Use custom opengl call for bloom fullscreen shader.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15022 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
vincentlj 2014-01-12 21:07:14 +00:00
parent 2dea6ded0d
commit 9968ff1ccf
3 changed files with 735 additions and 663 deletions

View File

@ -2,10 +2,12 @@
uniform sampler2D tex;
uniform float low;
in vec2 uv;
void main()
{
vec3 weights = vec3(0.2126, 0.7152, 0.0722); // ITU-R BT. 709
vec3 col = texture2D(tex, gl_TexCoord[0].xy).xyz;
vec3 col = texture2D(tex, uv).xyz;
float luma = dot(weights, col);
col *= smoothstep(low, 0.9, luma);

View File

@ -0,0 +1,10 @@
#version 130
in vec2 Position;
in vec2 Texcoord;
out vec2 uv;
void main() {
uv = Texcoord;
gl_Position = vec4(Position, 0., 1.);
}

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