Merge branch 'master' into threadsafequeue
This commit is contained in:
commit
09b9661fff
@ -733,54 +733,6 @@ src/ltm.c.s:
|
||||
cd /home/tycho/MCServer && $(MAKE) -f lib/lua/CMakeFiles/lua.dir/build.make lib/lua/CMakeFiles/lua.dir/src/ltm.c.s
|
||||
.PHONY : src/ltm.c.s
|
||||
|
||||
src/lua.o: src/lua.c.o
|
||||
.PHONY : src/lua.o
|
||||
|
||||
# target to build an object file
|
||||
src/lua.c.o:
|
||||
cd /home/tycho/MCServer && $(MAKE) -f lib/lua/CMakeFiles/lua.dir/build.make lib/lua/CMakeFiles/lua.dir/src/lua.c.o
|
||||
.PHONY : src/lua.c.o
|
||||
|
||||
src/lua.i: src/lua.c.i
|
||||
.PHONY : src/lua.i
|
||||
|
||||
# target to preprocess a source file
|
||||
src/lua.c.i:
|
||||
cd /home/tycho/MCServer && $(MAKE) -f lib/lua/CMakeFiles/lua.dir/build.make lib/lua/CMakeFiles/lua.dir/src/lua.c.i
|
||||
.PHONY : src/lua.c.i
|
||||
|
||||
src/lua.s: src/lua.c.s
|
||||
.PHONY : src/lua.s
|
||||
|
||||
# target to generate assembly for a file
|
||||
src/lua.c.s:
|
||||
cd /home/tycho/MCServer && $(MAKE) -f lib/lua/CMakeFiles/lua.dir/build.make lib/lua/CMakeFiles/lua.dir/src/lua.c.s
|
||||
.PHONY : src/lua.c.s
|
||||
|
||||
src/luac.o: src/luac.c.o
|
||||
.PHONY : src/luac.o
|
||||
|
||||
# target to build an object file
|
||||
src/luac.c.o:
|
||||
cd /home/tycho/MCServer && $(MAKE) -f lib/lua/CMakeFiles/lua.dir/build.make lib/lua/CMakeFiles/lua.dir/src/luac.c.o
|
||||
.PHONY : src/luac.c.o
|
||||
|
||||
src/luac.i: src/luac.c.i
|
||||
.PHONY : src/luac.i
|
||||
|
||||
# target to preprocess a source file
|
||||
src/luac.c.i:
|
||||
cd /home/tycho/MCServer && $(MAKE) -f lib/lua/CMakeFiles/lua.dir/build.make lib/lua/CMakeFiles/lua.dir/src/luac.c.i
|
||||
.PHONY : src/luac.c.i
|
||||
|
||||
src/luac.s: src/luac.c.s
|
||||
.PHONY : src/luac.s
|
||||
|
||||
# target to generate assembly for a file
|
||||
src/luac.c.s:
|
||||
cd /home/tycho/MCServer && $(MAKE) -f lib/lua/CMakeFiles/lua.dir/build.make lib/lua/CMakeFiles/lua.dir/src/luac.c.s
|
||||
.PHONY : src/luac.c.s
|
||||
|
||||
src/lundump.o: src/lundump.c.o
|
||||
.PHONY : src/lundump.o
|
||||
|
||||
@ -964,12 +916,6 @@ help:
|
||||
@echo "... src/ltm.o"
|
||||
@echo "... src/ltm.i"
|
||||
@echo "... src/ltm.s"
|
||||
@echo "... src/lua.o"
|
||||
@echo "... src/lua.i"
|
||||
@echo "... src/lua.s"
|
||||
@echo "... src/luac.o"
|
||||
@echo "... src/luac.i"
|
||||
@echo "... src/luac.s"
|
||||
@echo "... src/lundump.o"
|
||||
@echo "... src/lundump.i"
|
||||
@echo "... src/lundump.s"
|
||||
|
@ -246,6 +246,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, const cRet & a_Mark, RetT1 & a_Ret1)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -265,6 +266,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -285,6 +287,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -306,6 +309,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -328,6 +332,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -351,6 +356,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -376,6 +382,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -402,6 +409,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -429,6 +437,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -457,6 +466,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -486,6 +496,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -515,6 +526,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -536,6 +548,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -559,6 +572,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -583,6 +597,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -608,6 +623,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -635,6 +651,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -663,6 +680,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -692,6 +710,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -722,6 +741,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
@ -753,6 +773,7 @@ public:
|
||||
>
|
||||
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5)
|
||||
{
|
||||
UNUSED(a_Mark);
|
||||
if (!PushFunction(a_FnName))
|
||||
{
|
||||
return false;
|
||||
|
@ -273,7 +273,7 @@ private:
|
||||
bool m_bReloadPlugins;
|
||||
|
||||
cPluginManager();
|
||||
~cPluginManager();
|
||||
virtual ~cPluginManager();
|
||||
|
||||
/// Reloads all plugins, defaulting to settings.ini for settings location
|
||||
void ReloadPluginsNow(void);
|
||||
|
@ -87,7 +87,12 @@ public:
|
||||
virtual void SendTo(cClientHandle & a_Client) = 0;
|
||||
|
||||
/// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
|
||||
virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; }
|
||||
virtual bool Tick(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
UNUSED(a_Dt);
|
||||
UNUSED(a_Chunk);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
/// Position in absolute block coordinates
|
||||
|
@ -73,6 +73,7 @@ protected:
|
||||
// cItemGrid::cListener overrides:
|
||||
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
|
||||
{
|
||||
UNUSED(a_SlotNum);
|
||||
ASSERT(a_Grid == &m_Contents);
|
||||
if (m_World != NULL)
|
||||
{
|
||||
|
@ -95,7 +95,7 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = 0; }
|
||||
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = a_TimeBurned; }
|
||||
void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
|
||||
|
||||
protected:
|
||||
|
@ -45,7 +45,7 @@ public:
|
||||
// tolua_end
|
||||
|
||||
virtual void UsedBy(cPlayer * a_Player) override;
|
||||
virtual void SendTo(cClientHandle & a_Client) override { };
|
||||
virtual void SendTo(cClientHandle &) override { };
|
||||
|
||||
private:
|
||||
int m_Record;
|
||||
|
@ -52,7 +52,7 @@ public:
|
||||
// tolua_end
|
||||
|
||||
virtual void UsedBy(cPlayer * a_Player) override;
|
||||
virtual void SendTo(cClientHandle & a_Client) override { };
|
||||
virtual void SendTo(cClientHandle &) override { };
|
||||
|
||||
private:
|
||||
char m_Pitch;
|
||||
|
@ -99,7 +99,11 @@ public:
|
||||
virtual bool DoesIgnoreBuildCollision(void);
|
||||
|
||||
/// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary>
|
||||
virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) { return DoesIgnoreBuildCollision(); }
|
||||
virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta)
|
||||
{
|
||||
UNUSED(a_Meta);
|
||||
return DoesIgnoreBuildCollision();
|
||||
}
|
||||
|
||||
/// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary>
|
||||
virtual bool DoesDropOnUnsuitable(void);
|
||||
|
@ -527,9 +527,9 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
|
||||
|
||||
// MG TODO : check that "Level" really means Y
|
||||
|
||||
NIBBLETYPE SkyLight = 0;
|
||||
/*NIBBLETYPE SkyLight = 0;
|
||||
|
||||
NIBBLETYPE BlockLight = 0;
|
||||
NIBBLETYPE BlockLight = 0;*/
|
||||
|
||||
if (IsLightValid())
|
||||
{
|
||||
@ -2323,7 +2323,6 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
|
||||
|
||||
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
|
||||
{
|
||||
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
|
||||
a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ);
|
||||
a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
|
||||
}
|
||||
|
@ -180,8 +180,9 @@ public:
|
||||
|
||||
|
||||
/// Converts absolute block coords into relative (chunk + block) coords:
|
||||
inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
|
||||
inline static void AbsoluteToRelative(/* in-out */ int & a_X, int& a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
|
||||
{
|
||||
UNUSED(a_Y);
|
||||
BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);
|
||||
|
||||
a_X = a_X - a_ChunkX * Width;
|
||||
|
@ -264,7 +264,7 @@ void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
|
||||
|
||||
|
||||
|
||||
void cChunkSender::Entity(cEntity * a_Entity)
|
||||
void cChunkSender::Entity(cEntity *)
|
||||
{
|
||||
// Nothing needed yet, perhaps in the future when we save entities into chunks we'd like to send them upon load, too ;)
|
||||
}
|
||||
|
@ -38,6 +38,7 @@ class cNullCommandOutputCallback :
|
||||
virtual void Out(const AString & a_Text) override
|
||||
{
|
||||
// Do nothing
|
||||
UNUSED(a_Text);
|
||||
}
|
||||
} ;
|
||||
|
||||
|
@ -351,10 +351,14 @@ public:
|
||||
// tolua_end
|
||||
|
||||
/// Called when the specified player right-clicks this entity
|
||||
virtual void OnRightClicked(cPlayer & a_Player) {};
|
||||
virtual void OnRightClicked(cPlayer &) {};
|
||||
|
||||
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) {}
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
|
||||
{
|
||||
UNUSED(a_Drops);
|
||||
UNUSED(a_Killer);
|
||||
}
|
||||
|
||||
protected:
|
||||
static cCriticalSection m_CSCount;
|
||||
@ -420,11 +424,11 @@ protected:
|
||||
void Dereference( cEntity*& a_EntityPtr );
|
||||
|
||||
private:
|
||||
// Measured in degrees (MAX 360°)
|
||||
// Measured in degrees (MAX 360 degrees)
|
||||
double m_HeadYaw;
|
||||
// Measured in meter/second (m/s)
|
||||
Vector3d m_Speed;
|
||||
// Measured in degrees (MAX 360°)
|
||||
// Measured in degrees (MAX 360 degrees)
|
||||
Vector3d m_Rot;
|
||||
|
||||
/// Position of the entity's XZ center and Y bottom
|
||||
|
@ -45,7 +45,7 @@ public:
|
||||
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
|
||||
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override { };
|
||||
virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); };
|
||||
|
||||
/// Returns the curently equipped weapon; empty item if none
|
||||
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
|
||||
@ -114,7 +114,7 @@ public:
|
||||
double GetEyeHeight(void) const; // tolua_export
|
||||
Vector3d GetEyePosition(void) const; // tolua_export
|
||||
inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
|
||||
inline const double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
|
||||
inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
|
||||
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
|
||||
inline const cInventory & GetInventory(void) const { return m_Inventory; }
|
||||
|
||||
|
@ -52,7 +52,11 @@ public:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace);
|
||||
|
||||
/// Called by the physics blocktracer when the entity hits another entity
|
||||
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {}
|
||||
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
UNUSED(a_EntityHit);
|
||||
UNUSED(a_HitPos);
|
||||
}
|
||||
|
||||
/// Called by Chunk when the projectile is eligible for player collection
|
||||
virtual void CollectedBy(cPlayer * a_Dest);
|
||||
|
@ -25,7 +25,13 @@ public:
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
|
||||
|
||||
/// Called when the client sends the SHOOT status in the lclk packet
|
||||
virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) {}
|
||||
virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
|
||||
{
|
||||
UNUSED(a_BlockX);
|
||||
UNUSED(a_BlockY);
|
||||
UNUSED(a_BlockZ);
|
||||
UNUSED(a_BlockFace);
|
||||
}
|
||||
|
||||
/// Called while the player diggs a block using this item
|
||||
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
|
||||
|
@ -238,6 +238,7 @@ bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
|
||||
bool cPiston::CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
UNUSED(a_BlockMeta);
|
||||
return g_BlockPistonBreakable[a_BlockType];
|
||||
}
|
||||
|
||||
|
@ -596,10 +596,10 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
|
||||
|
||||
public:
|
||||
cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) :
|
||||
m_Callback(a_Callback),
|
||||
m_BestRating(0),
|
||||
m_NameLength(a_PlayerName.length()),
|
||||
m_PlayerName(a_PlayerName),
|
||||
m_Callback(a_Callback),
|
||||
m_BestMatch(NULL),
|
||||
m_NumMatches(0)
|
||||
{}
|
||||
|
@ -35,6 +35,8 @@ class cServer // tolua_export
|
||||
: public cListenThread::cCallback
|
||||
{ // tolua_export
|
||||
public: // tolua_export
|
||||
|
||||
virtual ~cServer() {}
|
||||
bool InitServer(cIniFile & a_SettingsIni);
|
||||
|
||||
// tolua_begin
|
||||
|
@ -22,7 +22,7 @@ public:
|
||||
cFireSimulator(cWorld & a_World, cIniFile & a_IniFile);
|
||||
~cFireSimulator();
|
||||
|
||||
virtual void Simulate(float a_Dt) override {} // not used
|
||||
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
|
||||
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
|
||||
|
||||
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
cRedstoneSimulator(cWorld & a_World);
|
||||
~cRedstoneSimulator();
|
||||
|
||||
virtual void Simulate(float a_Dt) override {}; // Not used in this simulator
|
||||
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
|
||||
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
|
||||
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return IsRedstone(a_BlockType); }
|
||||
|
||||
@ -271,4 +271,4 @@ private:
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
@ -15,7 +15,7 @@ public:
|
||||
cSandSimulator(cWorld & a_World, cIniFile & a_IniFile);
|
||||
|
||||
// cSimulator overrides:
|
||||
virtual void Simulate(float a_Dt) override {} // Unused in this simulator
|
||||
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
|
||||
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
|
||||
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
|
||||
|
||||
|
@ -25,7 +25,14 @@ public:
|
||||
virtual void Simulate(float a_Dt) = 0;
|
||||
|
||||
/// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available
|
||||
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) {};
|
||||
virtual void SimulateChunk(float a_Dt, int a_ChunkX,
|
||||
int a_ChunkZ, cChunk * a_Chunk)
|
||||
{
|
||||
UNUSED(a_Dt);
|
||||
UNUSED(a_ChunkX);
|
||||
UNUSED(a_ChunkZ);
|
||||
UNUSED(a_Chunk);
|
||||
};
|
||||
|
||||
/// Called when a block changes
|
||||
virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
|
||||
|
@ -105,7 +105,7 @@ public:
|
||||
|
||||
|
||||
cWebAdmin(void);
|
||||
~cWebAdmin();
|
||||
virtual ~cWebAdmin();
|
||||
|
||||
/// Initializes the object. Returns true if successfully initialized and ready to start
|
||||
bool Init(void);
|
||||
@ -169,9 +169,16 @@ protected:
|
||||
virtual void OnBody(const char * a_Data, int a_Size) override;
|
||||
|
||||
// cHTTPFormParser::cCallbacks overrides. Files are ignored:
|
||||
virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) override {}
|
||||
virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) override {}
|
||||
virtual void OnFileEnd(cHTTPFormParser & a_Parser) override {}
|
||||
virtual void OnFileStart(cHTTPFormParser &, const AString & a_FileName) override
|
||||
{
|
||||
UNUSED(a_FileName);
|
||||
}
|
||||
virtual void OnFileData(cHTTPFormParser &, const char * a_Data, int a_Size) override
|
||||
{
|
||||
UNUSED(a_Data);
|
||||
UNUSED(a_Size);
|
||||
}
|
||||
virtual void OnFileEnd(cHTTPFormParser &) override {}
|
||||
} ;
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user