stk-code_catmod/data/shaders
vincentlj 8670aa86dc GPUParticle: Fix some parameters not used correctly.
Some previous value (like dt) came from debug attempt.
This fixes the particles behind the wheels of the wagon in minel.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14848 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-31 00:58:42 +00:00
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bloom.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
bloomblend.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
bloompower.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
bubble.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
bubble.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
caustics.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
check.sh SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch. 2013-12-09 13:11:09 +00:00
collapse.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
color_levels.frag Restore flip shader and put the color correction in a dedicated shader 2013-12-04 14:24:02 +00:00
colorize_ref.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
colorize.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
displace.frag Increase the max distance of the displacement effect 2013-12-26 01:01:12 +00:00
displace.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
farplane.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
flip.frag Restore flip shader and put the color correction in a dedicated shader 2013-12-04 14:24:02 +00:00
fog.frag Merge normals and depth RTT into a single one 2013-12-23 16:59:55 +00:00
gaussian3h.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
gaussian3v.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
gaussian6h.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
gaussian6v.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
glow.frag Reduce intensity of glowing objects like giftboxes 2013-12-11 01:16:40 +00:00
godfade.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
godray.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
grass.frag Light: Export the correct value for specmap in grass/splatting shaders 2013-12-25 20:48:27 +00:00
grass.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
gum_shield.frag Add copyright header to each shader 2013-11-06 23:17:18 +00:00
gum_shield.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
lightbeam.frag Add copyright header to each shader 2013-11-06 23:17:18 +00:00
lightbeam.vert Add copyright header to each shader 2013-11-06 23:17:18 +00:00
lightblend.frag Light: Support for specularmap 2013-12-25 20:19:18 +00:00
mipviz.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_blend2.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_color1.frag Apply patch to fix OSX compilation 2013-12-01 16:51:08 +00:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_offset.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
motion_blur.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
motion_blur.vert Add copyright header to each shader 2013-11-06 23:17:18 +00:00
multiply.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
normalmap.frag Fix unexported FragData 2013-12-26 18:28:35 +00:00
normalmap.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
objectpass_ref.frag Light: Support for specularmap 2013-12-25 20:19:18 +00:00
objectpass_rimlit.frag Allow kart to use specular map 2013-12-27 02:06:08 +00:00
objectpass_rimlit.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
objectpass_spheremap.frag Fix unexported FragData 2013-12-26 18:28:35 +00:00
objectpass.frag Light: Support for specularmap 2013-12-25 20:19:18 +00:00
objectpass.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
particle.frag GPUParticles: Implement softness and use maxangle spread 2013-12-29 20:36:21 +00:00
particle.vert GPUParticles: Implement softness and use maxangle spread 2013-12-29 20:36:21 +00:00
pass.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
pass.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
penumbrah.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
penumbrav.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
pointemitter.vert GPUParticle: Fix some parameters not used correctly. 2013-12-31 00:58:42 +00:00
pointlight.frag Lights: Make possible for gpu drivers to unroll loop. 2013-12-29 18:37:45 +00:00
ppdisplace.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
rain.frag Rain: Avoid making a draw call that won't be used and make some cleanup 2013-12-27 16:37:24 +00:00
rain.vert Rain: Avoid making a draw call that won't be used and make some cleanup 2013-12-27 16:37:24 +00:00
rainsim.vert Rain: Avoid making a draw call that won't be used and make some cleanup 2013-12-27 16:37:24 +00:00
shadowgen.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowimportance.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowimportance.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowpass.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowpass.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowwarph.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowwarpv.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
skinning.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
snow.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
snow.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
spheremap.frag Add copyright header to each shader 2013-11-06 23:17:18 +00:00
spheremap.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
splatting.frag Light: Export the correct value for specmap in grass/splatting shaders 2013-12-25 20:48:27 +00:00
splatting.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
ssao.frag A little change to make the SSAO better (IMHO) other opinions are welcome) 2013-12-26 02:55:10 +00:00
sunlight.frag Separate Diffuse and Specular components 2013-12-24 20:51:53 +00:00
sunlightshadow.frag A new bias (it works better with harvest 2013-12-01 17:47:30 +00:00
water.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
water.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
white.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00