remove seemingly useless if in shader

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14711 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2013-12-11 23:46:40 +00:00
parent bce4a075ba
commit e9e3a8afff

View File

@ -20,16 +20,16 @@ void main() {
// Tune for better inside range without losing outdoors
linear_z *= 2.0;
if (hastex != 0) {
//if (hastex != 0) {
vec4 col = texture2D(tex, gl_TexCoord[0].xy);
if (col.a < 0.5)
discard;
gl_FragData[0] = col;
} else {
gl_FragData[0] = gl_Color;
}
//} else {
// gl_FragData[0] = gl_Color;
//}
gl_FragData[1] = vec4(nor, linear_z);
gl_FragData[2] = vec4(encdepth(gl_FragCoord.z).xyz, objectid);