OGL32CTX: Remove implicitly defined uniforms in splatting
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14981 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -9,7 +9,6 @@ uniform sampler2D tex_detail3;
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noperspective in vec3 nor;
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in vec2 uv;
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in vec2 uv_bis;
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in vec4 color;
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void main() {
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// Splatting part
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@ -25,8 +24,7 @@ void main() {
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splatting.g * detail1 +
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splatting.b * detail2 +
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(1.0 - splatting.r - splatting.g - splatting.b) * detail3 +
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(1.0 - splatting.a) * detail4)
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* color;
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(1.0 - splatting.a) * detail4);
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gl_FragData[0] = vec4(splatted.xyz, 1.);
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@ -17,17 +17,17 @@
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#version 130
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uniform vec3 lightdir;
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uniform mat4 ModelViewProjectionMatrix;
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uniform mat4 TransposeInverseModelView;
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noperspective out vec3 nor;
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out vec2 uv;
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out vec2 uv_bis;
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out vec4 color;
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void main()
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{
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uv = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st;
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uv_bis = (gl_TextureMatrix[1] * gl_MultiTexCoord1).st;
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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color = gl_Color;
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nor = gl_NormalMatrix * gl_Normal;
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uv = gl_MultiTexCoord0.st;
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uv_bis = gl_MultiTexCoord1.st;
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gl_Position = ModelViewProjectionMatrix * gl_Vertex;
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nor = (TransposeInverseModelView * vec4(gl_Normal, 1.)).xyz;
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}
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@ -185,6 +185,17 @@ void SkyboxProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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void SplattingProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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{
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core::matrix4 ModelViewProjectionMatrix = srv->getVideoDriver()->getTransform(ETS_PROJECTION);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_VIEW);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_WORLD);
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core::matrix4 TransposeInverseModelView = srv->getVideoDriver()->getTransform(ETS_VIEW);
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TransposeInverseModelView *= srv->getVideoDriver()->getTransform(ETS_WORLD);
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TransposeInverseModelView.makeInverse();
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TransposeInverseModelView = TransposeInverseModelView.getTransposed();
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srv->setVertexShaderConstant("ModelViewProjectionMatrix", ModelViewProjectionMatrix.pointer(), 16);
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srv->setVertexShaderConstant("TransposeInverseModelView", TransposeInverseModelView.pointer(), 16);
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if (!firstdone)
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{
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s32 tex_layout = 1;
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