diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h new file mode 100644 index 000000000..722c48c04 --- /dev/null +++ b/src/Items/ItemFishingRod.h @@ -0,0 +1,63 @@ + +// ItemFishingRod.h + +// Declares the various fishing rod ItemHandlers + + + + + +#pragma once + +#include "../Entities/Floater.h" +#include "../Entities/Entity.h" + + + + + +class cItemFishingRodHandler : + public cItemHandler +{ + typedef cItemHandler super; + +public: + cItemFishingRodHandler(int a_ItemType) : + super(a_ItemType) + { + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + { + if (a_Player->IsFishing()) + { + class Callbacks : public cEntityCallback + { + public: + bool CanPickup; + virtual bool Item(cEntity * a_Entity) override + { + CanPickup = ((cFloater *)a_Entity)->CanPickup(); + a_Entity->Destroy(true); + return true; + } + Callbacks(void) : CanPickup(false) {} + } Callback; + a_World->DoWithEntityByID(a_Player->GetFloaterID(), Callback); + a_Player->SetIsFishing(false); + if (Callback.CanPickup) + { + a_Player->SendMessage("TODO: Spawn Items."); + // TODO: Pickups if fishing went correct. + } + + } + else + { + cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 5, a_Player->GetUniqueID()); + Floater->Initialize(a_World); + a_Player->SetIsFishing(true, Floater->GetUniqueID()); + } + return true; + } +} ; \ No newline at end of file diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 23b9a86d4..250e21dc4 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -17,6 +17,7 @@ #include "ItemComparator.h" #include "ItemDoor.h" #include "ItemDye.h" +#include "ItemFishingRod.h" #include "ItemFlowerPot.h" #include "ItemFood.h" #include "ItemHoe.h" @@ -100,6 +101,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_EGG: return new cItemEggHandler(); case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler(); case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler(); + case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType); case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);