stk-code_catmod/data/shaders
auria 118705f19a Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14737 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-19 00:13:17 +00:00
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bloom.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
bloomblend.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
bloompower.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
bubble.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
bubble.vert Add copyright header to each shader 2013-11-06 23:17:18 +00:00
caustics.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
check.sh SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch. 2013-12-09 13:11:09 +00:00
collapse.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
color_levels.frag Restore flip shader and put the color correction in a dedicated shader 2013-12-04 14:24:02 +00:00
colorize_ref.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
colorize.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
displace.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
displace.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
farplane.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
flip.frag Restore flip shader and put the color correction in a dedicated shader 2013-12-04 14:24:02 +00:00
fog.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
gaussian3h.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
gaussian3v.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
gaussian6h.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
gaussian6v.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
glow.frag Reduce intensity of glowing objects like giftboxes 2013-12-11 01:16:40 +00:00
godfade.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
godray.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
grass.frag Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
grass.vert Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
gum_shield.frag Add copyright header to each shader 2013-11-06 23:17:18 +00:00
gum_shield.vert Add copyright header to each shader 2013-11-06 23:17:18 +00:00
lightbeam.frag Add copyright header to each shader 2013-11-06 23:17:18 +00:00
lightbeam.vert Add copyright header to each shader 2013-11-06 23:17:18 +00:00
lightblend.frag Undo samuncle's commit that added specular lights, but in a way that would only work on nvidia gpus 2013-12-08 20:19:46 +00:00
mipviz.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_blend2.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_color1.frag Apply patch to fix OSX compilation 2013-12-01 16:51:08 +00:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_offset.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
motion_blur.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
motion_blur.vert Add copyright header to each shader 2013-11-06 23:17:18 +00:00
multiply.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
normalmap.frag Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
normalmap.vert Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
objectpass_ref.frag Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
objectpass_rimlit.frag Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
objectpass_rimlit.vert Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
objectpass_spheremap.frag Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
objectpass.frag Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
objectpass.vert Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
pass.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
pass.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
penumbrah.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
penumbrav.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
pointlight.frag Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
ppdisplace.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
rain.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
rain.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowgen.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowimportance.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowimportance.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowpass.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowpass.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowwarph.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowwarpv.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
skinning.vert Add copyright header to each shader 2013-11-06 23:17:18 +00:00
snow.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
snow.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
spheremap.frag Add copyright header to each shader 2013-11-06 23:17:18 +00:00
spheremap.vert Add copyright header to each shader 2013-11-06 23:17:18 +00:00
splatting.frag Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
splatting.vert Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
ssao.frag Fix visible line in front of kart in SSAO 2013-12-09 00:39:07 +00:00
sunlight.frag Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks! 2013-12-19 00:13:17 +00:00
sunlightshadow.frag A new bias (it works better with harvest 2013-12-01 17:47:30 +00:00
water.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
water.vert Apply patch to fix OSX compilation 2013-12-01 16:51:08 +00:00
white.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00