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bloom.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
bloomblend.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
bloompower.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
bubble.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
bubble.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
caustics.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
collapse.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
color_levels.frag
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Restore flip shader and put the color correction in a dedicated shader
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2013-12-04 14:24:02 +00:00 |
colorize_ref.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
colorize.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
displace.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
displace.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
farplane.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
flip.frag
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Restore flip shader and put the color correction in a dedicated shader
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2013-12-04 14:24:02 +00:00 |
fog.frag
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Merge normals and depth RTT into a single one
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2013-12-23 16:59:55 +00:00 |
gaussian3h.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
gaussian3v.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
gaussian6h.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
gaussian6v.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
glow.frag
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Reduce intensity of glowing objects like giftboxes
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2013-12-11 01:16:40 +00:00 |
godfade.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
godray.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
grass.frag
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Light: Fix skybox bug with specmap and update grass/splatting shader
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2013-12-25 20:40:14 +00:00 |
grass.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
gum_shield.frag
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
gum_shield.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
lightbeam.frag
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
lightbeam.vert
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
lightblend.frag
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Light: Support for specularmap
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2013-12-25 20:19:18 +00:00 |
mipviz.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_blend2.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_color1.frag
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Apply patch to fix OSX compilation
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2013-12-01 16:51:08 +00:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_offset.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
motion_blur.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
motion_blur.vert
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
multiply.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
normalmap.frag
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Merge normals and depth RTT into a single one
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2013-12-23 16:59:55 +00:00 |
normalmap.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
objectpass_ref.frag
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Light: Support for specularmap
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2013-12-25 20:19:18 +00:00 |
objectpass_rimlit.frag
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Light: Support for specularmap
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2013-12-25 20:19:18 +00:00 |
objectpass_rimlit.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
objectpass_spheremap.frag
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Merge normals and depth RTT into a single one
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2013-12-23 16:59:55 +00:00 |
objectpass.frag
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Light: Support for specularmap
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2013-12-25 20:19:18 +00:00 |
objectpass.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
pass.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
pass.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
penumbrah.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
penumbrav.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
pointlight.frag
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Plug-in energy parameter into pointlight shader
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2013-12-24 23:07:42 +00:00 |
ppdisplace.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
rain.frag
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Fix some shaders not building with mesa
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2013-12-24 02:47:33 +00:00 |
rain.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
shadowgen.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowimportance.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowimportance.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowpass.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowpass.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowwarph.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowwarpv.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
skinning.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
snow.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
snow.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
spheremap.frag
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
spheremap.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
splatting.frag
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Light: Fix skybox bug with specmap and update grass/splatting shader
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2013-12-25 20:40:14 +00:00 |
splatting.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
ssao.frag
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SSAO: Avoid sampling outside of RTT_NORMAL_AND_DEPTH textures.
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2013-12-24 00:37:58 +00:00 |
sunlight.frag
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Separate Diffuse and Specular components
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2013-12-24 20:51:53 +00:00 |
sunlightshadow.frag
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A new bias (it works better with harvest
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2013-12-01 17:47:30 +00:00 |
water.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
water.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
white.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |