Made buckets work when the player does not 'look' at a block. This fixes #265
This commit is contained in:
parent
ed80ff9fc8
commit
d28142ff71
@ -5,6 +5,7 @@
|
||||
#include "../World.h"
|
||||
#include "../Simulator/FluidSimulator.h"
|
||||
#include "../Blocks/BlockHandler.h"
|
||||
#include "../LineBlockTracer.h"
|
||||
|
||||
|
||||
|
||||
@ -39,45 +40,34 @@ public:
|
||||
|
||||
bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
|
||||
{
|
||||
if (a_BlockFace < 0)
|
||||
if (a_BlockFace > 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
||||
BLOCKTYPE ClickedBlock;
|
||||
NIBBLETYPE ClickedMeta;
|
||||
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedMeta);
|
||||
LOGD("Bucket Clicked BlockType %d, meta %d", ClickedBlock, ClickedMeta);
|
||||
if (ClickedMeta != 0)
|
||||
|
||||
Vector3i BlockPos;
|
||||
GetBlockFromTrace(a_World, a_Player, BlockPos);
|
||||
|
||||
if (a_World->GetBlockMeta(BlockPos.x, BlockPos.y, BlockPos.z) != 0)
|
||||
{
|
||||
// Not a source block
|
||||
return false;
|
||||
}
|
||||
|
||||
if (a_Player->GetGameMode() == gmCreative)
|
||||
|
||||
BLOCKTYPE Block = a_World->GetBlock(BlockPos.x, BlockPos.y, BlockPos.z);
|
||||
ENUM_ITEM_ID NewItem;
|
||||
|
||||
if (IsBlockWater(Block))
|
||||
{
|
||||
// In creative mode don't modify the inventory, just remove the fluid:
|
||||
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
|
||||
return true;
|
||||
NewItem = E_ITEM_WATER_BUCKET;
|
||||
}
|
||||
|
||||
ENUM_ITEM_ID NewItem = E_ITEM_EMPTY;
|
||||
switch (ClickedBlock)
|
||||
else if (IsBlockLava(Block))
|
||||
{
|
||||
case E_BLOCK_WATER:
|
||||
case E_BLOCK_STATIONARY_WATER:
|
||||
{
|
||||
NewItem = E_ITEM_WATER_BUCKET;
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_LAVA:
|
||||
case E_BLOCK_STATIONARY_LAVA:
|
||||
{
|
||||
NewItem = E_ITEM_LAVA_BUCKET;
|
||||
break;
|
||||
}
|
||||
|
||||
default: return false;
|
||||
NewItem = E_ITEM_LAVA_BUCKET;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Remove the bucket from the inventory
|
||||
@ -89,11 +79,10 @@ public:
|
||||
}
|
||||
|
||||
// Give new bucket, filled with fluid:
|
||||
cItem Item(NewItem, 1);
|
||||
a_Player->GetInventory().AddItem(Item, true, true);
|
||||
a_Player->GetInventory().AddItem(cItem(NewItem), true, true);
|
||||
|
||||
// Remove water / lava block
|
||||
a_Player->GetWorld()->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
|
||||
a_Player->GetWorld()->SetBlock(BlockPos.x, BlockPos.y, BlockPos.z, E_BLOCK_AIR, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -157,4 +146,36 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & BlockPos)
|
||||
{
|
||||
class cCallbacks :
|
||||
public cBlockTracer::cCallbacks
|
||||
{
|
||||
public:
|
||||
Vector3d Pos;
|
||||
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
|
||||
{
|
||||
if (a_BlockMeta != 0) // Even if it was a water block it would not be a source.
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if ((IsBlockWater(a_BlockType)) || (IsBlockLava(a_BlockType)))
|
||||
{
|
||||
Pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
} Callbacks;
|
||||
|
||||
cLineBlockTracer Tracer(*a_World, Callbacks);
|
||||
Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
|
||||
Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
|
||||
|
||||
Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
|
||||
|
||||
BlockPos.Set((int) Callbacks.Pos.x, (int) Callbacks.Pos.y, (int) Callbacks.Pos.z);
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user