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ChunkSender is now warnings clean

This commit is contained in:
Tycho Bickerstaff 2013-12-21 15:00:31 +00:00
parent c99e841e24
commit 38f808ac3d
6 changed files with 10 additions and 9 deletions

View File

@ -87,7 +87,7 @@ public:
virtual void SendTo(cClientHandle & a_Client) = 0;
/// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; }
virtual bool Tick(float /*a_Dt*/, cChunk & /*a_Chunk*/) { return false; }
protected:
/// Position in absolute block coordinates

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@ -180,7 +180,7 @@ public:
/// Converts absolute block coords into relative (chunk + block) coords:
inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
inline static void AbsoluteToRelative(/* in-out */ int & a_X, int& /* a_Y */, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
{
BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);

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@ -264,7 +264,7 @@ void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
void cChunkSender::Entity(cEntity * a_Entity)
void cChunkSender::Entity(cEntity *)
{
// Nothing needed yet, perhaps in the future when we save entities into chunks we'd like to send them upon load, too ;)
}

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@ -351,10 +351,10 @@ public:
// tolua_end
/// Called when the specified player right-clicks this entity
virtual void OnRightClicked(cPlayer & a_Player) {};
virtual void OnRightClicked(cPlayer &) {};
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) {}
virtual void GetDrops(cItems & /*a_Drops*/, cEntity * /*a_Killer*/ = NULL) {}
protected:
static cCriticalSection m_CSCount;
@ -420,11 +420,11 @@ protected:
void Dereference( cEntity*& a_EntityPtr );
private:
// Measured in degrees (MAX 360°)
// Measured in degrees (MAX 360°)
double m_HeadYaw;
// Measured in meter/second (m/s)
Vector3d m_Speed;
// Measured in degrees (MAX 360°)
// Measured in degrees (MAX 360°)
Vector3d m_Rot;
/// Position of the entity's XZ center and Y bottom

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@ -52,7 +52,7 @@ public:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace);
/// Called by the physics blocktracer when the entity hits another entity
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {}
virtual void OnHitEntity(cEntity & /*a_EntityHit*/, const Vector3d & /*a_HitPos*/) {}
/// Called by Chunk when the projectile is eligible for player collection
virtual void CollectedBy(cPlayer * a_Dest);

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@ -25,7 +25,8 @@ public:
virtual void Simulate(float a_Dt) = 0;
/// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) {};
virtual void SimulateChunk(float /*a_Dt*/, int /*a_ChunkX*/,
int /*a_ChunkZ*/, cChunk * /*a_Chunk*/) {};
/// Called when a block changes
virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);