Using Recommendations.
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@ -46,7 +46,10 @@ public:
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}
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Vector3i BlockPos;
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GetBlockFromTrace(a_World, a_Player, BlockPos);
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if (!GetBlockFromTrace(a_World, a_Player, BlockPos))
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{
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return false; // Nothing in range.
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}
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if (a_World->GetBlockMeta(BlockPos.x, BlockPos.y, BlockPos.z) != 0)
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{
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@ -70,16 +73,18 @@ public:
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return false;
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}
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// Remove the bucket from the inventory
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if (!a_Player->GetInventory().RemoveOneEquippedItem())
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// Give new bucket, filled with fluid when the gamemode is not creative:
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if (!a_Player->IsGameModeCreative())
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{
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LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?");
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ASSERT(!"Inventory bucket mismatch");
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return true;
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// Remove the bucket from the inventory
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if (!a_Player->GetInventory().RemoveOneEquippedItem())
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{
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LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?");
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ASSERT(!"Inventory bucket mismatch");
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return true;
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}
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a_Player->GetInventory().AddItem(cItem(NewItem), true, true);
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}
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// Give new bucket, filled with fluid:
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a_Player->GetInventory().AddItem(cItem(NewItem), true, true);
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// Remove water / lava block
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a_Player->GetWorld()->SetBlock(BlockPos.x, BlockPos.y, BlockPos.z, E_BLOCK_AIR, 0);
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@ -153,14 +158,16 @@ public:
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{
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public:
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Vector3d Pos;
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bool HitFluid;
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virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
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{
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if (a_BlockMeta != 0) // Even if it was a water block it would not be a source.
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{
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return false;
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}
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if ((IsBlockWater(a_BlockType)) || (IsBlockLava(a_BlockType)))
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if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
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{
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HitFluid = true;
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Pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
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return true;
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}
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@ -174,6 +181,12 @@ public:
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Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
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if (!Callbacks.HitFluid)
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{
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return false;
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}
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BlockPos.Set((int) Callbacks.Pos.x, (int) Callbacks.Pos.y, (int) Callbacks.Pos.z);
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return true;
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}
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