Once again better Y direction for the items given when fishing.
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@ -174,8 +174,8 @@ public:
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Vector3d FloaterPos(Callbacks.GetPos());
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Vector3d FlyDirection(a_Player->GetPosition() - FloaterPos);
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a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.Length() / (FlyDirection.y * 2), FlyDirection.z);
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Vector3d FlyDirection(a_Player->GetEyePosition() - FloaterPos);
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a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y + 1, FlyDirection.z);
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}
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}
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else
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