.. |
bloom.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
bloomblend.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
bloompower.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
bubble.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
bubble.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
caustics.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
check.sh
|
SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
|
2013-12-09 13:11:09 +00:00 |
collapse.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
color_levels.frag
|
Restore flip shader and put the color correction in a dedicated shader
|
2013-12-04 14:24:02 +00:00 |
colorize_ref.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
colorize.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
displace.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
displace.vert
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
farplane.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
flip.frag
|
Restore flip shader and put the color correction in a dedicated shader
|
2013-12-04 14:24:02 +00:00 |
fog.frag
|
Merge normals and depth RTT into a single one
|
2013-12-23 16:59:55 +00:00 |
gaussian3h.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
gaussian3v.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
gaussian6h.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
gaussian6v.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
glow.frag
|
Reduce intensity of glowing objects like giftboxes
|
2013-12-11 01:16:40 +00:00 |
godfade.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
godray.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
grass.frag
|
Merge normals and depth RTT into a single one
|
2013-12-23 16:59:55 +00:00 |
grass.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
gum_shield.frag
|
Add copyright header to each shader
|
2013-11-06 23:17:18 +00:00 |
gum_shield.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
lightbeam.frag
|
Add copyright header to each shader
|
2013-11-06 23:17:18 +00:00 |
lightbeam.vert
|
Add copyright header to each shader
|
2013-11-06 23:17:18 +00:00 |
lightblend.frag
|
Add support for specular light
|
2013-12-23 17:00:34 +00:00 |
mipviz.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
mlaa_blend2.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
mlaa_color1.frag
|
Apply patch to fix OSX compilation
|
2013-12-01 16:51:08 +00:00 |
MLAA_COPYING
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
mlaa_offset.vert
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
motion_blur.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
motion_blur.vert
|
Add copyright header to each shader
|
2013-11-06 23:17:18 +00:00 |
multiply.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
normalmap.frag
|
Merge normals and depth RTT into a single one
|
2013-12-23 16:59:55 +00:00 |
normalmap.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
objectpass_ref.frag
|
Merge normals and depth RTT into a single one
|
2013-12-23 16:59:55 +00:00 |
objectpass_rimlit.frag
|
Merge normals and depth RTT into a single one
|
2013-12-23 16:59:55 +00:00 |
objectpass_rimlit.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
objectpass_spheremap.frag
|
Merge normals and depth RTT into a single one
|
2013-12-23 16:59:55 +00:00 |
objectpass.frag
|
Merge normals and depth RTT into a single one
|
2013-12-23 16:59:55 +00:00 |
objectpass.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
pass.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
pass.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
penumbrah.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
penumbrav.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
pointlight.frag
|
Add support for specular light
|
2013-12-23 17:00:34 +00:00 |
ppdisplace.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
rain.frag
|
Rain: Fade instead of intersecting geometry
|
2013-12-24 00:33:57 +00:00 |
rain.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
shadowgen.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
shadowimportance.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
shadowimportance.vert
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
shadowpass.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
shadowpass.vert
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
shadowwarph.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
shadowwarpv.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
skinning.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
snow.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
snow.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
spheremap.frag
|
Add copyright header to each shader
|
2013-11-06 23:17:18 +00:00 |
spheremap.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
splatting.frag
|
Merge normals and depth RTT into a single one
|
2013-12-23 16:59:55 +00:00 |
splatting.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
ssao.frag
|
SSAO: Use the correct distance for range checking
|
2013-12-23 23:25:14 +00:00 |
sunlight.frag
|
Add support for specular light
|
2013-12-23 17:00:34 +00:00 |
sunlightshadow.frag
|
A new bias (it works better with harvest
|
2013-12-01 17:47:30 +00:00 |
water.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
water.vert
|
Animated texture corrected. Thanks to vlj :)
|
2013-12-19 23:58:26 +00:00 |
white.frag
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |