stk-code_catmod/data/shaders/fog.frag
vincentlj fa068d7810 OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 00:08:00 +00:00

32 lines
598 B
GLSL

#version 130
uniform sampler2D tex;
uniform float fogmax;
uniform float startH;
uniform float endH;
uniform float start;
uniform float end;
uniform vec3 col;
uniform vec3 campos;
uniform mat4 ipvmat;
void main()
{
float z = texture2D(tex, gl_TexCoord[0].xy).a;
vec3 tmp = vec3(gl_TexCoord[0].xy, z);
tmp = tmp * 2.0 - 1.0;
vec4 xpos = vec4(tmp, 1.0);
xpos = ipvmat * xpos;
xpos.xyz /= xpos.w;
float dist = distance(campos, xpos.xyz);
float fog = smoothstep(start, end, dist);
fog *= 1.0 - smoothstep(startH, endH, xpos.y);
fog = min(fog, fogmax);
gl_FragColor = vec4(col, fog);
}