Fix motion blur on some picky GPUs

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12571 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2013-03-21 00:02:07 +00:00
parent 4c33490a78
commit 734b9707bc

View File

@@ -34,7 +34,7 @@ void main()
// If no motion blur is needed, don't do any of the blur computation,
// just return the color from the texture.
if(boost_amount==0)
if(boost_amount==0.0)
{
gl_FragColor = vec4(color, 1.0);
return;