1
0
Fork 0

Merge pull request #461 from mc-server/repeaters

Repeaters, pressure plates, and others
This commit is contained in:
Mattes D 2013-12-25 23:57:02 -08:00
commit e0e01d0615
7 changed files with 314 additions and 47 deletions

View File

@ -43,6 +43,40 @@ public:
}
virtual void OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
{
super::OnPlaced(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
// Alert diagonal rails
OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ);
OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ);
OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1);
OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1);
OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ);
OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ);
OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1);
OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1);
}
virtual void OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
super::OnDestroyed(a_World, a_BlockX, a_BlockY, a_BlockZ);
// Alert diagonal rails
OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ);
OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ);
OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1);
OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1);
OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ);
OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ);
OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1);
OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1);
}
virtual void OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

View File

@ -13,6 +13,7 @@
#include "../Bindings/PluginManager.h"
#include "../Tracer.h"
#include "Minecart.h"
#include "Player.h"
@ -239,10 +240,14 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
TDI.Attacker = a_Attacker;
TDI.RawDamage = a_RawDamage;
TDI.FinalDamage = a_FinalDamage;
Vector3d Heading;
Heading.x = sin(GetRotation());
Heading.y = 0.4; // TODO: adjust the amount of "up" knockback when testing
Heading.z = cos(GetRotation());
Vector3d Heading(0, 0, 0);
if (a_Attacker != NULL)
{
Heading = a_Attacker->GetLookVector() * (a_Attacker->IsSprinting() ? 10 : 8);
}
Heading.y = 2;
TDI.Knockback = Heading * a_KnockbackAmount;
DoTakeDamage(TDI);
}
@ -297,6 +302,16 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
return;
}
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
// IsOnGround() only is false if the player is moving downwards
if (!((cPlayer *)a_TDI.Attacker)->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
{
a_TDI.FinalDamage += 2;
m_World->BroadcastEntityAnimation(*this, 4); // Critical hit
}
}
m_Health -= (short)a_TDI.FinalDamage;
// TODO: Apply damage to armor
@ -306,6 +321,8 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_Health = 0;
}
AddSpeed(a_TDI.Knockback * 2);
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT);
if (m_Health <= 0)

View File

@ -252,6 +252,11 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
m_World->SendPlayerList(this);
m_LastPlayerListTime = t1.GetNowTime();
}
if (IsFlying())
{
m_LastGroundHeight = (float)GetPosY();
}
}
@ -452,10 +457,16 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
m_LastJumpHeight = (float)GetPosY();
if ((Damage > 0) && (!IsGameModeCreative()))
if (Damage > 0)
{
TakeDamage(dtFalling, NULL, Damage, Damage, 0);
}
if (!IsGameModeCreative())
{
TakeDamage(dtFalling, NULL, Damage, Damage, 0);
}
// Mojang uses floor() to get X and Z positions, instead of just casting it to an (int)
GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
}
m_LastGroundHeight = (float)GetPosY();
}
@ -979,6 +990,12 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
m_GameMode = a_GameMode;
m_ClientHandle->SendGameMode(a_GameMode);
if (!IsGameModeCreative())
{
SetFlying(false);
SetCanFly(false);
}
}

View File

@ -22,6 +22,7 @@
#include "inifile/iniFile.h"
#ifdef _WIN32
#include "conio.h"
#include <psapi.h>
#elif defined(__linux__)
#include <fstream>
@ -29,6 +30,8 @@
#include <mach/mach.h>
#endif
extern bool g_TERMINATE_EVENT_RAISED;
@ -76,7 +79,7 @@ void cRoot::InputThread(void * a_Params)
cLogCommandOutputCallback Output;
while (!(self.m_bStop || self.m_bRestart) && std::cin.good())
while (!self.m_bStop && !self.m_bRestart && !g_TERMINATE_EVENT_RAISED && std::cin.good())
{
AString Command;
std::getline(std::cin, Command);
@ -85,10 +88,10 @@ void cRoot::InputThread(void * a_Params)
self.ExecuteConsoleCommand(TrimString(Command), Output);
}
}
if (!(self.m_bStop || self.m_bRestart))
if (g_TERMINATE_EVENT_RAISED || !std::cin.good())
{
// We have come here because the std::cin has received an EOF and the server is still running; stop the server:
// We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running; stop the server:
self.m_bStop = true;
}
}
@ -99,6 +102,12 @@ void cRoot::InputThread(void * a_Params)
void cRoot::Start(void)
{
#ifdef _WIN32
HWND hwnd = GetConsoleWindow();
HMENU hmenu = GetSystemMenu(hwnd, FALSE);
EnableMenuItem(hmenu, SC_CLOSE, MF_GRAYED); // Disable close button when starting up; it causes problems with our CTRL-CLOSE handling
#endif
cDeadlockDetect dd;
delete m_Log;
m_Log = new cMCLogger();
@ -192,12 +201,20 @@ void cRoot::Start(void)
finishmseconds -= mseconds;
LOG("Startup complete, took %i ms!", finishmseconds);
#ifdef _WIN32
EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button
#endif
while (!m_bStop && !m_bRestart) // These are modified by external threads
while (!m_bStop && !m_bRestart && !g_TERMINATE_EVENT_RAISED) // These are modified by external threads
{
cSleep::MilliSleep(1000);
}
if (g_TERMINATE_EVENT_RAISED)
{
m_bStop = true;
}
#if !defined(ANDROID_NDK)
delete m_InputThread; m_InputThread = NULL;
#endif
@ -222,7 +239,7 @@ void cRoot::Start(void)
delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
delete m_CraftingRecipes; m_CraftingRecipes = NULL;
LOGD("Forgetting groups...");
delete m_GroupManager; m_GroupManager = 0;
delete m_GroupManager; m_GroupManager = NULL;
LOGD("Unloading worlds...");
UnloadWorlds();
@ -233,12 +250,11 @@ void cRoot::Start(void)
cBlockHandler::Deinit();
LOG("Cleaning up...");
//delete HeartBeat; HeartBeat = 0;
delete m_Server; m_Server = 0;
delete m_Server; m_Server = NULL;
LOG("Shutdown successful!");
}
delete m_Log; m_Log = 0;
delete m_Log; m_Log = NULL;
}

View File

@ -8,6 +8,7 @@
#include "../Blocks/BlockTorch.h"
#include "../Blocks/BlockDoor.h"
#include "../Piston.h"
#include "../Tracer.h"
@ -106,21 +107,47 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (SourceBlockMeta == 0)) ||
((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(SourceBlockMeta)) ||
((SourceBlockType == E_BLOCK_DETECTOR_RAIL) && (SourceBlockMeta & 0x08) == 0x08) ||
(((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta)))
(((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta))) ||
(((SourceBlockType == E_BLOCK_STONE_PRESSURE_PLATE) || (SourceBlockType == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (SourceBlockMeta == 0))
)
{
LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
itr = m_PoweredBlocks.erase(itr);
}
else if (SourceBlockType == E_BLOCK_DAYLIGHT_SENSOR)
{
if (!a_Chunk->IsLightValid())
{
m_World.QueueLightChunk(a_ChunkX, a_ChunkZ);
++itr;
continue;
}
else
{
NIBBLETYPE SkyLight;
a_Chunk->UnboundedRelGetBlockSkyLight(RelX, itr->a_SourcePos.y + 1, RelZ, SkyLight);
if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness();
{
LOGD("cRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level");
itr = m_PoweredBlocks.erase(itr);
}
else
{
++itr;
continue;
}
}
}
else if ((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (DestBlockType == E_BLOCK_REDSTONE_WIRE))
{
// It is simply not allowed that a wire powers another wire, presuming that data here is sane and a dest and source are beside each other
LOGD("cRedstoneSimulator: Erased redstone wire from powered blocks list because it's source was also wire");
LOGD("cRedstoneSimulator: Erased redstone wire from powered blocks list because its source was also wire");
itr = m_PoweredBlocks.erase(itr);
}
else
{
itr++;
++itr;
}
}
@ -165,7 +192,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
}
else
{
itr++;
++itr;
}
}
@ -186,7 +213,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
}
else
{
itr++;
++itr;
}
}
@ -206,12 +233,8 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
itr = m_RepeatersDelayList.erase(itr);
continue;
}
else if (itr->a_ElapsedTicks < itr->a_DelayTicks)
{
itr->a_ElapsedTicks++;
}
itr++;
++itr;
}
for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;)
@ -285,6 +308,12 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
HandleRail(a_X, dataitr->y, a_Z, BlockType);
break;
}
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
{
HandlePressurePlate(a_X, dataitr->y, a_Z, BlockType);
break;
}
}
++dataitr;
@ -601,7 +630,7 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, 0, false);
}
for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); itr++)
for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@ -659,8 +688,14 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
return;
}
}
// Tick incrementing handled in SimChunk
else
{
// Apparently, incrementing ticks only works reliably here, and not in SimChunk;
// With a world with lots of redstone, the repeaters simply do not delay
// I am confounded to say why. Perhaps optimisation failure.
LOGD("Incremented a repeater @ %i %i %i | Elapsed ticks: %i | Target delay: %i", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks);
itr->a_ElapsedTicks++;
}
}
}
@ -897,9 +932,112 @@ void cRedstoneSimulator::HandleNoteBlock(int a_BlockX, int a_BlockY, int a_Block
void cRedstoneSimulator::HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ)
{
if (m_World.GetBlockSkyLight(a_BlockX, a_BlockY + 1, a_BlockZ) > 10)
int a_ChunkX, a_ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, a_ChunkX, a_ChunkZ);
if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ))
{
SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DAYLIGHT_SENSOR);
m_World.QueueLightChunk(a_ChunkX, a_ChunkZ);
}
else
{
NIBBLETYPE SkyLight = m_World.GetBlockSkyLight(a_BlockX, a_BlockY + 1, a_BlockZ) - m_World.GetSkyDarkness();
if (SkyLight > 8)
{
SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DAYLIGHT_SENSOR);
}
}
}
void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType)
{
switch (a_MyType)
{
case E_BLOCK_STONE_PRESSURE_PLATE:
{
// MCS feature - stone pressure plates can only be triggered by players :D
cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(a_BlockX + 0.5f, (float)a_BlockY, a_BlockZ + 0.5f), 0.5f);
if (a_Player != NULL)
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1);
SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STONE_PRESSURE_PLATE);
}
else
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
}
break;
}
case E_BLOCK_WOODEN_PRESSURE_PLATE:
{
class cWoodenPressurePlateCallback :
public cEntityCallback
{
public:
cWoodenPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
m_X(a_BlockX),
m_Y(a_BlockY),
m_Z(a_BlockZ),
m_World(a_World),
m_Entity(NULL)
{
}
virtual bool Item(cEntity * a_Entity) override
{
cTracer LineOfSight(m_World);
Vector3f EntityPos = a_Entity->GetPosition();
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
float Distance = (EntityPos - BlockPos).Length();
if (Distance < 0.5)
{
if (!LineOfSight.Trace(BlockPos, (EntityPos - BlockPos), (int)(EntityPos - BlockPos).Length()))
{
m_Entity = a_Entity;
return true; // Break out, we only need to know for wooden plates that at least one entity is on top
}
}
return false;
}
bool FoundEntity(void) const
{
return m_Entity != NULL;
}
protected:
cEntity * m_Entity;
cWorld * m_World;
int m_X;
int m_Y;
int m_Z;
} ;
cWoodenPressurePlateCallback WoodenPressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World);
m_World.ForEachEntity(WoodenPressurePlateCallback);
if (WoodenPressurePlateCallback.FoundEntity())
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1);
SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WOODEN_PRESSURE_PLATE);
}
else
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
}
break;
}
default:
LOGD("Unimplemented pressure plate type %s in cRedstoneSimulator", ItemToFullString(a_MyType).c_str());
break;
}
}
@ -1308,7 +1446,7 @@ void cRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a
void cRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, short a_ElapsedTicks, bool ShouldPowerOn)
{
for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); itr++)
for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr)
{
if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@ -1318,7 +1456,7 @@ void cRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, in
}
// Already in here (normal to allow repeater to continue on powering and updating blocks in front) - just update info and quit
itr->a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; // See below for description
itr->a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + (ShouldPowerOn ? 1 : 0)) * 2; // See below for description
itr->a_ElapsedTicks = 0;
itr->ShouldPowerOn = ShouldPowerOn;
return;
@ -1331,7 +1469,8 @@ void cRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, in
// Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.)
// * 2 because apparently, MCS ticks are way faster than vanilla ticks, so repeater aren't noticeably delayed
RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2;
// We don't +1 when powering off because everything seems to already delay a tick when powering off, why? No idea :P
RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + (ShouldPowerOn ? 1 : 0)) * 2;
RC.a_ElapsedTicks = 0;

View File

@ -89,6 +89,10 @@ private:
void HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ);
/// <summary>Handles buttons</summary>
void HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
/// <summary>Handles daylight sensors</summary>
void HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ);
/// <summary>Handles pressure plates</summary>
void HandlePressurePlate(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
/* ==================== */
/* ====== CARRIERS ====== */
@ -115,8 +119,6 @@ private:
void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ);
/// <summary>Handles noteblocks</summary>
void HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
/// <summary>Handles noteblocks</summary>
void HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ);
/* ===================== */
/* ====== Helper functions ====== */

View File

@ -11,6 +11,10 @@
#include <dbghelp.h>
#endif // _MSC_VER
// Here, we have some ALL CAPS variables, to give the impression that this is deeeep, gritty programming :P
bool g_TERMINATE_EVENT_RAISED = false; // If something has told the server to stop; checked periodically in cRoot
bool g_SERVER_TERMINATED = false; // Set to true when the server terminates, so our CTRL handler can then tell Windows to close the console
@ -33,14 +37,21 @@
void ShowCrashReport(int)
void NonCtrlHandler(int a_Signal)
{
std::signal(SIGSEGV, SIG_DFL);
LOGD("Terminate event raised from std::signal");
g_TERMINATE_EVENT_RAISED = true;
printf("\n\nMCServer has crashed!\n");
exit(-1);
switch (a_Signal)
{
case SIGSEGV:
{
std::signal(SIGSEGV, SIG_DFL);
LOGWARN("Segmentation fault; MCServer has crashed :(");
exit(EXIT_FAILURE);
}
default: break;
}
}
@ -111,13 +122,33 @@ LONG WINAPI LastChanceExceptionFilter(__in struct _EXCEPTION_POINTERS * a_Except
#ifdef _WIN32
// Handle CTRL events in windows, including console window close
BOOL CtrlHandler(DWORD fdwCtrlType)
{
g_TERMINATE_EVENT_RAISED = true;
LOGD("Terminate event raised from the Windows CtrlHandler");
if (fdwCtrlType == CTRL_CLOSE_EVENT) // Console window closed via 'x' button, Windows will try to close immediately, therefore...
{
while (!g_SERVER_TERMINATED) { cSleep::MilliSleep(100); } // Delay as much as possible to try to get the server to shut down cleanly
}
return TRUE;
}
#endif
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// main:
int main( int argc, char **argv )
{
(void)argc;
(void)argv;
UNUSED(argc);
UNUSED(argv);
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
InitLeakFinder();
@ -149,6 +180,13 @@ int main( int argc, char **argv )
}
#endif // _WIN32 && !_WIN64
// End of dump-file magic
#ifdef _WIN32
if (!SetConsoleCtrlHandler((PHANDLER_ROUTINE)CtrlHandler, TRUE))
{
LOGERROR("Could not install the Windows CTRL handler!");
}
#endif
#if defined(_DEBUG) && defined(_MSC_VER)
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
@ -160,7 +198,9 @@ int main( int argc, char **argv )
#endif // _DEBUG && _MSC_VER
#ifndef _DEBUG
std::signal(SIGSEGV, ShowCrashReport);
std::signal(SIGSEGV, NonCtrlHandler);
std::signal(SIGTERM, NonCtrlHandler);
std::signal(SIGINT, NonCtrlHandler);
#endif
// DEBUG: test the dumpfile creation:
@ -188,8 +228,10 @@ int main( int argc, char **argv )
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
DeinitLeakFinder();
#endif
return 0;
g_SERVER_TERMINATED = true;
return EXIT_SUCCESS;
}