OGL32CTX: Revert to use gl_TextureMatrix[]

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14992 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
vincentlj 2014-01-10 01:29:32 +00:00
parent 0a50518fb9
commit 45067e59cf

View File

@ -12,8 +12,8 @@ out vec2 uv1;
void main() {
nor = (TransposeInverseModelView * vec4(gl_Normal, 1.)).xyz;
uv0 = (TextureMatrix0 * gl_MultiTexCoord0).st;
uv1 = (TextureMatrix1 * gl_MultiTexCoord1).st;
uv0 = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st;
uv1 = (gl_TextureMatrix[1] * gl_MultiTexCoord1).st;
gl_Position = ModelViewProjectionMatrix * gl_Vertex;
color = gl_Color;
}