OGL32CTX: Remove implicitly defined uniforms in grass

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14980 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
vincentlj
2014-01-09 17:08:03 +00:00
parent 9d7ab41c11
commit 9ba803140a
3 changed files with 17 additions and 4 deletions

View File

@@ -4,10 +4,11 @@ uniform float objectid;
uniform sampler2D tex;
noperspective in vec3 nor;
in vec2 uv;
void main()
{
gl_FragData[0] = texture2D(tex, gl_TexCoord[0].st);
gl_FragData[0] = texture2D(tex, uv);
gl_FragData[1] = vec4(0.5 * normalize(nor) + 0.5, gl_FragCoord.z);
gl_FragData[2] = vec4(0.);
}

View File

@@ -1,15 +1,18 @@
#version 130
uniform vec3 windDir;
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 TransposeInverseModelView;
noperspective out vec3 nor;
out vec2 uv;
void main()
{
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
uv = gl_MultiTexCoord0.st;
vec4 vertexPosition = gl_Vertex;
vertexPosition.xyz += windDir * gl_Color.r;
nor = gl_NormalMatrix * gl_Normal;
gl_Position = gl_ModelViewProjectionMatrix * vertexPosition;
nor = (TransposeInverseModelView * vec4(gl_Normal, 1.)).xyz;
gl_Position = ModelViewProjectionMatrix * vertexPosition;
}

View File

@@ -121,8 +121,17 @@ void GrassShaderProvider::OnSetConstants(IMaterialRendererServices *srv, int use
// Pre-multiply on the cpu
vector3df wind = irr_driver->getWind() * strength;
core::matrix4 ModelViewProjectionMatrix = drv->getTransform(ETS_PROJECTION);
ModelViewProjectionMatrix *= drv->getTransform(ETS_VIEW);
ModelViewProjectionMatrix *= drv->getTransform(ETS_WORLD);
core::matrix4 TransposeInverseModelView = drv->getTransform(ETS_VIEW);
TransposeInverseModelView *= drv->getTransform(ETS_WORLD);
TransposeInverseModelView.makeInverse();
TransposeInverseModelView = TransposeInverseModelView.getTransposed();
srv->setVertexShaderConstant("windDir", &wind.X, 3);
srv->setVertexShaderConstant("ModelViewProjectionMatrix", ModelViewProjectionMatrix.pointer(), 16);
srv->setVertexShaderConstant("TransposeInverseModelView", TransposeInverseModelView.pointer(), 16);
if (!firstdone)
{