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bloom.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
bloomblend.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
bloompower.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
bubble.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
bubble.vert
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OGL32CTX: Replace implicitly declared uniforms in bubble
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2014-01-09 17:32:38 +00:00 |
caustics.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
collapse.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
color_levels.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
coloredquad.frag
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OGL32CTX: Use correct type in coloredquad.frag
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2014-01-05 18:54:40 +00:00 |
coloredquad.vert
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OGL32CTX: Port draw2DRectangle too
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2014-01-04 22:10:56 +00:00 |
colorize_ref.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
colorize.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
displace.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
displace.vert
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OGL32CTX: Replace implicitly defined uniforms in displace
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2014-01-09 17:32:51 +00:00 |
farplane.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
flip.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
fog.frag
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
gaussian3h.frag
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
gaussian3v.frag
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
gaussian6h.frag
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
gaussian6v.frag
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
glow.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
godfade.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
godray.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
grass.frag
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OGL32CTX: Remove implicitly defined uniforms in grass
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2014-01-09 17:08:03 +00:00 |
grass.vert
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OGL32CTX: Remove implicitly defined uniforms in grass
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2014-01-09 17:08:03 +00:00 |
gum_shield.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
gum_shield.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
lightbeam.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
lightbeam.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
lightblend.frag
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
mipviz.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
mlaa_blend2.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
mlaa_color1.frag
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
mlaa_offset.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
motion_blur.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
motion_blur.vert
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
multiply.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
normalmap.frag
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OGL32CTX: Remove implicitly defined uniforms in normalmap
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2014-01-09 17:08:23 +00:00 |
normalmap.vert
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OGL32CTX: Remove implicitly defined uniforms in normalmap
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2014-01-09 17:08:23 +00:00 |
objectpass_ref.frag
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Light: Support for specularmap
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2013-12-25 20:19:18 +00:00 |
objectpass_rimlit.frag
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Allow kart to use specular map
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2013-12-27 02:06:08 +00:00 |
objectpass_rimlit.vert
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OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex.
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2014-01-09 16:09:27 +00:00 |
objectpass_spheremap.frag
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Fix unexported FragData
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2013-12-26 18:28:35 +00:00 |
objectpass.frag
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Light: Support for specularmap
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2013-12-25 20:19:18 +00:00 |
objectpass.vert
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OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex.
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2014-01-09 16:09:27 +00:00 |
particle.frag
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GPUParticles: bump shaders version to 140 to enable texture buffer support.
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2014-01-08 19:09:04 +00:00 |
particle.vert
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GPUParticles: Kill snow flake when it hit the ground according to the heightmap.
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2014-01-09 01:49:06 +00:00 |
pass.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
pass.vert
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
penumbrah.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
penumbrav.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
pointemitter.vert
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GPUParticles: Fix adjusted_initial_velocity computation.
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2014-01-07 00:04:43 +00:00 |
pointlight.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
ppdisplace.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
rain.frag
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Rain: Avoid making a draw call that won't be used and make some cleanup
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2013-12-27 16:37:24 +00:00 |
rain.vert
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Rain: Avoid making a draw call that won't be used and make some cleanup
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2013-12-27 16:37:24 +00:00 |
rainsim.vert
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Rain: Avoid making a draw call that won't be used and make some cleanup
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2013-12-27 16:37:24 +00:00 |
shadowgen.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
shadowimportance.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
shadowimportance.vert
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
shadowpass.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
shadowpass.vert
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OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex.
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2014-01-09 16:09:27 +00:00 |
shadowwarph.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
shadowwarpv.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
skinning.vert
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
skybox.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
skybox.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
spheremap.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
spheremap.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
splatting.frag
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OGL32CTX: Remove implicitly defined uniforms in splatting
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2014-01-09 17:08:15 +00:00 |
splatting.vert
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OGL32CTX: Remove implicitly defined uniforms in splatting
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2014-01-09 17:08:15 +00:00 |
ssao.frag
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
sunlight.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
sunlightshadow.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
texturedquad.frag
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OGL32CTX: Implement a draw2DImage function using shaders.
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2014-01-04 17:12:30 +00:00 |
texturedquad.vert
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OGL32CTX: Fixes sourcerect in draw2DImage replacement
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2014-01-04 23:28:59 +00:00 |
water.frag
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
water.vert
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
white.frag
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |