A basic test (TODO, if this is accepted I should make a new shader for only this effect
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14601 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -5,5 +5,13 @@ void main()
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vec2 texc = gl_TexCoord[0].xy;
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texc.y = 1.0 - texc.y;
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gl_FragColor = texture2D(tex, texc);
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vec4 col = texture2D(tex, texc);
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//col = col * 256;
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//col = (1 - col);
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col = col / (1 - col);
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gl_FragColor = vec4(col.rgb, 1.0);
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}
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