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Fixed comments in main.cpp and Player.cpp

This commit is contained in:
Tiger Wang 2013-12-24 15:16:30 +00:00
parent c6314e8935
commit ae6cb01e56
2 changed files with 2 additions and 2 deletions

View File

@ -457,7 +457,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
TakeDamage(dtFalling, NULL, Damage, Damage, 0);
}
// Apparently, Mojang changed player positions to always be rounded up. Normally, it doesn't affect much, but we need effect positions to be precise, so ceil()
// Mojang uses floor() to get X and Z positions, instead of just casting it to an (int)
GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
}

View File

@ -129,7 +129,7 @@ BOOL CtrlHandler(DWORD fdwCtrlType)
g_TERMINATE_EVENT_RAISED = true;
LOGD("Terminate event raised from the Windows CtrlHandler");
if (fdwCtrlType == CTRL_CLOSE_EVENT) // Console windows closed via 'x' button, Windows will try to close immediately, therefore...
if (fdwCtrlType == CTRL_CLOSE_EVENT) // Console window closed via 'x' button, Windows will try to close immediately, therefore...
{
while (!g_SERVER_TERMINATED) { cSleep::MilliSleep(100); } // Delay as much as possible to try to get the server to shut down cleanly
}