1
0

Implented cItemFishingRodHandler.

This commit is contained in:
STRWarrior 2013-12-19 17:34:03 +01:00
parent 3d70d7198d
commit d9c8ae37cf
2 changed files with 65 additions and 0 deletions

View File

@ -0,0 +1,63 @@
// ItemFishingRod.h
// Declares the various fishing rod ItemHandlers
#pragma once
#include "../Entities/Floater.h"
#include "../Entities/Entity.h"
class cItemFishingRodHandler :
public cItemHandler
{
typedef cItemHandler super;
public:
cItemFishingRodHandler(int a_ItemType) :
super(a_ItemType)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
if (a_Player->IsFishing())
{
class Callbacks : public cEntityCallback
{
public:
bool CanPickup;
virtual bool Item(cEntity * a_Entity) override
{
CanPickup = ((cFloater *)a_Entity)->CanPickup();
a_Entity->Destroy(true);
return true;
}
Callbacks(void) : CanPickup(false) {}
} Callback;
a_World->DoWithEntityByID(a_Player->GetFloaterID(), Callback);
a_Player->SetIsFishing(false);
if (Callback.CanPickup)
{
a_Player->SendMessage("TODO: Spawn Items.");
// TODO: Pickups if fishing went correct.
}
}
else
{
cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 5, a_Player->GetUniqueID());
Floater->Initialize(a_World);
a_Player->SetIsFishing(true, Floater->GetUniqueID());
}
return true;
}
} ;

View File

@ -17,6 +17,7 @@
#include "ItemComparator.h"
#include "ItemDoor.h"
#include "ItemDye.h"
#include "ItemFishingRod.h"
#include "ItemFlowerPot.h"
#include "ItemFood.h"
#include "ItemHoe.h"
@ -100,6 +101,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_EGG: return new cItemEggHandler();
case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);