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Fixed wire powering blocks beneath

This commit is contained in:
Tiger Wang 2013-12-17 23:05:42 +00:00
parent 09c47fabd2
commit 13a22918e5

View File

@ -90,7 +90,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
BLOCKTYPE DestBlockType;
if (
!a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) ||
!a_Chunk->UnboundedRelGetBlockType(DestRelX, itr->a_SourcePos.y, DestRelZ, DestBlockType)
!a_Chunk->UnboundedRelGetBlockType(DestRelX, itr->a_BlockPos.y, DestRelZ, DestBlockType)
)
{
continue;