SetValue("Default", "Permissions", "core.help,core.playerlist,core.pluginlist,core.spawn,core.listworlds,core.back,core.motd,core.gotoworld,core.coords,core.viewdistance", true);
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IniFile.SetValue("Default", "Color", "f", true);
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IniFile.WriteFile("groups.ini");
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}
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unsigned int NumKeys = IniFile.GetNumKeys();
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