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Renamed Pos to m_Pos.

This commit is contained in:
STRWarrior 2013-12-17 20:02:44 +01:00
parent f1a1d6fa5c
commit a1bfc89118

View File

@ -157,7 +157,7 @@ public:
public cBlockTracer::cCallbacks
{
public:
Vector3d Pos;
Vector3i m_Pos;
bool HitFluid;
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
{
@ -168,7 +168,7 @@ public:
if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
{
HitFluid = true;
Pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
m_Pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
return false;
@ -187,7 +187,7 @@ public:
}
BlockPos.Set((int) Callbacks.Pos.x, (int) Callbacks.Pos.y, (int) Callbacks.Pos.z);
BlockPos.Set(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z);
return true;
}