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Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison.

This commit is contained in:
STRWarrior 2013-12-14 18:03:00 +01:00
parent c1bc26f1ed
commit 37069288d5
8 changed files with 91 additions and 1 deletions

View File

@ -557,9 +557,13 @@ void cPlayer::FoodPoison(int a_NumTicks)
m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
if (!HasBeenFoodPoisoned)
{
// TODO: Send the poisoning indication to the client - how?
m_ClientHandle->SendRemoveEntityEffect(*this, 17);
SendHealth();
}
else
{
m_ClientHandle->SendEntityEffect(*this, 17, 0, 20);
}
}
@ -1704,6 +1708,10 @@ void cPlayer::HandleFood(void)
m_FoodPoisonedTicksRemaining--;
m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
}
else
{
m_ClientHandle->SendRemoveEntityEffect(*this, 17); // remove the "Hunger" effect.
}
// Apply food exhaustion that has accumulated:
if (m_FoodExhaustionLevel >= 4)

View File

@ -62,6 +62,7 @@ public:
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
virtual void SendDisconnect (const AString & a_Reason) = 0;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
virtual void SendEntityLook (const cEntity & a_Entity) = 0;
@ -85,6 +86,7 @@ public:
virtual void SendPlayerMoveLook (void) = 0;
virtual void SendPlayerPosition (void) = 0;
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
virtual void SendRespawn (void) = 0;
virtual void SendExperience (void) = 0;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;

View File

@ -43,6 +43,8 @@ enum
PACKET_HANDSHAKE = 0x02,
PACKET_CHAT = 0x03,
PACKET_UPDATE_TIME = 0x04,
PACKET_ENTITY_EFFECT = 0x1D,
PACKET_REMOVE_ENTITY_EFFECT = 0x1E,
PACKET_ENTITY_EQUIPMENT = 0x05,
PACKET_USE_ENTITY = 0x07,
PACKET_UPDATE_HEALTH = 0x08,
@ -300,6 +302,21 @@ void cProtocol125::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol125::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ENTITY_EFFECT);
WriteInt (a_Entity.GetUniqueID());
WriteByte (a_EffectID);
WriteByte (a_Amplifier);
WriteShort(a_Duration);
Flush();
}
void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
cCSLock Lock(m_CSPacket);
@ -678,6 +695,19 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_REMOVE_ENTITY_EFFECT);
WriteInt (a_Entity.GetUniqueID());
WriteByte (a_EffectID);
Flush();
}
void cProtocol125::SendRespawn(void)
{
cCSLock Lock(m_CSPacket);

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@ -38,6 +38,7 @@ public:
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
@ -61,6 +62,7 @@ public:
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (void) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;

View File

@ -236,6 +236,19 @@ void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_EffectID);
Pkt.WriteByte(a_Amplifier);
Pkt.WriteShort(a_Duration);
}
void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
@ -585,6 +598,17 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
cPacketizer Pkt(*this, 0x1E);
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_EffectID);
}
void cProtocol172::SendRespawn(void)
{
cPacketizer Pkt(*this, 0x07); // Respawn packet

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@ -47,6 +47,7 @@ public:
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
@ -70,6 +71,7 @@ public:
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendExperience (void) override;

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@ -216,6 +216,16 @@ void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
}
void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_Protocol != NULL);
@ -456,6 +466,16 @@ void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID);
}
void cProtocolRecognizer::SendRespawn(void)
{
ASSERT(m_Protocol != NULL);

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@ -73,6 +73,7 @@ public:
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
@ -96,6 +97,7 @@ public:
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (void) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;