stk-code_catmod/data/shaders/shadowpass.vert
vincentlj fa068d7810 OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 00:08:00 +00:00

27 lines
518 B
GLSL

#version 130
uniform sampler2D warpx;
uniform sampler2D warpy;
float decdepth(vec4 rgba) {
return dot(rgba, vec4(1.0, 1.0/255.0, 1.0/65025.0, 1.0/16581375.0));
}
void main()
{
vec4 pos = ftransform();
gl_TexCoord[0] = gl_MultiTexCoord0;
vec2 tc = pos.xy * vec2(0.5) + vec2(0.5);
float movex = decdepth(texture2D(warpx, tc));
float movey = decdepth(texture2D(warpy, tc));
float dx = movex * 2.0 - 1.0;
float dy = movey * 2.0 - 1.0;
dx *= 2.0;
dy *= 2.0;
gl_Position = pos + vec4(dx, dy, vec2(0.0));
}