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Fixed multiple player spawn broadcasts.

This commit is contained in:
madmaxoft 2013-12-15 21:17:03 +01:00
parent 007d668c1b
commit e024278b02

View File

@ -270,9 +270,6 @@ void cClientHandle::Authenticate(void)
m_Player->Initialize(World);
m_State = csAuthenticated;
// Broadcast this player's spawning to all other players in the same chunk
m_Player->GetWorld()->BroadcastSpawnEntity(*m_Player, this);
cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
}