Fix skybox frag shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14920 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -28,18 +28,18 @@ varying vec2 uv_fast;
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void main()
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{
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vec2 uv_temp = uv;
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vec3 V = normalize(vertex);
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vec3 L = normalize(vec3(sun_pos));
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vec3 col = texture2D(tex, vec2((L.y + 1.0) / 2.0, V.y));
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vec3 col = texture2D(tex, vec2((L.y + 1.0) / 2.0, V.y)).xyz;
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float vl = clamp(dot(V, L), 0, 1);
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vec3 paint = texture2D(tex, uv * 3).a;
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float paint = texture2D(tex, uv_temp * 3).a;
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uv += 20;
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vec3 paint2 = texture2D(tex, uv * 5).a;
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uv_temp += 20;
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float paint2 = texture2D(tex, uv_temp * 5).a;
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// Get the general cloud mask
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