..
bloom.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
bloomblend.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
bloompower.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
bubble.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
bubble.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
caustics.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
check.sh
SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
2013-12-09 13:11:09 +00:00
collapse.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
color_levels.frag
Restore flip shader and put the color correction in a dedicated shader
2013-12-04 14:24:02 +00:00
colorize_ref.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
colorize.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
displace.frag
Increase the max distance of the displacement effect
2013-12-26 01:01:12 +00:00
displace.vert
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
farplane.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
flip.frag
Restore flip shader and put the color correction in a dedicated shader
2013-12-04 14:24:02 +00:00
fog.frag
Merge normals and depth RTT into a single one
2013-12-23 16:59:55 +00:00
gaussian3h.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
gaussian3v.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
gaussian6h.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
gaussian6v.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
glow.frag
Reduce intensity of glowing objects like giftboxes
2013-12-11 01:16:40 +00:00
godfade.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
godray.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
grass.frag
Light: Export the correct value for specmap in grass/splatting shaders
2013-12-25 20:48:27 +00:00
grass.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
gum_shield.frag
Add copyright header to each shader
2013-11-06 23:17:18 +00:00
gum_shield.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
lightbeam.frag
Add copyright header to each shader
2013-11-06 23:17:18 +00:00
lightbeam.vert
Add copyright header to each shader
2013-11-06 23:17:18 +00:00
lightblend.frag
Light: Support for specularmap
2013-12-25 20:19:18 +00:00
mipviz.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
mlaa_blend2.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
mlaa_color1.frag
Apply patch to fix OSX compilation
2013-12-01 16:51:08 +00:00
MLAA_COPYING
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
mlaa_offset.vert
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
motion_blur.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
motion_blur.vert
Add copyright header to each shader
2013-11-06 23:17:18 +00:00
multiply.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
normalmap.frag
Fix unexported FragData
2013-12-26 18:28:35 +00:00
normalmap.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
objectpass_ref.frag
Light: Support for specularmap
2013-12-25 20:19:18 +00:00
objectpass_rimlit.frag
Allow kart to use specular map
2013-12-27 02:06:08 +00:00
objectpass_rimlit.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
objectpass_spheremap.frag
Fix unexported FragData
2013-12-26 18:28:35 +00:00
objectpass.frag
Light: Support for specularmap
2013-12-25 20:19:18 +00:00
objectpass.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
particle.frag
GPUParticles: Implement softness and use maxangle spread
2013-12-29 20:36:21 +00:00
particle.vert
GPUParticles: Implement softness and use maxangle spread
2013-12-29 20:36:21 +00:00
pass.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
pass.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
penumbrah.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
penumbrav.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
pointemitter.vert
GPUParticle: Fix some parameters not used correctly.
2013-12-31 00:58:42 +00:00
pointlight.frag
Lights: Make possible for gpu drivers to unroll loop.
2013-12-29 18:37:45 +00:00
ppdisplace.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
rain.frag
Rain: Avoid making a draw call that won't be used and make some cleanup
2013-12-27 16:37:24 +00:00
rain.vert
Rain: Avoid making a draw call that won't be used and make some cleanup
2013-12-27 16:37:24 +00:00
rainsim.vert
Rain: Avoid making a draw call that won't be used and make some cleanup
2013-12-27 16:37:24 +00:00
shadowgen.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
shadowimportance.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
shadowimportance.vert
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
shadowpass.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
shadowpass.vert
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
shadowwarph.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
shadowwarpv.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
skinning.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
snow.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
snow.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
spheremap.frag
Add copyright header to each shader
2013-11-06 23:17:18 +00:00
spheremap.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
splatting.frag
Light: Export the correct value for specmap in grass/splatting shaders
2013-12-25 20:48:27 +00:00
splatting.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
ssao.frag
A little change to make the SSAO better (IMHO) other opinions are welcome)
2013-12-26 02:55:10 +00:00
sunlight.frag
Separate Diffuse and Specular components
2013-12-24 20:51:53 +00:00
sunlightshadow.frag
A new bias (it works better with harvest
2013-12-01 17:47:30 +00:00
water.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
water.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
white.frag
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00