fixed warnings in World.cpp
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2e113c63f9
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2e1588820d
@ -36,7 +36,14 @@ public:
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/** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded
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When this callback returns true, the tracing is aborted.
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*/
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virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) { return false; }
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virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace)
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{
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_EntryFace);
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return false;
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}
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/** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height)
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The coords specify the exact point at which the path exited the world.
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@ -44,7 +51,13 @@ public:
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Note that some paths can go out of the world and come back again (parabola),
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in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls
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*/
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virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; }
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virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
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{
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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return false;
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}
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/** Called when the path goes into the world, from either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height)
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The coords specify the exact point at which the path entered the world.
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@ -52,7 +65,13 @@ public:
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Note that some paths can go out of the world and come back again (parabola),
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in such a case this callback is followed by further OnNextBlock() calls
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*/
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virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; }
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virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
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{
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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return false;
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}
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/** Called when the path is sure not to hit any more blocks.
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Note that for some shapes this might never happen (line with constant Y)
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@ -27,8 +27,14 @@ public:
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}
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// cSimulator overrides:
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virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override {}
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virtual void Simulate(float a_Dt) override {}
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virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override
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{
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_Chunk);
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}
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virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);}
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} ;
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@ -723,6 +723,7 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec)
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void cWorld::TickWeather(float a_Dt)
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{
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UNUSED(a_Dt);
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// There are no weather changes anywhere but in the Overworld:
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if (GetDimension() != dimOverworld)
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{
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@ -794,7 +795,7 @@ void cWorld::TickMobs(float a_Dt)
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cMonster::mfAmbient,
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cMonster::mfWater,
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} ;
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for (int i = 0; i < ARRAYCOUNT(AllFamilies); i++)
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for (size_t i = 0; i < ARRAYCOUNT(AllFamilies); i++)
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{
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cMonster::eFamily Family = AllFamilies[i];
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int SpawnDelay = cMonster::GetSpawnDelay(Family);
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@ -1643,6 +1644,7 @@ int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
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void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff)
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{
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UNUSED(a_InitialVelocityCoeff);
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cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec);
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TNT->Initialize(this);
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// TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff
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@ -78,6 +78,7 @@ public:
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class cTask
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{
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public:
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virtual ~cTask(){};
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virtual void Run(cWorld & a_World) = 0;
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} ;
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