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Fixed a cPlayer::IsGameModeAdventure. It was determined based off of gmCreate rather than gmAdventure.

This commit is contained in:
Morgan Redshaw 2013-12-30 21:30:20 -07:00
parent ee15d4e08e
commit 782818ffb5
2 changed files with 3 additions and 2 deletions

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@ -19,5 +19,6 @@ SamJBarney
worktycho
Sxw1212
tonibm19
Diusrex
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@ -908,8 +908,8 @@ bool cPlayer::IsGameModeSurvival(void) const
bool cPlayer::IsGameModeAdventure(void) const
{
return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure
((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure
return (m_GameMode == gmAdventure) || // Either the player is explicitly in Adventure
((m_GameMode == gmNotSet) && m_World->IsGameModeAdventure()); // or they inherit from the world and the world is Adventure
}