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You are now able to get different items from fishing.

This commit is contained in:
STRWarrior 2013-12-21 19:58:52 +01:00
parent 7eaf7342d4
commit f244dbfb12

View File

@ -65,11 +65,117 @@ public:
if (Callbacks.CanPickup())
{
cItems Drops;
Drops.Add(cItem(E_ITEM_RAW_FISH));
int ItemCategory(a_World->GetTickRandomNumber(99));
if (ItemCategory <= 4) // Treasures 5%
{
int Treasure(a_World->GetTickRandomNumber(5));
switch (Treasure)
{
case 0:
{
Drops.Add(cItem(E_ITEM_BOW)); // TODO: Enchantments
break;
}
case 1:
{
Drops.Add(cItem(E_ITEM_BOOK)); // TODO: Enchanted book
break;
}
case 2:
{
Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it
break;
}
case 3:
{
Drops.Add(cItem(E_ITEM_NAME_TAG));
break;
}
case 4:
{
Drops.Add(cItem(E_ITEM_SADDLE));
break;
}
case 5:
{
Drops.Add(cItem(E_BLOCK_LILY_PAD));
break;
}
}
}
else if (ItemCategory <= 14) // Junk 10%
{
int Junk(a_World->GetTickRandomNumber(70));
if (Junk <= 1)
{
Drops.Add(cItem(E_ITEM_DYE, 10, 0));
}
else if (Junk <= 4)
{
Drops.Add(cItem(E_ITEM_BOW, 1, a_World->GetTickRandomNumber(64)));
}
else if (Junk <= 9)
{
Drops.Add(cItem(E_ITEM_STICK));
}
else if (Junk <= 14)
{
Drops.Add(cItem(E_ITEM_STRING));
}
else if (Junk <= 22)
{
Drops.Add(cItem(E_ITEM_BOWL));
}
else if (Junk <= 30)
{
Drops.Add(cItem(E_ITEM_LEATHER));
}
else if (Junk <= 38)
{
Drops.Add(cItem(E_ITEM_LEATHER_BOOTS));
}
else if (Junk <= 46)
{
Drops.Add(cItem(E_ITEM_ROTTEN_FLESH));
}
else if (Junk <= 54)
{
Drops.Add(cItem(E_ITEM_POTIONS));
}
else if (Junk <= 62)
{
Drops.Add(cItem(E_ITEM_BONE));
}
else if (Junk <= 70)
{
Drops.Add(cItem(E_BLOCK_TRIPWIRE_HOOK));
}
}
else // Fish
{
int FishType(a_World->GetTickRandomNumber(99));
if (FishType <= 1) // Clownfish has a 2% chance of spawning
{
Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH));
}
else if (FishType <= 12) // Pufferfish has a 13% chance of spawning
{
Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH));
}
else if (FishType <= 24)
{
Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_SALMON));
}
else
{
Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_FISH));
}
}
Vector3d FloaterPos(Callbacks.GetPos());
Vector3d FlyDirection(a_Player->GetPosition() - FloaterPos);
a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.Length() / (FlyDirection.y * 2), FlyDirection.z);
// TODO: More types of pickups.
}
}
else