Remove unneeded flip shader.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15044 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
vincentlj 2014-01-13 14:54:07 +00:00
parent 7d1df19342
commit 3504f04a4e
3 changed files with 0 additions and 18 deletions

View File

@ -1,11 +0,0 @@
#version 130
uniform sampler2D tex;
void main()
{
vec2 texc = gl_TexCoord[0].xy;
texc.y = 1.0 - texc.y;
gl_FragColor = vec4(texture2D(tex, texc).rgb, 1.0);
}

View File

@ -125,11 +125,6 @@ void Shaders::loadShaders()
m_shaders[ES_MIPVIZ] = glslmat(std::string(""), dir + "mipviz.frag",
m_callbacks[ES_MIPVIZ], EMT_SOLID);
m_shaders[ES_FLIP] = glslmat(std::string(""), dir + "flip.frag",
0, EMT_SOLID);
m_shaders[ES_FLIP_ADDITIVE] = glslmat(std::string(""), dir + "flip.frag",
0, EMT_TRANSPARENT_ADD_COLOR);
m_shaders[ES_COLORIZE] = glslmat(std::string(""), dir + "colorize.frag",
m_callbacks[ES_COLORIZE], EMT_SOLID);
m_shaders[ES_COLORIZE_REF] = glslmat(std::string(""), dir + "colorize_ref.frag",

View File

@ -38,8 +38,6 @@ using namespace irr;
ACT(ES_GAUSSIAN3H) \
ACT(ES_GAUSSIAN3V) \
ACT(ES_MIPVIZ) \
ACT(ES_FLIP) \
ACT(ES_FLIP_ADDITIVE) \
ACT(ES_COLORIZE) \
ACT(ES_COLORIZE_REF) \
ACT(ES_PASS) \