stk-code_catmod/data/shaders/lightblend.frag
vincentlj fa068d7810 OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 00:08:00 +00:00

19 lines
468 B
GLSL

#version 130
uniform sampler2D diffuse;
uniform sampler2D specular;
uniform sampler2D ambient_occlusion;
uniform sampler2D specular_map;
uniform vec3 ambient;
void main()
{
vec2 texc = gl_TexCoord[0].xy;
vec3 diffuse = texture2D(diffuse, texc).xyz;
vec3 spec = texture2D(specular, texc).xyz;
float specmap = texture2D(specular_map, texc).x;
float ao = texture2D(ambient_occlusion, texc).x;
gl_FragColor = vec4(diffuse + spec * specmap + ao * ambient, 1.0);
}