stk-code_catmod/data/shaders
vincentlj 5b8ca4fcd7 GPUParticles: Implement HeightMapAffector equivalent.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14961 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-07 21:06:06 +00:00
..
bloom.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
bloomblend.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
bloompower.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
bubble.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
bubble.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
caustics.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
check.sh SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch. 2013-12-09 13:11:09 +00:00
collapse.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
color_levels.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
coloredquad.frag OGL32CTX: Use correct type in coloredquad.frag 2014-01-05 18:54:40 +00:00
coloredquad.vert OGL32CTX: Port draw2DRectangle too 2014-01-04 22:10:56 +00:00
colorize_ref.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
colorize.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
displace.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
displace.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
farplane.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
flip.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
fog.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
gaussian3h.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
gaussian3v.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
gaussian6h.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
gaussian6v.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
glow.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
godfade.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
godray.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
grass.frag Light: Export the correct value for specmap in grass/splatting shaders 2013-12-25 20:48:27 +00:00
grass.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
gum_shield.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
gum_shield.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
lightbeam.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
lightbeam.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
lightblend.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
mipviz.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
mlaa_blend2.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
mlaa_color1.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
mlaa_offset.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
motion_blur.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
motion_blur.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
multiply.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
normalmap.frag Fix unexported FragData 2013-12-26 18:28:35 +00:00
normalmap.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
objectpass_ref.frag Light: Support for specularmap 2013-12-25 20:19:18 +00:00
objectpass_rimlit.frag Allow kart to use specular map 2013-12-27 02:06:08 +00:00
objectpass_rimlit.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
objectpass_spheremap.frag Fix unexported FragData 2013-12-26 18:28:35 +00:00
objectpass.frag Light: Support for specularmap 2013-12-25 20:19:18 +00:00
objectpass.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
particle.frag GPUParticles: Use smoothstep for fade out and remove direction modulation by size. 2014-01-06 22:35:54 +00:00
particle.vert GPUParticles: Implement HeightMapAffector equivalent. 2014-01-07 21:06:06 +00:00
pass.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
pass.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
penumbrah.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
penumbrav.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
pointemitter.vert GPUParticles: Fix adjusted_initial_velocity computation. 2014-01-07 00:04:43 +00:00
pointlight.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
ppdisplace.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
rain.frag Rain: Avoid making a draw call that won't be used and make some cleanup 2013-12-27 16:37:24 +00:00
rain.vert Rain: Avoid making a draw call that won't be used and make some cleanup 2013-12-27 16:37:24 +00:00
rainsim.vert Rain: Avoid making a draw call that won't be used and make some cleanup 2013-12-27 16:37:24 +00:00
shadowgen.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
shadowimportance.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
shadowimportance.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
shadowpass.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
shadowpass.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
shadowwarph.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
shadowwarpv.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
skinning.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
skybox.frag Fix skybox frag shader 2014-01-05 00:08:11 +00:00
skybox.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
snow.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
snow.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
spheremap.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
spheremap.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
splatting.frag Light: Export the correct value for specmap in grass/splatting shaders 2013-12-25 20:48:27 +00:00
splatting.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
ssao.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
sunlight.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
sunlightshadow.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
texturedquad.frag OGL32CTX: Implement a draw2DImage function using shaders. 2014-01-04 17:12:30 +00:00
texturedquad.vert OGL32CTX: Fixes sourcerect in draw2DImage replacement 2014-01-04 23:28:59 +00:00
water.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
water.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
white.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00