stk-code_catmod/data/shaders/collapse.frag
vincentlj fa068d7810 OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 00:08:00 +00:00

27 lines
432 B
GLSL

#version 130
uniform sampler2D tex;
uniform sampler2D oldtex;
uniform vec2 pixel;
uniform vec2 multi;
uniform int size;
void main()
{
float res = 0.0;
vec2 tc = gl_TexCoord[0].xy;
// tc.y = 1.0 - tc.y;
tc *= multi;
for (int i = 0; i < size; i++)
{
float col = texture2D(tex, tc).x;
res = max(col, res);
tc += pixel;
}
float old = texture2D(oldtex, gl_TexCoord[0].xy).x;
gl_FragColor = vec4(mix(old, res, 0.7));
}