Fix motion blur on some picky GPUs
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12571 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -34,7 +34,7 @@ void main()
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// If no motion blur is needed, don't do any of the blur computation,
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// just return the color from the texture.
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if(boost_amount==0)
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if(boost_amount==0.0)
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{
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gl_FragColor = vec4(color, 1.0);
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return;
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