Now the sunlight doesn't kill point light. Thanks to Vlj for the correction
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14722 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
parent
5c58d07278
commit
08f211129b
@ -33,7 +33,6 @@ void main() {
|
||||
vec3 L = center;
|
||||
|
||||
float NdotL = max(0.0, dot(norm, L));
|
||||
if (NdotL < 0.01) discard;
|
||||
|
||||
vec3 outcol = NdotL * col;
|
||||
|
||||
|
@ -47,6 +47,8 @@ SunNode::SunNode(scene::ISceneManager* mgr, float r, float g, float b):
|
||||
m.setTexture(1, irr_driver->getRTT(RTT_DEPTH));
|
||||
m.setTexture(2, irr_driver->getTexture((file_manager->getTextureDir() + "cloudshadow.png").c_str()));
|
||||
m.setFlag(EMF_BILINEAR_FILTER, false);
|
||||
m.MaterialTypeParam = pack_textureBlendFunc(EBF_ONE, EBF_ONE);
|
||||
m.BlendOperation = EBO_ADD;
|
||||
|
||||
if (UserConfigParams::m_shadows)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user