GPUParticles: Remove snow shader as we use another now.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14983 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -1,19 +0,0 @@
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#version 130
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uniform sampler2D tex;
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uniform float time;
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void main()
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{
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vec2 change;
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change.x = abs(sin(time * gl_Color.r));
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change.y = abs(cos(time * gl_Color.g));
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change = smoothstep(0.0, 1.0, change) * 0.5;
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vec2 tc = gl_TexCoord[0].xy;
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tc = smoothstep(0.5 - change, 0.5 + change, tc);
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vec4 tcol = texture2D(tex, tc);
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gl_FragColor = tcol;
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}
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#version 130
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void main()
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{
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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gl_FrontColor = gl_Color;
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}
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