Normal extreme hills (plus) now generate a stone/grass pattern.
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@ -109,6 +109,13 @@ static cDistortedHeightmap::sBlockInfo tbGravel[] =
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{E_BLOCK_DIRT, 0},
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} ;
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static cDistortedHeightmap::sBlockInfo tbStone[] =
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{
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{E_BLOCK_STONE, 0},
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{E_BLOCK_STONE, 0},
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{E_BLOCK_STONE, 0},
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{E_BLOCK_STONE, 0},
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} ;
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@ -154,6 +161,7 @@ static cPattern patPodzol (tbPodzol, ARRAYCOUNT(tbPodzol));
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static cPattern patGrassLess(tbGrassLess, ARRAYCOUNT(tbGrassLess));
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static cPattern patMycelium (tbMycelium, ARRAYCOUNT(tbMycelium));
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static cPattern patGravel (tbGravel, ARRAYCOUNT(tbGravel));
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static cPattern patStone (tbStone, ARRAYCOUNT(tbStone));
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static cPattern patOFSand (tbOFSand, ARRAYCOUNT(tbOFSand));
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static cPattern patOFClay (tbOFClay, ARRAYCOUNT(tbOFClay));
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@ -656,7 +664,6 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
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{
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case biOcean:
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case biPlains:
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case biExtremeHills:
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case biForest:
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case biTaiga:
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case biSwampland:
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@ -679,7 +686,6 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
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case biRoofedForest:
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case biColdTaiga:
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case biColdTaigaHills:
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case biExtremeHillsPlus:
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case biSavanna:
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case biSavannaPlateau:
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case biSunflowerPlains:
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@ -744,6 +750,18 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
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return;
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}
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case biExtremeHillsPlus:
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case biExtremeHills:
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{
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// Select the pattern to use - gravel or grass:
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NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX;
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NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ;
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NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
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const sBlockInfo * Pattern = (Val < -0.1) ? patStone.Get() : patGrass.Get();
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FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern);
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return;
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}
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case biExtremeHillsPlusM:
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case biExtremeHillsM:
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{
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