OGL32CTX: Fixes sourcerect in draw2DImage replacement

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14918 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
vincentlj 2014-01-04 23:28:59 +00:00
parent 1a883f740f
commit 57d5d658a0
2 changed files with 48 additions and 24 deletions

View File

@ -1,6 +1,8 @@
#version 130
uniform vec2 center;
uniform vec2 size;
uniform vec2 texcenter;
uniform vec2 texsize;
in vec2 position;
in vec2 texcoord;
@ -8,6 +10,6 @@ out vec2 tc;
void main()
{
tc = texcoord;
tc = texcoord * texsize + texcenter;
gl_Position = vec4(position * size + center, 0., 1.);
}

View File

@ -46,7 +46,9 @@ PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
#endif
static GLuint quad_buffer;
static bool is_gl_init = false;
void initGL()
{
if (is_gl_init)
@ -93,6 +95,16 @@ void initGL()
glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)IRR_OGL_LOAD_EXTENSION("glDrawArraysInstanced");
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)IRR_OGL_LOAD_EXTENSION("glDeleteBuffers");
#endif
const float quad_vertex[] = {
-1., -1., -1., 1., // UpperLeft
-1., 1., -1., -1., // LowerLeft
1., 1., 1., -1., // LowerRight
1., -1., 1., 1. // UpperRight
};
glGenBuffers(1, &quad_buffer);
glBindBuffer(GL_ARRAY_BUFFER, quad_buffer);
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), quad_vertex, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
// Mostly from shader tutorial
@ -183,13 +195,14 @@ void bindUniformToTextureUnit(GLuint location, GLuint texid, unsigned textureUni
glUniform1i(location, textureUnit);
}
static GLuint quad_buffer;
static GLuint TexturedQuadShader;
static GLuint TexturedQuadAttribPosition;
static GLuint TexturedQuadAttribTexCoord;
static GLuint TexturedQuadUniformTexture;
static GLuint TexturedQuadUniformCenter;
static GLuint TexturedQuadUniformSize;
static GLuint TexturedQuadUniformTexcenter;
static GLuint TexturedQuadUniformTexsize;
void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
@ -198,28 +211,45 @@ void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect
#ifndef OGL32CTX
irr_driver->getVideoDriver()->draw2DImage(texture, destRect, sourceRect, clipRect, colors, useAlphaChannelOfTexture);
#else
core::dimension2d<u32> frame_size =
irr_driver->getVideoDriver()->getCurrentRenderTargetSize();
const int screen_w = frame_size.Width;
const int screen_h = frame_size.Height;
float center_pos_x = destRect.UpperLeftCorner.X + destRect.LowerRightCorner.X;
center_pos_x /= screen_w;
center_pos_x -= 1;
center_pos_x -= 1.;
float center_pos_y = destRect.UpperLeftCorner.Y + destRect.LowerRightCorner.Y;
center_pos_y /= screen_h;
center_pos_y = 1 - center_pos_y;
center_pos_y = 1. - center_pos_y;
float width = destRect.LowerRightCorner.X - destRect.UpperLeftCorner.X;
width /= screen_w;
float height = destRect.LowerRightCorner.Y - destRect.UpperLeftCorner.Y;
height /= screen_h;
const core::dimension2d<u32>& ss = texture->getOriginalSize();
float tex_center_pos_x = sourceRect.UpperLeftCorner.X + sourceRect.LowerRightCorner.X;
tex_center_pos_x /= ss.Width * 2.;
//tex_center_pos_x -= 1.;
float tex_center_pos_y = sourceRect.UpperLeftCorner.Y + sourceRect.LowerRightCorner.Y;
tex_center_pos_y /= ss.Height * 2.;
//tex_center_pos_y -= 1.;
float tex_width = sourceRect.LowerRightCorner.X - sourceRect.UpperLeftCorner.X;
tex_width /= ss.Width * 2.;
float tex_height = sourceRect.LowerRightCorner.Y - sourceRect.UpperLeftCorner.Y;
tex_height /= ss.Height * 2.;
const f32 invW = 1.f / static_cast<f32>(ss.Width);
const f32 invH = 1.f / static_cast<f32>(ss.Height);
const core::rect<f32> tcoords(
sourceRect.UpperLeftCorner.X * invW,
sourceRect.UpperLeftCorner.Y * invH,
sourceRect.LowerRightCorner.X * invW,
sourceRect.LowerRightCorner.Y *invH);
initGL();
const float quad_vertex[] = {
-1., -1., 0., 1.,
-1., 1., 0., 0.,
1., -1., 1., 1.,
1., 1., 1., 0.
};
if (useAlphaChannelOfTexture)
{
glEnable(GL_BLEND);
@ -233,14 +263,14 @@ void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect
}
if (!TexturedQuadShader) {
TexturedQuadShader = LoadProgram(file_manager->getAsset("shaders/texturedquad.vert").c_str(), file_manager->getAsset("shaders/texturedquad.frag").c_str());
glGenBuffers(1, &quad_buffer);
glBindBuffer(GL_ARRAY_BUFFER, quad_buffer);
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), quad_vertex, GL_STATIC_DRAW);
TexturedQuadAttribPosition = glGetAttribLocation(TexturedQuadShader, "position");
TexturedQuadAttribTexCoord = glGetAttribLocation(TexturedQuadShader, "texcoord");
TexturedQuadUniformTexture = glGetUniformLocation(TexturedQuadShader, "texture");
TexturedQuadUniformCenter = glGetUniformLocation(TexturedQuadShader, "center");
TexturedQuadUniformSize = glGetUniformLocation(TexturedQuadShader, "size");
TexturedQuadUniformTexcenter = glGetUniformLocation(TexturedQuadShader, "texcenter");
TexturedQuadUniformTexsize = glGetUniformLocation(TexturedQuadShader, "texsize");
}
glUseProgram(TexturedQuadShader);
glActiveTexture(GL_TEXTURE0);
@ -248,12 +278,14 @@ void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect
glUniform1i(TexturedQuadUniformTexture, 0);
glUniform2f(TexturedQuadUniformCenter, center_pos_x, center_pos_y);
glUniform2f(TexturedQuadUniformSize, width, height);
glUniform2f(TexturedQuadUniformTexcenter, tex_center_pos_x, tex_center_pos_y);
glUniform2f(TexturedQuadUniformTexsize, tex_width, tex_height);
glEnableVertexAttribArray(TexturedQuadAttribPosition);
glEnableVertexAttribArray(TexturedQuadAttribTexCoord);
glBindBuffer(GL_ARRAY_BUFFER, quad_buffer);
glVertexAttribPointer(TexturedQuadAttribPosition, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0);
glVertexAttribPointer(TexturedQuadAttribTexCoord, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (GLvoid *)(2 * sizeof(float)));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_QUADS, 0, 4);
glDisableVertexAttribArray(TexturedQuadAttribPosition);
glDisableVertexAttribArray(TexturedQuadAttribTexCoord);
glBindBuffer(GL_ARRAY_BUFFER, 0);
@ -288,13 +320,6 @@ void GL32_draw2DRectangle(video::SColor color, const core::rect<s32>& position,
height /= screen_h;
initGL();
const float quad_vertex[] =
{
-1., -1., 0., 1.,
-1., 1., 0., 0.,
1., -1., 1., 1.,
1., 1., 1., 0.
};
if (color.getAlpha() < 255)
{
@ -311,9 +336,6 @@ void GL32_draw2DRectangle(video::SColor color, const core::rect<s32>& position,
if (!ColoredQuadShader)
{
ColoredQuadShader = LoadProgram(file_manager->getAsset("shaders/coloredquad.vert").c_str(), file_manager->getAsset("shaders/coloredquad.frag").c_str());
glGenBuffers(1, &quad_buffer);
glBindBuffer(GL_ARRAY_BUFFER, quad_buffer);
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), quad_vertex, GL_STATIC_DRAW);
ColoredQuadUniformColor = glGetUniformLocation(ColoredQuadShader, "color");
}
glUseProgram(ColoredQuadShader);