auria
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118705f19a
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14737 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-19 00:13:17 +00:00 |
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funto66
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2c1853e54d
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Remove some more useless autotools files
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14726 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-16 23:21:37 +00:00 |
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samuncle
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08f211129b
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Now the sunlight doesn't kill point light. Thanks to Vlj for the correction
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14722 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-16 18:33:00 +00:00 |
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auria
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e9e3a8afff
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remove seemingly useless if in shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14711 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-11 23:46:40 +00:00 |
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auria
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1fb46ca162
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Reduce intensity of glowing objects like giftboxes
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14702 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-11 01:16:40 +00:00 |
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samuncle
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14432a8689
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Now the grass shader can be used with the new pipeline.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14695 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-10 01:58:22 +00:00 |
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nixt
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5113dc3337
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14686 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-09 13:11:09 +00:00 |
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auria
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31c29c7a92
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Fix visible line in front of kart in SSAO
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14675 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-09 00:39:07 +00:00 |
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auria
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db0a3d37a2
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Undo samuncle's commit that added specular lights, but in a way that would only work on nvidia gpus
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14666 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-08 20:19:46 +00:00 |
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samuncle
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7f214d4458
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Restore flip shader and put the color correction in a dedicated shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14632 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-04 14:24:02 +00:00 |
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samuncle
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0a1431aed5
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Corrected a bug on intel driver
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14604 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-01 23:46:12 +00:00 |
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samuncle
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9fdfb27a67
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Add color correction
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14603 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-01 22:48:12 +00:00 |
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samuncle
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77db3a2a6e
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A basic test (TODO, if this is accepted I should make a new shader for only this effect
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14601 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-01 21:52:07 +00:00 |
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samuncle
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063ea38cc6
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A new bias (it works better with harvest
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14594 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-01 17:47:30 +00:00 |
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auria
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8cf0030a27
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Apply patch to fix OSX compilation
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14591 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-01 16:51:08 +00:00 |
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auria
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5899a26aad
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-11-30 21:33:06 +00:00 |
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samuncle
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bc0724935e
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Add copyright header to each shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14395 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-11-06 23:17:18 +00:00 |
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curaga
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c96bd8d64e
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Make gum_shield.frag compile
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13550 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-08-22 15:44:56 +00:00 |
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samuncle
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d58e16c338
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A basic shader for the bubble gum shield effect
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13445 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-08-08 03:59:15 +00:00 |
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curaga
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57e692c61c
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lightbeam: Remove unused uniform, add some spacing
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13381 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-07-29 14:41:13 +00:00 |
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curaga
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b4cd5e4ec9
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Fix the lightbeam shader's inconsistent style
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13380 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-07-29 14:40:42 +00:00 |
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samuncle
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bb64fec5d0
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A new shader to make beautifull lightbeams
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13073 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-07-04 02:32:11 +00:00 |
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curaga
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2d50b47f56
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Shader space cleanup
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12881 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-06-18 14:35:29 +00:00 |
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curaga
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a45bf5092f
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Make skinning.vert valid 1.10 code so the checker can run to completion
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12880 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-06-18 14:34:59 +00:00 |
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curaga
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75e1c8bc69
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Add an offline syntax checker for shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12815 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-05-30 19:21:12 +00:00 |
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auria
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b7680d7177
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Fix small fog bug
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12769 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-05-16 00:49:51 +00:00 |
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auria
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0735e70f47
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Remove Y changes from grass shader, that was intended
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12740 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-05-12 01:14:08 +00:00 |
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auria
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3b20637b48
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Make grass speed and amplitude configurable
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12735 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-05-12 00:14:53 +00:00 |
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auria
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3eb6c034d0
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Add grass shader for samuncle
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12730 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-05-11 23:09:03 +00:00 |
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auria
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734b9707bc
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Fix motion blur on some picky GPUs
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12571 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-03-21 00:02:07 +00:00 |
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auria
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98d8ef74ac
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Simplify shader, removing the need to make a fallback mesh
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12565 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-03-18 00:21:28 +00:00 |
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hikerstk
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5445cec7ba
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Enabled motion blur shader in split screen multiplayer.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12552 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-03-14 21:04:48 +00:00 |
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auria
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4b9d02cc25
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Allow combining lightmaps and normal maps
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11428 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2012-07-22 21:30:47 +00:00 |
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auria
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157081edf2
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Add fog support to water shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11184 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2012-05-04 01:33:13 +00:00 |
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auria
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5ae58258df
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Add specular highlights to the trophy shader. Something is not 100% right since the highlights move around, nonetheless the effect is reaosnably good
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10860 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2012-02-16 02:44:02 +00:00 |
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auria
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c6a2cecc05
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Add my own sphere mapping shader, since irrlicht's one is buggy when the model moves around. Bonus, mine uses pixel shading instead of vertex shading, which makes the shadows much smoother
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10859 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2012-02-16 02:25:52 +00:00 |
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auria
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71118f24cf
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Add water shader for the overworld. Feedback ewlcome
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10743 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2012-01-29 16:39:30 +00:00 |
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auria
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1d12c3c9aa
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Improve water shaders a bit
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10741 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2012-01-29 03:11:48 +00:00 |
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auria
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f33cbb8dc0
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Add WIP water shader. Not yet used because not satisfying
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10740 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2012-01-29 02:55:52 +00:00 |
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auria
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b57ea6a182
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Slightly improve normal map shader. It's less physically realistic than before but IMO looks better
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10739 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2012-01-29 01:10:57 +00:00 |
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auria
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d6221dae92
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Use new normal map shader for overworld columns. Remove 2-UV-layer normal map feature, irrlicht just doesn't support it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10675 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2012-01-15 21:52:07 +00:00 |
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auria
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93a7099cf9
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Minor tweaks to normal maps
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10672 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2012-01-15 20:33:18 +00:00 |
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auria
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df0232456d
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Add new fixed normal map shader, thanks to Fabien Sanglard\! (Only for single-UV-mapping atm, i.e. applies to minigolf balls but not overworld columns)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10669 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2012-01-15 16:37:15 +00:00 |
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auria
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c29c91da21
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Make bubble force fields fade in softly insetad of just popping up
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10638 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2012-01-10 23:40:14 +00:00 |
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auria
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f23f537620
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Update overworld with 'force fields' to guard the entrance to challenges as discussed. I <3 my new shader\!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10491 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-12-26 16:46:29 +00:00 |
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auria
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733bc63dff
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Add support for using a second UV layer for normal maps
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10486 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-12-22 23:05:13 +00:00 |
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auria
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fd49ecb3d6
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Add support for vertex colors in splattig shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10455 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-12-20 16:58:12 +00:00 |
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auria
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5c52a4e855
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Attempt fix in splatting shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10454 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-12-20 01:47:40 +00:00 |
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auria
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683b0e1903
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Improve Lambert shading in splatting : actually use the sun direction
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10438 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-12-18 02:39:05 +00:00 |
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auria
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1ce4443ed8
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Add lambert lighting to the splatting shader to make it look less flat
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10435 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2011-12-18 00:48:35 +00:00 |
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