stk-code_catmod/data/shaders
vincentlj 857f675f35 OGL32CTX: Replace another series of implicit declared uniforms
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14989 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 00:30:56 +00:00
..
bloom.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
bloomblend.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
bloompower.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
bubble.frag OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit. 2014-01-09 00:17:28 +00:00
bubble.vert OGL32CTX: Replace implicitly declared uniforms in bubble 2014-01-09 17:32:38 +00:00
caustics.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
check.sh SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch. 2013-12-09 13:11:09 +00:00
collapse.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
color_levels.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
coloredquad.frag OGL32CTX: Use correct type in coloredquad.frag 2014-01-05 18:54:40 +00:00
coloredquad.vert OGL32CTX: Port draw2DRectangle too 2014-01-04 22:10:56 +00:00
colorize_ref.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
colorize.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
displace.frag OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit. 2014-01-09 00:17:28 +00:00
displace.vert OGL32CTX: Replace implicitly defined uniforms in displace 2014-01-09 17:32:51 +00:00
farplane.vert OGL32CTX: Replace another series of implicit declared uniforms 2014-01-10 00:30:56 +00:00
flip.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
fog.frag OGL32CTX: Add vertex shader where default one was assumed. 2014-01-08 23:11:10 +00:00
gaussian3h.frag OGL32CTX: Add vertex shader where default one was assumed. 2014-01-08 23:11:10 +00:00
gaussian3v.frag OGL32CTX: Add vertex shader where default one was assumed. 2014-01-08 23:11:10 +00:00
gaussian6h.frag OGL32CTX: Add vertex shader where default one was assumed. 2014-01-08 23:11:10 +00:00
gaussian6v.frag OGL32CTX: Add vertex shader where default one was assumed. 2014-01-08 23:11:10 +00:00
glow.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
godfade.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
godray.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
grass.frag OGL32CTX: Remove implicitly defined uniforms in grass 2014-01-09 17:08:03 +00:00
grass.vert OGL32CTX: Remove implicitly defined uniforms in grass 2014-01-09 17:08:03 +00:00
gum_shield.frag OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit. 2014-01-09 00:17:28 +00:00
gum_shield.vert OGL32CTX: Replace another series of implicit declared uniforms 2014-01-10 00:30:56 +00:00
lightbeam.frag OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit. 2014-01-09 00:17:28 +00:00
lightbeam.vert OGL32CTX: Replace another series of implicit declared uniforms 2014-01-10 00:30:56 +00:00
lightblend.frag OGL32CTX: Add vertex shader where default one was assumed. 2014-01-08 23:11:10 +00:00
mipviz.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
mlaa_blend2.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
mlaa_color1.frag OGL32CTX: Replace another series of implicit declared uniforms 2014-01-10 00:30:56 +00:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag OGL32CTX: Replace another series of implicit declared uniforms 2014-01-10 00:30:56 +00:00
mlaa_offset.vert OGL32CTX: Replace another series of implicit declared uniforms 2014-01-10 00:30:56 +00:00
motion_blur.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
motion_blur.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
multiply.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
normalmap.frag OGL32CTX: Remove implicitly defined uniforms in normalmap 2014-01-09 17:08:23 +00:00
normalmap.vert OGL32CTX: Remove implicitly defined uniforms in normalmap 2014-01-09 17:08:23 +00:00
objectpass_ref.frag Light: Support for specularmap 2013-12-25 20:19:18 +00:00
objectpass_rimlit.frag Allow kart to use specular map 2013-12-27 02:06:08 +00:00
objectpass_rimlit.vert OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex. 2014-01-09 16:09:27 +00:00
objectpass_spheremap.frag Fix unexported FragData 2013-12-26 18:28:35 +00:00
objectpass.frag Light: Support for specularmap 2013-12-25 20:19:18 +00:00
objectpass.vert OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex. 2014-01-09 16:09:27 +00:00
particle.frag GPUParticles: bump shaders version to 140 to enable texture buffer support. 2014-01-08 19:09:04 +00:00
particle.vert GPUParticles: Kill snow flake when it hit the ground according to the heightmap. 2014-01-09 01:49:06 +00:00
pass.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
pass.vert OGL32CTX: Add vertex shader where default one was assumed. 2014-01-08 23:11:10 +00:00
penumbrah.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
penumbrav.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
pointemitter.vert GPUParticles: Fix adjusted_initial_velocity computation. 2014-01-07 00:04:43 +00:00
pointlight.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
ppdisplace.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
rain.frag Rain: Avoid making a draw call that won't be used and make some cleanup 2013-12-27 16:37:24 +00:00
rain.vert Rain: Avoid making a draw call that won't be used and make some cleanup 2013-12-27 16:37:24 +00:00
rainsim.vert Rain: Avoid making a draw call that won't be used and make some cleanup 2013-12-27 16:37:24 +00:00
shadowgen.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
shadowimportance.frag OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit. 2014-01-09 00:17:28 +00:00
shadowimportance.vert OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit. 2014-01-09 00:17:28 +00:00
shadowpass.frag OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit. 2014-01-09 00:17:28 +00:00
shadowpass.vert OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex. 2014-01-09 16:09:27 +00:00
shadowwarph.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
shadowwarpv.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
skinning.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
skybox.frag OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit. 2014-01-09 00:17:28 +00:00
skybox.vert OGL32CTX: Replace another series of implicit declared uniforms 2014-01-10 00:30:56 +00:00
spheremap.frag OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit. 2014-01-09 00:17:28 +00:00
spheremap.vert OGL32CTX: Replace another series of implicit declared uniforms 2014-01-10 00:30:56 +00:00
splatting.frag OGL32CTX: Remove implicitly defined uniforms in splatting 2014-01-09 17:08:15 +00:00
splatting.vert OGL32CTX: Remove implicitly defined uniforms in splatting 2014-01-09 17:08:15 +00:00
ssao.frag OGL32CTX: Add vertex shader where default one was assumed. 2014-01-08 23:11:10 +00:00
sunlight.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
sunlightshadow.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
texturedquad.frag OGL32CTX: Implement a draw2DImage function using shaders. 2014-01-04 17:12:30 +00:00
texturedquad.vert OGL32CTX: Fixes sourcerect in draw2DImage replacement 2014-01-04 23:28:59 +00:00
water.frag OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit. 2014-01-09 00:17:28 +00:00
water.vert OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit. 2014-01-09 00:17:28 +00:00
white.frag OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00