.. |
bloom.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
bloomblend.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
bloompower.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
bubble.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
bubble.vert
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
caustics.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
collapse.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
color_levels.frag
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Restore flip shader and put the color correction in a dedicated shader
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2013-12-04 14:24:02 +00:00 |
colorize_ref.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
colorize.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
displace.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
displace.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
farplane.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
flip.frag
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Restore flip shader and put the color correction in a dedicated shader
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2013-12-04 14:24:02 +00:00 |
fog.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
gaussian3h.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
gaussian3v.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
gaussian6h.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
gaussian6v.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
glow.frag
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Reduce intensity of glowing objects like giftboxes
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2013-12-11 01:16:40 +00:00 |
godfade.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
godray.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
grass.frag
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
grass.vert
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
gum_shield.frag
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
gum_shield.vert
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
lightbeam.frag
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
lightbeam.vert
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
lightblend.frag
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Undo samuncle's commit that added specular lights, but in a way that would only work on nvidia gpus
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2013-12-08 20:19:46 +00:00 |
mipviz.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_blend2.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_color1.frag
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Apply patch to fix OSX compilation
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2013-12-01 16:51:08 +00:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_offset.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
motion_blur.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
motion_blur.vert
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
multiply.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
normalmap.frag
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
normalmap.vert
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
objectpass_ref.frag
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
objectpass_rimlit.frag
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
objectpass_rimlit.vert
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
objectpass_spheremap.frag
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
objectpass.frag
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
objectpass.vert
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
pass.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
pass.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
penumbrah.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
penumbrav.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
pointlight.frag
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
ppdisplace.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
rain.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
rain.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowgen.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowimportance.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowimportance.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowpass.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowpass.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowwarph.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowwarpv.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
skinning.vert
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
snow.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
snow.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
spheremap.frag
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
spheremap.vert
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
splatting.frag
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
splatting.vert
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
ssao.frag
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Fix visible line in front of kart in SSAO
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2013-12-09 00:39:07 +00:00 |
sunlight.frag
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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2013-12-19 00:13:17 +00:00 |
sunlightshadow.frag
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A new bias (it works better with harvest
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2013-12-01 17:47:30 +00:00 |
water.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
water.vert
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Apply patch to fix OSX compilation
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2013-12-01 16:51:08 +00:00 |
white.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |