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The floater now actualy dives under water.

This commit is contained in:
STRWarrior 2013-12-19 22:18:05 +01:00
parent 018c65b4e3
commit 32d117a498

View File

@ -33,7 +33,7 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_World->GetTickRandomNumber(100) == 0)
{
SetSpeedY(-1);
SetPosY(GetPosY() - 1);
m_CanPickupItem = true;
m_PickupCountDown = 20;
LOGD("Floater %i can be picked up", GetUniqueID());