stk-code_catmod/data/shaders/grass.vert
auria 118705f19a Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14737 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-19 00:13:17 +00:00

16 lines
297 B
GLSL

#version 130
uniform vec3 windDir;
noperspective out vec3 nor;
void main()
{
gl_TexCoord[0] = gl_MultiTexCoord0;
vec4 vertexPosition = gl_Vertex;
vertexPosition.xyz += windDir * gl_Color.r;
nor = gl_NormalMatrix * gl_Normal;
gl_Position = gl_ModelViewProjectionMatrix * vertexPosition;
}