Remove code loading snow shaders.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14991 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -41,7 +41,6 @@ Shaders::Shaders()
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m_callbacks[ES_COLOR_LEVELS] = new ColorLevelsProvider();
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m_callbacks[ES_BUBBLES] = new BubbleEffectProvider();
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m_callbacks[ES_RAIN] = new RainEffectProvider();
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m_callbacks[ES_SNOW] = new SnowEffectProvider();
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m_callbacks[ES_MOTIONBLUR] = new MotionBlurProvider();
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m_callbacks[ES_GAUSSIAN3V] = m_callbacks[ES_GAUSSIAN3H] = new GaussianBlurProvider();
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m_callbacks[ES_MIPVIZ] = new MipVizProvider();
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@ -120,9 +119,6 @@ void Shaders::loadShaders()
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m_shaders[ES_RAIN] = glslmat(dir + "rain.vert", dir + "rain.frag",
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m_callbacks[ES_RAIN], EMT_TRANSPARENT_ALPHA_CHANNEL);
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m_shaders[ES_SNOW] = glslmat(dir + "snow.vert", dir + "snow.frag",
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m_callbacks[ES_SNOW], EMT_TRANSPARENT_ALPHA_CHANNEL);
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m_shaders[ES_MOTIONBLUR] = glsl(std::string(""), dir + "motion_blur.frag",
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m_callbacks[ES_MOTIONBLUR]);
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@ -34,7 +34,6 @@ using namespace irr;
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ACT(ES_GRASS_REF) \
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ACT(ES_BUBBLES) \
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ACT(ES_RAIN) \
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ACT(ES_SNOW) \
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ACT(ES_MOTIONBLUR) \
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ACT(ES_GAUSSIAN3H) \
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ACT(ES_GAUSSIAN3V) \
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