OGL32CTX: Revert to use gl_TextureMatrix[]
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14992 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -12,8 +12,8 @@ out vec2 uv1;
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void main() {
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nor = (TransposeInverseModelView * vec4(gl_Normal, 1.)).xyz;
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uv0 = (TextureMatrix0 * gl_MultiTexCoord0).st;
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uv1 = (TextureMatrix1 * gl_MultiTexCoord1).st;
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uv0 = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st;
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uv1 = (gl_TextureMatrix[1] * gl_MultiTexCoord1).st;
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gl_Position = ModelViewProjectionMatrix * gl_Vertex;
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color = gl_Color;
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}
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