vincentlj
c02d99ed9f
GPUParticles: Do not grow when size is 0
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15047 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 16:05:26 +00:00
vincentlj
6a8396ea33
Forget a passthrough call and fix texturedquad shader.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15045 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 15:22:58 +00:00
vincentlj
3504f04a4e
Remove unneeded flip shader.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15044 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 14:54:07 +00:00
vincentlj
7d1df19342
Use a passthrough shader for some fullscreen effect.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15043 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 14:50:16 +00:00
vincentlj
164f1dda11
Use direct gl calls for color_levels.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15031 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 00:04:53 +00:00
vincentlj
47d7f4fdd4
Use direct gl calls for ppdisplace.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15028 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 23:43:00 +00:00
vincentlj
f8e17ecffa
Use direct gl calls for BloomBlend too.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15026 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 23:19:28 +00:00
vincentlj
9968ff1ccf
Use custom opengl call for bloom fullscreen shader.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15022 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 21:07:14 +00:00
vincentlj
c5edf82a6c
GPUParticles: This should fix boxemitters.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15017 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 19:49:23 +00:00
vincentlj
e4dd3c9ed6
GPUParticle: Fix sudden amount of particle for boxemitter
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15015 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 18:40:04 +00:00
vincentlj
55d085bf6d
STKMesh: Now use separate shader for ref/noref object
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15012 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 17:40:39 +00:00
vincentlj
8e7e84c984
STKMesh: Use VAO for faster rendering
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15011 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 17:03:02 +00:00
vincentlj
fda86ed45c
STKMesh: Rendering in minel is working (except transparent part)
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15008 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 15:27:24 +00:00
vincentlj
ebaec55f4d
STKMesh: Rendering works...sortof
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15002 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 00:26:18 +00:00
vincentlj
15dc149799
STKMesh: Rendering implemented although it's a big red shader
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15000 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-11 22:57:48 +00:00
vincentlj
80faf282dc
GPUParticles: Fix glsl versions.
...
Only heightmap sim require version 140.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14995 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 17:42:43 +00:00
vincentlj
ba61e2cbe4
GPUParticles: Finish refactorisation.
...
Heightmap are enabled again for snow.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14994 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 17:40:25 +00:00
vincentlj
af81015fcd
GPUParticles: Use different shaders to avoid unneeded uniforms.
...
Heightmap affector is temporarly disabled.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14993 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 17:26:57 +00:00
vincentlj
45067e59cf
OGL32CTX: Revert to use gl_TextureMatrix[]
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14992 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 01:29:32 +00:00
vincentlj
90f701c42d
OGL32CTX: Attempt to replace implicitly defined uniforms for objectpass
...
This breaks animated textures in xr591...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14990 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 00:31:22 +00:00
vincentlj
857f675f35
OGL32CTX: Replace another series of implicit declared uniforms
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14989 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 00:30:56 +00:00
vincentlj
9a99c3dae6
OGL32CTX: Replace implicitly defined uniforms in displace
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14985 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 17:32:51 +00:00
vincentlj
75b492b871
OGL32CTX: Replace implicitly declared uniforms in bubble
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14984 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 17:32:38 +00:00
vincentlj
751d09d35f
GPUParticles: Remove snow shader as we use another now.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14983 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 17:09:50 +00:00
vincentlj
986f3a6098
OGL32CTX: Remove implicitly defined uniforms in normalmap
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14982 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 17:08:23 +00:00
vincentlj
e6d774a3ac
OGL32CTX: Remove implicitly defined uniforms in splatting
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14981 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 17:08:15 +00:00
vincentlj
9ba803140a
OGL32CTX: Remove implicitly defined uniforms in grass
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14980 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 17:08:03 +00:00
vincentlj
9d7ab41c11
OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14979 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 16:09:27 +00:00
vincentlj
99fde5faa4
GPUParticles: Kill snow flake when it hit the ground according to the heightmap.
...
(Actually we move it outside of the player view)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14977 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 01:49:06 +00:00
vincentlj
42c16b32cb
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
...
gl_Texcoord[]/gl_Color should be explocitly passed as in/out.
Compilers can pack varyings if the architecture does benefit from it (for instance intel mesa driver) but on the other hand they usually don't change size of varying even if there is only a single component used.
So storing vec2 into vec4 may waste performances.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14974 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 00:17:28 +00:00
vincentlj
2ba340b6cb
OGL32CTX: Add vertex shader where default one was assumed.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14973 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 23:11:10 +00:00
vincentlj
53e32a9848
GPUParticles: bump shaders version to 140 to enable texture buffer support.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14971 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 19:09:04 +00:00
vincentlj
28d02f9622
GPUParticles: Implement particle flip.
...
Snow quads suffers from folding, I have to investigate and/or ask hiker.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14969 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 18:34:57 +00:00
samuncle
ff7a3d01c4
Minor update on the skybox shader
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14966 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 08:48:46 +00:00
vincentlj
5b8ca4fcd7
GPUParticles: Implement HeightMapAffector equivalent.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14961 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-07 21:06:06 +00:00
vincentlj
51023ceb81
GPUParticles: Fix adjusted_initial_velocity computation.
...
Thank to Auria and hiker for their help.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14947 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-07 00:04:43 +00:00
vincentlj
88bb3a8da8
GPUParticles: Add support for increase factor
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14945 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-06 22:58:04 +00:00
vincentlj
7a95d46448
GPUParticles: Use smoothstep for fade out and remove direction modulation by size.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14944 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-06 22:35:54 +00:00
vincentlj
841aa05cc0
GPUParticles: Use gl_vertexID to improve particle emission rate handling.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14941 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-06 18:05:21 +00:00
vincentlj
7778a71c0a
OGL32CTX: Use correct type in coloredquad.frag
...
Spotted by arb debug output too.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14927 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 18:54:40 +00:00
vincentlj
aad565a9bf
GPUParticles: Use size value so that it doesn't get optimized away
...
Spotted by arb debug output.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14926 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 18:44:52 +00:00
vincentlj
d28a869444
Fix skybox frag shader
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14920 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 00:08:11 +00:00
vincentlj
fa068d7810
OGL32CTX: Ask #version 130 for all our shaders
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 00:08:00 +00:00
vincentlj
57d5d658a0
OGL32CTX: Fixes sourcerect in draw2DImage replacement
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14918 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-04 23:28:59 +00:00
vincentlj
7bb1e671b2
OGL32CTX: Port draw2DRectangle too
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14916 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-04 22:10:56 +00:00
samuncle
bd69c8c0d7
Add the skybox shader for harvest. For the moment it's still an object in the transparent pass. The object should be in the skybox pass
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14909 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-04 20:43:18 +00:00
vincentlj
b28044e603
OGL32CTX: Implement a draw2DImage function using shaders.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14903 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-04 17:12:30 +00:00
vincentlj
96841f5731
GPUParticles: Avoid particle respawning at too old location.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14889 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-02 17:20:26 +00:00
vincentlj
be93478687
GPUParticles: Fix orientation of reemitted particles.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14875 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-01 19:13:57 +00:00
vincentlj
a38522da70
GPUParticle: Implement size parameter.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14862 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-01 01:11:44 +00:00
vincentlj
1d3a33bf8e
GPUParticles: Use quad instead of POINT_SPRITE
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14861 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-31 20:39:00 +00:00
vincentlj
9fbd2b19b1
GPUParticle: Implements generic fade out and rework particles lifetime.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14852 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-31 17:25:10 +00:00
vincentlj
8670aa86dc
GPUParticle: Fix some parameters not used correctly.
...
Some previous value (like dt) came from debug attempt.
This fixes the particles behind the wheels of the wagon in minel.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14848 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-31 00:58:42 +00:00
vincentlj
d4b9ccf499
GPUParticles: Particles don't follow their source.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14838 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-30 13:57:55 +00:00
vincentlj
871e2b998b
GPUParticles: Implement softness and use maxangle spread
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14832 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-29 20:36:21 +00:00
vincentlj
636f6412ab
GPUParticles: Use some parameters, and texture, to display particles.
...
Still not enabled.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14831 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-29 19:24:19 +00:00
vincentlj
a2d1a86bac
Lights: Make possible for gpu drivers to unroll loop.
...
GPU doesn't like indirect addressing and thus it's better to have unrolled loop. This is only possible for loop with a static iteration count.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14830 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-29 18:37:45 +00:00
vincentlj
4c725ac8f4
GPUParticles: Got PointEmitter to draw something at last.
...
Still WIP, uses a #ifdef to disable it but I wanted to keep a working commit
somewhere in case I mess up somewhere.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14829 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-29 18:23:36 +00:00
vincentlj
6d0e6a67b2
PointLight:Fix shader arithmetic type mismatch reported by mesa
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14813 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 17:03:02 +00:00
vincentlj
9826af0747
Rain: Avoid making a draw call that won't be used and make some cleanup
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14811 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 16:37:24 +00:00
vincentlj
053170fc27
Rain: Use transform feedback to decouple simulation from rendering
...
It's the base for a future gpu based particle system
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14806 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 02:50:25 +00:00
samuncle
cb21815054
Improved the specularity by adding a little offset to the energy
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14805 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 02:41:58 +00:00
samuncle
32a61d770e
Allow kart to use specular map
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14803 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 02:06:08 +00:00
vincentlj
30a030bd4c
Light: Pseudo sort lights distance using bucket to evict them fast.
...
Lower max light level to 16 as it proves sufficient.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14801 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 00:34:41 +00:00
vincentlj
4d0b9236b2
Lights: improve bandwidth usage
...
It should improve performance a lot, but it handles at most 32 simultaneous lights on screen.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14800 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 22:55:15 +00:00
vincentlj
4f36e43b14
Fix unexported FragData
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14797 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 18:28:35 +00:00
vincentlj
5512a72d62
Lights: Remove hard edge and attenuate specular
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14796 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 18:00:54 +00:00
samuncle
067564c7cf
A little change to make the SSAO better (IMHO) other opinions are welcome)
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14795 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 02:55:10 +00:00
samuncle
122567f0d3
Increase the max distance of the displacement effect
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14793 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 01:01:12 +00:00
vincentlj
c2b18a0a1c
Light: Export the correct value for specmap in grass/splatting shaders
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14789 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-25 20:48:27 +00:00
vincentlj
3a6e75b656
Light: Fix skybox bug with specmap and update grass/splatting shader
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14788 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-25 20:40:14 +00:00
vincentlj
ec3fd4fa13
Light: Support for specularmap
...
The specular map is embedded in the alpha component of texture.
Alpha value of 1. means no specular, alpha of 0. means 100% specular.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14786 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-25 20:19:18 +00:00
vincentlj
c9b8734717
Plug-in energy parameter into pointlight shader
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14779 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 23:07:42 +00:00
vincentlj
65b32757f3
Separate Diffuse and Specular components
...
This allows to bypass alpha test, and have colored specular lights.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14777 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 20:51:53 +00:00
vincentlj
5f23483bd9
Fix some shaders not building with mesa
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14775 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 02:47:33 +00:00
vincentlj
7f51c9737b
Test commit, to be reverted
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14770 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 01:59:35 +00:00
vincentlj
88ac0ba6cf
Attempt to mimic blender light behavior.
...
The attenuation assumes a power distributed on the whole sphere surface.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14769 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 01:44:40 +00:00
vincentlj
bd52770ceb
SSAO: Avoid sampling outside of RTT_NORMAL_AND_DEPTH textures.
...
It should remove artifact at the edge of the screen.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14767 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 00:37:58 +00:00
vincentlj
49131c68af
Rain: Fade instead of intersecting geometry
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14765 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 00:33:57 +00:00
vincentlj
f17f8b62cb
SSAO: Use the correct distance for range checking
...
It should remove halo around kart heads.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14763 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 23:25:14 +00:00
vincentlj
3fc63a9f27
SSAO:Ensure sampled point are inside the unit sphere.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14760 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 20:25:58 +00:00
vincentlj
a3cc62a985
SSAO: Use a costheta factor to ease transition
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14759 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 20:02:11 +00:00
vincentlj
a9db4c7c3f
Generate random value for SSAO sampling
...
It should improve SSAO at least with grass.
However this make the algorithm even more sensitive to bad normals.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14758 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 18:14:02 +00:00
vincentlj
34d83859cd
Add support for specular light
...
Note that specular light is applied unconditionnaly, thus every object will shine.
TODO : Specular map should be defined using texture or a material flag.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14756 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 17:00:34 +00:00
vincentlj
5db6705889
Move SSAO code into renderLight in order to use a lighter rtt (8 bits instead of 32)
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14755 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 17:00:27 +00:00
vincentlj
45db87de8a
Merge normals and depth RTT into a single one
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14754 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 16:59:55 +00:00
vincentlj
07abdebbfa
Add range check for ssao + fix for nvidia
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14748 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-22 03:03:07 +00:00
auria
c6fd5cde1c
Apply patch by vlj to improve rendering, thanks a lot!
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14739 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-20 00:11:57 +00:00
samuncle
73f9779324
Animated texture corrected. Thanks to vlj :)
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14738 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-19 23:58:26 +00:00
auria
118705f19a
Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14737 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-19 00:13:17 +00:00
funto66
2c1853e54d
Remove some more useless autotools files
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14726 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-16 23:21:37 +00:00
samuncle
08f211129b
Now the sunlight doesn't kill point light. Thanks to Vlj for the correction
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14722 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-16 18:33:00 +00:00
auria
e9e3a8afff
remove seemingly useless if in shader
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14711 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 23:46:40 +00:00
auria
1fb46ca162
Reduce intensity of glowing objects like giftboxes
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14702 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 01:16:40 +00:00
samuncle
14432a8689
Now the grass shader can be used with the new pipeline.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14695 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-10 01:58:22 +00:00
nixt
5113dc3337
SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14686 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 13:11:09 +00:00
auria
31c29c7a92
Fix visible line in front of kart in SSAO
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14675 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 00:39:07 +00:00
auria
db0a3d37a2
Undo samuncle's commit that added specular lights, but in a way that would only work on nvidia gpus
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14666 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:19:46 +00:00
samuncle
7f214d4458
Restore flip shader and put the color correction in a dedicated shader
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14632 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 14:24:02 +00:00
samuncle
0a1431aed5
Corrected a bug on intel driver
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14604 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-01 23:46:12 +00:00